First Person

<< Click to Display Table of Contents >>

Navigation:  Forms and Sets > Long Form 3 > Intra-Form Analysis > Isolation #3 >

First Person

Point of Reference (initial): 3:00 - 9:00 (individual) (simultaneous)

Point of Reference (fixed): 3:00 - 9:00 (individual) (simultaneous)

Point of Reference (fluid): 3:00 - 9:00 (individual) (simultaneous)

it introduces showing all permutations (mostly) to a specific attack within a single sequence

it introduces attacks (applied) from multiple directions simultaneously (flank)

it demonstrates multiple attacks for the same sequence

it demonstrates multiple responses to the same attack

it demonstrates entwining maneuvers (Defensive Defense)

it demonstrates reverse circular motion

it demonstrates reverse linear motion

it demonstrates an offensive response (Offensive Offense) (cut circle) (diagonal) (horizontal)

 

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Defense

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Isolated)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

refer to Destructive Twins / Isolation #3 analysis

Isolation #1

refer to Isolation #1 / Isolation #3 analysis

Crashing Wings

refer to Crashing Wings / Isolation #3 analysis

Dominating Circles

refer to Dominating Circles / Isolation #3 analysis

Isolation #2a

refer to Isolation #2a / Isolation #3 analysis

Isolation #2b

refer to Isolation #2b / Isolation #3 analysis

Parting Wings

refer to Parting Wings / Isolation #3 analysis

Glancing Spear

refer to Glancing Spear / Isolation #3 analysis

Isolation #3

grab (offense) count: single (individual) / single (simultaneous) (multiple)

grab (offense) (maintained) - strategy: pin / entangle

strike (defense) - count: single (individual) / double (simultaneous)

strike (defense) - orientation: diagonal / horizontal

maneuver (type): pulling (pin) / pushing (offense)

maneuver (type): pulling (entangle) / pushing (offense)

maneuver - circular (direction) (individual): clockwise / counter-clockwise

maneuver - circular (direction) (simultaneous): clockwise + counter-clockwise / counter-clockwise + clockwise

Crossing Talon

grab (offense) - strategy: pin - entwine / slip-out

grab (offense) - manipulation type: against arm (elbow - shoulder) / against joint (wrist - elbow)

Thrusting Wedge

pull (defense) - method: pin - entwine / grab + stance rotation

Blinding Sacrifice

pull (defense) - type: direct (pin - entwine) / direct (hook)

strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double)

strike (defense) - back-knuckle (rotation): palm-sideways (inward - upward diagonal) (single) (double) / palm-sideways (outward) (double)

strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (outward) (double)

strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-forward (heel-palm) (forward) (double)

strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-downward (slice) (hook) (downward) (double)

strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-inward (frictional pull) (downward) (double)

strike (defense) - hand (rotation): palm-upward (inner elbow) (single) (double) / palm-backward (forearm) (inward) (double)

pull (defense) - method: friction / hook

maneuver (primary type): pulling / pushing

Wings of Silk

grab (offense) - strategy: pin - entwine / slip-out

pull (defense) - method: pin - entwine / grab + stance rotation

Repeated Devastation

grab (offense) (response) - method: manipulation / force

strike (defense) - count (back-knuckle): single - double / double

strike (defense) - direction (back-knuckle): outward / upward

strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double)

Scraping Hoof

pull (defense) - method: pin - entwine / pin + stance rotation

Desperate Falcons

strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (inward)

pull (defense) - method: pin - entwine / pin + foot maneuver

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

refer to Destructive Twins / Isolation #3 analysis

Isolation #1

refer to Isolation #1 / Isolation #3 analysis

Crashing Wings

refer to Crashing Wings / Isolation #3 analysis

Dominating Circles

refer to Dominating Circles / Isolation #3 analysis

Isolation #2a

refer to Isolation #2a / Isolation #3 analysis

Isolation #2b

refer to Isolation #2b / Isolation #3 analysis

Parting Wings

refer to Parting Wings / Isolation #3 analysis

Glancing Spear

refer to Glancing Spear / Isolation #3 analysis

Isolation #3

Degree of Grabbing: pin (arms) / entwine (arms)

Focus Point (defense): single / multiple

Defensive Defense / Offensive Offense

Crossing Talon

Strategy (primary): counter them (pin) - counter them (offensive) / counter them (grab) - counter them (offensive)

Strategy (primary): counter them (entwine) - counter them (offensive) / counter them (grab) - counter them (offensive)

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Focus Point (defense): multiple / single

Thrusting Wedge

Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defense + offensive) - counter them (offensive)

Read Time: respond (after application) / divert (in-flight)

Defensive Defense / Offensive Defense

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Contact Penetration / Surface Contact

Focus Point (defense): multiple / single

Blinding Sacrifice

Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive) - counter them (offensive)

Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive) - counter them (offensive)

Read Time: respond (after application) / divert (in-flight)

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Contact Penetration / Surface Contact

Focus Point (defense): multiple / single

Wings of Silk

Strategy (primary): counter them (pin) - counter them (offensive) / remove you (prevent them) (defensive) - counter them (offensive)

Strategy (primary): counter them (entwine) - counter them (offense) / remove you (prevent them) (defensive) - counter them (offensive)

Read Time: respond (after application) / prevent (during application)

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Focus Point (defense): multiple / single

Repeated Devastation

Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (offensive + defensive) - counter them (defensive - offensive)

Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (offensive + defensive) - counter them (defensive - offensive)

Read Time: respond (after application) / prevent (during application)

Defensive Defense / Offensive Defense

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Focus Point (defense): multiple / single

Scraping Hoof

Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive + offensive) - counter them (offensive)

Read Time: respond (after application) / prevent (during application)

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Focus Point (defense): multiple / single

Desperate Falcons

Strategy (primary): counter them (pin) - counter them (offensive) / counter them (defensive) + counter them (offensive) (remove you)

Strategy (primary): counter them (entwine) - counter them (offense) / counter them (defensive) + counter them (offensive) (remove you)

Defensive Defense / Offensive Defense

Defensive Defense / Offensive Offense

Power: Isolated / Directional Harmony

Focus Point (defense): multiple / single