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•Point of Reference (initial): 3:00 - 9:00 (individual) (simultaneous)
•Point of Reference (fixed): 3:00 - 9:00 (individual) (simultaneous)
•Point of Reference (fluid): 3:00 - 9:00 (individual) (simultaneous)
•it introduces showing all permutations (mostly) to a specific attack within a single sequence
•it introduces attacks (applied) from multiple directions simultaneously (flank)
•it demonstrates multiple attacks for the same sequence
•it demonstrates multiple responses to the same attack
•it demonstrates entwining maneuvers (Defensive Defense)
•it demonstrates reverse circular motion
•it demonstrates reverse linear motion
•it demonstrates an offensive response (Offensive Offense) (cut circle) (diagonal) (horizontal)
Major Principles / Theories / Concepts:
Contact Manipulation
Defensive Defense
Line
Offensive Offense
Outer Rim
Path
Point of Origin
Power (Isolated)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪refer to Destructive Twins / Isolation #3 analysis |
Isolation #1 |
▪refer to Isolation #1 / Isolation #3 analysis |
Crashing Wings |
▪refer to Crashing Wings / Isolation #3 analysis |
Dominating Circles |
▪refer to Dominating Circles / Isolation #3 analysis |
Isolation #2a |
▪refer to Isolation #2a / Isolation #3 analysis |
Isolation #2b |
▪refer to Isolation #2b / Isolation #3 analysis |
Parting Wings |
▪refer to Parting Wings / Isolation #3 analysis |
Glancing Spear |
▪refer to Glancing Spear / Isolation #3 analysis |
Isolation #3 |
▪grab (offense) count: single (individual) / single (simultaneous) (multiple) ▪grab (offense) (maintained) - strategy: pin / entangle ▪strike (defense) - count: single (individual) / double (simultaneous) ▪strike (defense) - orientation: diagonal / horizontal ▪maneuver (type): pulling (pin) / pushing (offense) ▪maneuver (type): pulling (entangle) / pushing (offense) ▪maneuver - circular (direction) (individual): clockwise / counter-clockwise ▪maneuver - circular (direction) (simultaneous): clockwise + counter-clockwise / counter-clockwise + clockwise |
Crossing Talon |
▪grab (offense) - strategy: pin - entwine / slip-out ▪grab (offense) - manipulation type: against arm (elbow - shoulder) / against joint (wrist - elbow) |
Thrusting Wedge |
▪pull (defense) - method: pin - entwine / grab + stance rotation |
Blinding Sacrifice |
▪pull (defense) - type: direct (pin - entwine) / direct (hook) ▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double) ▪strike (defense) - back-knuckle (rotation): palm-sideways (inward - upward diagonal) (single) (double) / palm-sideways (outward) (double) ▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (outward) (double) ▪strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-forward (heel-palm) (forward) (double) ▪strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-downward (slice) (hook) (downward) (double) ▪strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-inward (frictional pull) (downward) (double) ▪strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-backward (forearm) (inward) (double) ▪pull (defense) - method: friction / hook ▪maneuver (primary type): pulling / pushing |
Wings of Silk |
▪grab (offense) - strategy: pin - entwine / slip-out ▪pull (defense) - method: pin - entwine / grab + stance rotation |
Repeated Devastation |
▪grab (offense) (response) - method: manipulation / force ▪strike (defense) - count (back-knuckle): single - double / double ▪strike (defense) - direction (back-knuckle): outward / upward ▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double) |
Scraping Hoof |
▪pull (defense) - method: pin - entwine / pin + stance rotation |
Desperate Falcons |
▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (inward) ▪pull (defense) - method: pin - entwine / pin + foot maneuver |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪refer to Destructive Twins / Isolation #3 analysis |
Isolation #1 |
▪refer to Isolation #1 / Isolation #3 analysis |
Crashing Wings |
▪refer to Crashing Wings / Isolation #3 analysis |
Dominating Circles |
▪refer to Dominating Circles / Isolation #3 analysis |
Isolation #2a |
▪refer to Isolation #2a / Isolation #3 analysis |
Isolation #2b |
▪refer to Isolation #2b / Isolation #3 analysis |
Parting Wings |
▪refer to Parting Wings / Isolation #3 analysis |
Glancing Spear |
▪refer to Glancing Spear / Isolation #3 analysis |
Isolation #3 |
▪Degree of Grabbing: pin (arms) / entwine (arms) ▪Focus Point (defense): single / multiple ▪Defensive Defense / Offensive Offense |
Crossing Talon |
▪Strategy (primary): counter them (pin) - counter them (offensive) / counter them (grab) - counter them (offensive) ▪Strategy (primary): counter them (entwine) - counter them (offensive) / counter them (grab) - counter them (offensive) ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Focus Point (defense): multiple / single |
Thrusting Wedge |
▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive) ▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defense + offensive) - counter them (offensive) ▪Read Time: respond (after application) / divert (in-flight) ▪Defensive Defense / Offensive Defense ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Contact Penetration / Surface Contact ▪Focus Point (defense): multiple / single |
Blinding Sacrifice |
▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive) - counter them (offensive) ▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive) - counter them (offensive) ▪Read Time: respond (after application) / divert (in-flight) ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Contact Penetration / Surface Contact ▪Focus Point (defense): multiple / single |
Wings of Silk |
▪Strategy (primary): counter them (pin) - counter them (offensive) / remove you (prevent them) (defensive) - counter them (offensive) ▪Strategy (primary): counter them (entwine) - counter them (offense) / remove you (prevent them) (defensive) - counter them (offensive) ▪Read Time: respond (after application) / prevent (during application) ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Focus Point (defense): multiple / single |
Repeated Devastation |
▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (offensive + defensive) - counter them (defensive - offensive) ▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (offensive + defensive) - counter them (defensive - offensive) ▪Read Time: respond (after application) / prevent (during application) ▪Defensive Defense / Offensive Defense ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Focus Point (defense): multiple / single |
Scraping Hoof |
▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive) ▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive + offensive) - counter them (offensive) ▪Read Time: respond (after application) / prevent (during application) ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Focus Point (defense): multiple / single |
Desperate Falcons |
▪Strategy (primary): counter them (pin) - counter them (offensive) / counter them (defensive) + counter them (offensive) (remove you) ▪Strategy (primary): counter them (entwine) - counter them (offense) / counter them (defensive) + counter them (offensive) (remove you) ▪Defensive Defense / Offensive Defense ▪Defensive Defense / Offensive Offense ▪Power: Isolated / Directional Harmony ▪Focus Point (defense): multiple / single |