Twirling Wings

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Twirling Wings

First Person

it contrasts single side of self-defense to both sides

it contrasts hidden maneuvers to non-hidden maneuvers

it contrasts Purposeful Aggression + Purposeful Manipulation with other scenarios

it contrasts stepping backward to other directions

it contrasts using both arms simultaneously (offense + defense) to other combinations

it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Dance of Death

Side: right (only) / right - left

Leap of Death

Side: right (only) / right - left

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Hopping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Sleeper

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Brushing the Storm

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Falling Falcon

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Vise-like - to (offense): neck (rear) / body (front)

Circling the Horizon

Side: right (only) / right - left

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Maneuver (move / position): them / self

Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Dance of Death

Gauging: close gap / open gap

Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Gauging: close gap / open gap

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Back Breaker

Maneuver (move / position): them / self

Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Brushing the Storm

Maneuver (move / position): them / self

Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Falling Falcon

Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Circling the Horizon

Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leaping Crane

Gauging: close gap / open gap

Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from a Zone of Obscurity (rear) (high) to other directions

it contrasts grabbing (from rear) (high) to other attack types

it contrasts a long range attack (from rear) (high) to other attack ranges

it contrasts pulling (from rear - to rear) (offensive) (high) to other attack possibilities

it contrasts aggression with both hands simultaneously (from rear) (high) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (rear) to other attack degrees

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: rear / flank

Dance of Death

Attack - direction: rear / front

Leap of Death

Attack - direction: rear / flank

Isolation Sequence 1

Attack - direction: rear / none

Back Breaker

Attack - direction: rear / flank

Hopping Crane

Attack - direction: rear / none

Sleeper

Attack - direction: rear / front

Brushing the Storm

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - direction: rear / flank

Grab - to: neck / body (lapel)

Circling the Horizon


Leaping Crane

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Hopping Crane

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Zone of: obscurity / vision

Falling Falcon

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts advancement (backward) to other gauging scenarios

it contrasts a Zone of Action outside the right arm to other zones

it contrasts a single side of a sequence to both

it contrasts a 180-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts stepping 45-degrees backward to other angles and directions

it contrasts a 180-degree cover to other covers and foot patterns

it contrasts a timing 2-1 (right + left) to other timings

it contrasts the use of the twist and forward bow stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

Defense - direction: rear / front

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Dance of Death

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Leap of Death

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Brushing the Storm

Sophistication (offense): sophisticated (grab + pull) / elementary (weapon)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm (behind)

Falling Falcon

Sophistication (offense): sophisticated (grab + pull) / elementary (grab)

Zone of Action (defense): outside right arm / inside arm - outside arm

Circling the Horizon

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm

Leaping Crane

Sophistication (offense): sophisticated (grab + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside right arm / outside arm