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•it contrasts single side of self-defense to both sides
•it contrasts hidden maneuvers to non-hidden maneuvers
•it contrasts Purposeful Aggression + Purposeful Manipulation with other scenarios
•it contrasts stepping backward to other directions
•it contrasts using both arms simultaneously (offense + defense) to other combinations
•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) to other maneuver timing
Major Principles / Theories / Concepts:
Brace Angle Contact Manipulation Defensive Defense Economy of Motion |
Obscure Zone (Zone of Obscurity) Offensive Offense Outer Rim Power (Backup Mass / Torque) |
Pressing (Checking) (defensively) Pushing Settle |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Dance of Death |
▪Side: right (only) / right - left |
Leap of Death |
▪Side: right (only) / right - left |
Isolation Sequence 1 |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Back Breaker |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Hopping Crane |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Sleeper |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Brushing the Storm |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Falling Falcon |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward ▪Vise-like - to (offense): neck (rear) / body (front) |
Circling the Horizon |
▪Side: right (only) / right - left |
Leaping Crane |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (move / position): them / self ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Dance of Death |
▪Gauging: close gap / open gap ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Leap of Death |
▪Gauging: close gap / open gap ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Maneuver (move / position): them / self ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression |
Sleeper |
▪Purposeful Manipulation + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Brushing the Storm |
▪Maneuver (move / position): them / self ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Falling Falcon |
▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression ▪Stabilize base (self) / Destabilize opponent |
Circling the Horizon |
▪Purposeful Manipulation + Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Leaping Crane |
▪Gauging: close gap / open gap ▪Purposeful Manipulation + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
•it contrasts an elementary attack to other attack complexities
•it contrasts an attack from a Zone of Obscurity (rear) (high) to other directions
•it contrasts grabbing (from rear) (high) to other attack types
•it contrasts a long range attack (from rear) (high) to other attack ranges
•it contrasts pulling (from rear - to rear) (offensive) (high) to other attack possibilities
•it contrasts aggression with both hands simultaneously (from rear) (high) to other attack scenarios
•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (rear) to other attack degrees
•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios
Major Principles / Theories / Concepts:
Applied Major Attack (double) |
Grabbing (offensively) (high zone) |
Web of Knowledge - Grabs & Tackles (grab) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: rear / flank |
Dance of Death |
▪Attack - direction: rear / front |
Leap of Death |
▪Attack - direction: rear / flank |
Isolation Sequence 1 |
▪Attack - direction: rear / none |
Back Breaker |
▪Attack - direction: rear / flank |
Hopping Crane |
▪Attack - direction: rear / none |
Sleeper |
▪Attack - direction: rear / front |
Brushing the Storm |
▪Attack - direction: rear / front ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - direction: rear / flank ▪Grab - to: neck / body (lapel) |
Circling the Horizon |
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Leaping Crane |
▪Attack - direction: rear / front flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Isolation Sequence 1 |
▪Zone of: obscurity / vision |
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Hopping Crane |
▪Zone of: obscurity / vision |
Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Weapon ▪Zone of: obscurity / vision |
Falling Falcon |
▪Zone of: obscurity / vision |
Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches ▪Zone of: obscurity / vision |
Defense
•it contrasts advancement (backward) to other gauging scenarios
•it contrasts a Zone of Action outside the right arm to other zones
•it contrasts a single side of a sequence to both
•it contrasts a 180-degree shift of attention to other degrees
•it contrasts a foot position of forward (to natural - neither forward) to other positions
•it contrasts stepping 45-degrees backward to other angles and directions
•it contrasts a 180-degree cover to other covers and foot patterns
•it contrasts a timing 2-1 (right + left) to other timings
•it contrasts the use of the twist and forward bow stances to other stances
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - direction: rear / flank ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Dance of Death |
▪Defense - direction: rear / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - direction: rear / flank ▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (extremities): upper / lower (leg) ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - direction: rear / flank ▪Defense - weapon usage (extremities): upper / upper - lower (knee) ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - weapon usage (extremities): upper / lower (leg) ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - direction: rear / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Brushing the Storm |
▪Defense - direction: rear / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Falling Falcon |
▪Defense - direction: rear / front ▪Defense - grip discontinued: immediate / delayed ▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - direction: rear / front flank ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Dance of Death |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Leap of Death |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Back Breaker |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Hopping Crane |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Sleeper |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Brushing the Storm |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (weapon) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm (behind) |
Falling Falcon |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (grab) ▪Zone of Action (defense): outside right arm / inside arm - outside arm |
Circling the Horizon |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |
Leaping Crane |
▪Sophistication (offense): sophisticated (grab + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside right arm / outside arm |