Twirling Wings

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Twirling Wings

First Person

•it contrasts single side of self-defense to both sides

•it contrasts hidden maneuvers to non-hidden maneuvers

•it contrasts Purposeful Aggression + Purposeful Manipulation with other scenarios

•it contrasts stepping backward to other directions

•it contrasts using both arms simultaneously (offense + defense) to other combinations

•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Dance of Death

▪Side: right (only) / right - left

Leap of Death

▪Side: right (only) / right - left

Isolation Sequence 1

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Back Breaker

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Hopping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Sleeper

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Brushing the Storm

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Falling Falcon

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

▪Vise-like - to (offense): neck (rear) / body (front)

Circling the Horizon

▪Side: right (only) / right - left

Leaping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (move / position): them / self

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Dance of Death

▪Gauging: close gap / open gap

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Maneuver (move / position): them / self

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Sleeper

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Brushing the Storm

▪Maneuver (move / position): them / self

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Falling Falcon

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Circling the Horizon

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leaping Crane

▪Gauging: close gap / open gap

▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts an attack from a Zone of Obscurity (rear) (high) to other directions

•it contrasts grabbing (from rear) (high) to other attack types

•it contrasts a long range attack (from rear) (high) to other attack ranges

•it contrasts pulling (from rear - to rear) (offensive) (high) to other attack possibilities

•it contrasts aggression with both hands simultaneously (from rear) (high) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (rear) to other attack degrees

•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: rear / flank

Dance of Death

▪Attack - direction: rear / front

Leap of Death

▪Attack - direction: rear / flank

Isolation Sequence 1

▪Attack - direction: rear / none

Back Breaker

▪Attack - direction: rear / flank

Hopping Crane

▪Attack - direction: rear / none

Sleeper

▪Attack - direction: rear / front

Brushing the Storm

▪Attack - direction: rear / front

▪weapon type: natural / man-made

Falling Falcon

▪Attack - direction: rear / flank

▪Grab - to: neck / body (lapel)

Circling the Horizon


Leaping Crane

▪Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Isolation Sequence 1

▪Zone of: obscurity / vision

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Hopping Crane

▪Zone of: obscurity / vision

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Weapon

▪Zone of: obscurity / vision

Falling Falcon

▪Zone of: obscurity / vision

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Third Person

Defense

•it contrasts advancement (backward) to other gauging scenarios

•it contrasts a Zone of Action outside the right arm to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 180-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural - neither forward) to other positions

•it contrasts stepping 45-degrees backward to other angles and directions

•it contrasts a 180-degree cover to other covers and foot patterns

•it contrasts a timing 2-1 (right + left) to other timings

•it contrasts the use of the twist and forward bow stances to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

▪Defense - direction: rear / front

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - direction: rear / front flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Dance of Death

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Leap of Death

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Brushing the Storm

▪Sophistication (offense): sophisticated (grab + pull) / elementary (weapon)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm (behind)

Falling Falcon

▪Sophistication (offense): sophisticated (grab + pull) / elementary (grab)

▪Zone of Action (defense): outside right arm / inside arm - outside arm

Circling the Horizon

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm

Leaping Crane

▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside right arm / outside arm