First Person

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First Person

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00 - 3:00 / 12:00 - 9:00

it introduces demonstrating both sides of a self-defense technique

it demonstrates grabbing (defensive)

it demonstrates using the top and bottom of the same side simultaneously (Defensive Offense)

it demonstrates using gravitational marriage using both the arm and the leg (offensively)

it demonstrates destabilizing the opponent's base using the leg

it demonstrates execution paths that are not realistic

it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Disturbance

Circle

Contact Manipulation

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Gravitational Marriage / Torque)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

refer to Destructive Twins / Dominating Circles analysis

Isolation #1

refer to Isolation #1 / Dominating Circles analysis

Crashing Wings

refer to Crashing Wings / Dominating Circles analysis

Dominating Circles

side: left / right

maneuver (type): pulling / pushing

execution - paths: realistic / unrealistic

Isolation #2a

maneuver (initial) - direction (double): downward (circular + linear) / downward (linear)

grab: discontinued / maintained

grab (offense) (discontinued) - method: manipulation (direct) (isolated) / manipulation (indirect)

Isolation #2b

maneuver (initial) - direction (double): downward (circular + linear) / downward (linear)

grab: discontinued / maintained

grab (offense) (discontinued) - type: manipulation (indirect)) / peel

grab (offense) (discontinued) - method: manipulation (body) / manipulation (joint)

vice-like - type: pin (arm) / hook (thumbs)

Parting Wings

maneuver (initial) - direction (double): downward (circular + linear) / outward (circular)

step (initial) - direction: forward / backward

Glancing Spear

maneuver (initial) - direction (double): downward (circular + linear) / backward (circular)

step (initial) - direction: forward / backward

vice-like (type): pin (single) (arm) / pin (double) (back of hands)

grab (offense) (discontinued) - method: manipulation (body) / manipulation (extremities)

Isolation #3

maneuver (initial) - direction (double): downward (circular + linear) / backward (circular) - forward (circular)

entwine: single / single - double

Crossing Talon

maneuver (initial) - direction (double): downward (circular + linear) / inward + outward (circular)

vice-like - type: pin (single) / grab (double)

grab (offense): maintained / countered

grab (offense) (discontinued) - method: manipulation (body) / manipulation (extremities)

Thrusting Wedge

maneuver (initial) - direction (double): downward (circular + linear) / forward (upward) (diagonal)

defense - reaction (orientation): vertical (high + low) / horizontal (high + high)

strike (double) - direction (initial): downward (high + low) (vertical) / forward (high + high) (horizontal)

vice-like - type: pin / grab

Blinding Sacrifice

maneuver (initial) - direction (double): downward (circular + linear) / outward (circular) - forward (linear)

step (initial) - direction: forward / sideways

defense - reaction (orientation): vertical (high + low) / horizontal (high + high)

vice-like - type: pin (single) / hook (double)

vice-like (type): pin (arm) / stomp (foot)

strike (double) - direction (initial): downward (high + low) (vertical) / forward (low + low) (horizontal)

strike (double) - direction: downward (initial) (vertical) / inward (final) (horizontal)

Wings of Silk

maneuver (initial) (circular + linear) - direction (double): downward / upward (upper + lower)

step (initial) - direction: forward / sideways

vice-like (type): pin (arm) / stomp (foot)

grab (offense): maintained / discontinued

grab (offense) (discontinued) - method: manipulation (body) (them) / slip-out (you)

strike (double) - direction (initial) (vertical): downward (elbow - leg) / upward (elbow - foot)

Repeated Devastation

maneuver (initial) - direction (double): downward (circular + linear) / upward (diagonal) (inward)

step (initial) - direction: forward / sideways

vice-like - type: pin (single) (arm) / pin (double) (arms)

strike (double) - direction: downward / upward

Scraping Hoof

maneuver (initial) - direction (double): downward (circular + linear) / downward (linear)

step (initial) - direction: forward / sideways

vice-like - type: pin (single) (arm) / pin (double) (arms)

vice-like - type: pin (arm) / stomp (foot)

strike (double) - timing: simultaneous (arm + leg) / sequenced (foot)

Desperate Falcons

maneuver - direction (double): downward (circular + linear) (initial) / forward (final)

step (initial) - direction: forward / backward

vice-like - type: pin (single) (arm) / pin (double) (back of hands)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

refer to Destructive Twins / Dominating Circles analysis

Isolation #1

refer to Isolation #1 / Dominating Circles analysis

Crashing Wings

refer to Crashing Wings / Dominating Circles analysis

Dominating Circles

Stabilize base (self) / Destabilize opponent

Isolation #2a

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / remove you - counter them (offensive)

Mobility: unconstrained (non-stationary) / constrained (isolation)

Isolation #2b

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / remove them (some offensive)

Mobility: unconstrained (non-stationary) / constrained (isolation)

Parting Wings

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / prevent them (offensive + defensive) - counter them (offensive)

Read Time: respond (after application) / divert (in-flight)

Offensive Defense / Defensive Defense

Offensive Defense / Offensive Offense

Purposeful Manipulation / Purposeful Deflection

Gauging: close gap / open gap

Directional Harmony / Opposing Forces

Glancing Spear

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / counter them (defensive) - counter them (offensive)

Degree of Grabbing: pin (arm) / pin (hands - back of)

Offensive Defense / Offensive Offense

Gauging: close gap / open gap

Isolation #3

Strategy (primary): counter them (offensive) (buckle) - counter them (offensive) / counter them (pin) (entwine) - counter them (offensive)

Focus Point (defense): single / multiple

Mobility: unconstrained (non-stationary) / constrained (isolation)

Degree of Grabbing: pin (arm) / entangle (arms)

Crossing Talon

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Defense / Offensive Offense

Thrusting Wedge

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

Read Time: respond (after application) / divert (in-flight)

Degree of Grabbing: pin (arm) / grab (hand)

Offensive Defense / Offensive Offense

Purposeful Manipulation / Purposeful Deflection

Purposeful Manipulation / Purposeful Aggression

Contact Penetration / Surface Contact

Blinding Sacrifice

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / prevent them (defensive) - counter them (offensive)

Read Time: respond (after application) / divert (in-flight)

Degree of Grabbing: pin (arm) / hook (hands)

Offensive Defense / Offensive Offense

Purposeful Manipulation / Purposeful Deflection

Back-up Mass: behind weapon / in-front of weapon

Zone of Obscurity: rear / front

Contact Penetration / Surface Contact

Wings of Silk

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / prevent them (defensive) - counter them (offensive)

Read Time: respond (after application) / prevent (during application)

Degree of Grabbing: pin (arm) / grab (hand)

Offensive Defense / Offensive Offense

Purposeful Manipulation / Purposeful Aggression

Zone of Obscurity: rear / front

Repeated Devastation

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / prevent them (offensive) - counter them (defensive)

Read Time: respond (after application) / prevent (during application)

Degree of Grabbing: pin (single) / pin (double)

Purposeful Manipulation / Purposeful Aggression

Scraping Hoof

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / counter them (defensive + offensive) - counter them (offensive)

Read Time: respond (after application) / prevent (during application)

Degree of Grabbing: pin (single) / pin (double)

Purposeful Manipulation / Purposeful Aggression

Zone of Obscurity: rear / front

Desperate Falcons

Strategy (primary): counter them (offensive) (indirect) - counter them (offensive) / counter them (defensive) - counter them (offensive)

Degree of Grabbing: pin (arm) (single) / pin (hands - back of) (double)

Purposeful Manipulation / Purposeful Defiance

Maneuver (move / position): self / both