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First Person

•Point of Reference (initial): 12;00

•Point of Reference (fixed): 12;00

•Point of Reference (fluid): 12;00

•it introduces demonstrating both sides of an isolation

•it introduces multiple attacks for the same sequence

•it introduces multiple responses to the same attack

•it introduces frictional pull (bottom half of circle)

•it demonstrates breaking out of grabbing maneuvers (Defensive Defense)

•it demonstrates continuous circular motion (figure 8)

•it demonstrates reverse linear motion (cut circle) (horizontal)

•it demonstrates an offensive response (Offensive Offense) (top half of circle)

 

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Defense

Frictional Pull

Offensive Offense

Outer Rim

Point of Origin

Power (Isolated)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪refer to Destructive Twins / Isolation #1 analysis

Isolation #1

▪side: right / left

▪grab (offense) (discontinued) - direction: inward - downward / outward - downward

▪grab (offense) (discontinued) - direction: inward - upward / outward - upward

▪grab (offense) (discontinued) - direction: upward / downward / backward

▪maneuver (type): pulling / pushing

Crashing Wings

▪grab (offense) (discontinued) - force: isolated / directional harmony

▪pull (defense) - method: friction / stance rotation + grab

▪maneuver (primary type): pulling / pushing

Dominating Circles

▪grab (offense): discontinued / maintained

▪grab (offense) (discontinued) - method: manipulation (direct) (isolated) / manipulation (indirect)

▪pull (defense) - method: friction / entangle + pin

Isolation #2a

▪grab (offense) (discontinued) - count: single / double

▪grab (offense) (discontinued) - method: manipulation / force

▪strike (defense) - count (back-knuckle): single / double

Isolation #2b

▪grab (offense) (discontinued) - count: single / double

▪grab (offense) (discontinued) - manipulation type: against grab / against joint (thumb)

Parting Wings

▪maneuver (primary type): pulling / pushing

Glancing Spear

▪grab (offense): discontinued / maintained

▪grab (offense) (discontinued) - strategy: remove you / counter them

▪pull (defense) - method: friction / foot maneuver + grab

▪maneuver (primary type): pulling / pushing

Isolation #3

▪grab (offense): discontinued (break-out) / maintained (pin) (entangle)

▪strike (defense) - count (back-knuckle): single / single - double

▪strike (defense) - direction (back-knuckle): forward / flank

▪strike (defense) - back-knuckle (rotation): palm-upward (single) / palm-sideways (inward) (double)

▪strike (defense) - back-knuckle (path): circular / linear

▪pull (defense) - method: friction / entangle + pin

Crossing Talon

▪grab (offense) (discontinued) - type: break-out / countered

▪grab (offense) (discontinued) - manipulation type: against grab / against joint (wrist)

▪pull (defense) - type: direct (frictional) / direct

▪pull (defense) - method: friction / Body English + grab

▪maneuver (primary type): pulling / pushing

Thrusting Wedge

▪pull (defense) - type: direct (frictional) / direct

▪pull (defense) - method: friction / stance rotation + grab

▪maneuver (primary type): pulling / pushing

Blinding Sacrifice

▪pull (defense) - type: direct (frictional) (single) / direct (hook) (double)

▪strike (defense) - back-knuckle (rotation): palm-upward (single) / palm-forward (double)

▪strike (defense) - back-knuckle (rotation): palm-upward (single) / palm-sideways (outward) (double)

▪pull (defense) - method: friction / hook

▪maneuver (primary type): pulling / pushing

Wings of Silk

▪grab (offense) (discontinued) - strategy: break-out / slip-out

▪pull (defense) - method: friction / stance rotation + grab (indirect)

▪maneuver (primary type): pulling / pushing

Repeated Devastation

▪grab (offense) (discontinued) - strategy: remove you (respond) / prevent them

▪grab (offense) (discontinued) - method: manipulation / force

▪strike (defense) - count (back-knuckle): single / double

▪strike (defense) - direction (back-knuckle): forward / upward

▪strike (defense) - back-knuckle (rotation): palm-upward (single) / palm-forward (double)

Scraping Hoof

▪grab (offense): discontinued / maintained

▪pull (defense) - method: friction / stance rotation + pin

▪maneuver (primary type): pulling / pushing

Desperate Falcons

▪grab (offense): discontinued / maintained

▪grab (offense) (discontinued) - strategy: remove you (respond) / remove you (counter)

▪grab (offense) (discontinued) - method: manipulation / force

▪strike (defense) - back-knuckle (rotation): palm-upward (single) / palm-sideways (inward)

▪pull (defense) - method: friction / foot maneuver + pin

▪maneuver (primary type): pulling / pushing

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪refer to Destructive Twins / Isolation #1 analysis

Isolation #1

▪Defensive Defense / Offensive Offense

Crashing Wings

▪Strategy (primary): remove you - counter them (offensive) / remove (prevent) them - counter them (offensive)

▪Defensive Defense / Offense Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

Dominating Circles

▪Strategy (primary): remove you - counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

Isolation #2a

▪Strategy (primary): remove you (circular) - counter them / remove you (linear) - counter them

▪Defensive Defense / Offensive Offense

Isolation #2b

▪Strategy (primary): remove you - counter them / remove them

▪Defensive Defense / Offensive Defense

Parting Wings

▪Strategy (primary): remove you - counter them (offensive) / prevent them (defensive) - counter them (offensive)

▪Read Time: respond (after application) / divert (in-flight)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

Glancing Spear

▪Strategy (primary): remove you - counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

▪Frictional Pull / Frictional Push

Isolation #3

▪Strategy (primary): remove you / counter them (defensive) - counter them (offensive)

▪Defensive Defense / Offensive Offense

▪Focus Point (defense): single / multiple

Crossing Talon

▪Strategy (primary): remove you / counter them

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

Thrusting Wedge

▪Strategy (primary): remove you - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

▪Read Time: respond (after application) / divert (in-flight)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

▪Contact Penetration / Surface Contact

Blinding Sacrifice

▪Strategy (primary): remove you - counter them (offensive) / prevent them (defensive) - counter them (offensive)

▪Read Time: respond (after application) / divert (in-flight)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

▪Contact Penetration / Surface Contact

Wings of Silk

▪Strategy (primary): remove you - counter them (offensive) / remove you (prevent them) (defensive) - counter them (offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

Repeated Devastation

▪Strategy (primary): remove you - counter them (offensive) / prevent them (offensive + defensive) - counter them (defensive - offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

Scraping Hoof

▪Strategy (primary): remove you - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull

Desperate Falcons

▪Strategy (primary): remove you - counter them (offensive) / counter them (defensive) + counter them (offensive) (remove you)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Frictional Pull / Pull