Circling Wing

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Inter-Form Analysis > Short Form Three >

Circling Wing

First Person

it contrasts single side of self-defense to both sides

it contrasts Purposeful Defiance with other scenarios

it contrasts stepping forward (away from opponent) to other directions

it contrasts a degree of grabbing to other degrees

it contrasts vertical torque (rotation) to other scenarios

it contrasts pulling using body rotation to other pulling methods

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Dance of Death

Side: right (only) / right - left

Step (initial) - direction: forward / backward

Leap of Death

Side: right (only) / right - left

Step (initial) - direction: forward / backward

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Hopping Crane

Side: right (only) / right - left

Sleeper

Side: right (only) / right - left

Brushing the Storm

Side: right (only) / right - left

Falling Falcon

Side: right (only) / right - left

Vise-like - to (offense): neck / body

Circling the Horizon

Side: right (only) / right - left

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Dance of Death

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Hopping Crane

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Brushing the Storm

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Falling Falcon

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Circling the Horizon

Gauging: open gap / close gap

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leaping Crane

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from a Zone of Obscurity (rear) (high) to other directions

it contrasts grabbing (choking) (from rear) (high) to other attack types

it contrasts a long range attack (from rear) (high) to other attack ranges

it contrasts aggression with both hands simultaneously (from rear) (high) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (rear) to other attack degrees

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Choking (Grabbing) (offensively) (high zone)

Dead Hand Attack (double)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: rear / flank

Dance of Death

Attack - direction: rear / front

Leap of Death

Attack - direction: rear / flank

Isolation Sequence 1

Attack - direction: rear / none

Back Breaker

Attack - direction: rear / flank

Hopping Crane

Attack - direction: rear / none

Sleeper

Attack - direction: rear / front

Brushing the Storm

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - direction: rear / flank

Grab - to: body (neck) / body (lapel)

Circling the Horizon


Leaping Crane

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Hopping Crane

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Zone of: obscurity / vision

Falling Falcon

Intent: major (applied) / minor (applied)

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action on top the right arm to other zones

it contrasts a single side of a sequence to both

it contrasts a 90-degree shift of attention to other degrees

it contrasts a foot position of neutral to neutral to other positions

it contrasts stepping 135-degrees forward to other angles and directions

it contrasts a 180-degree cover to other covers and foot patterns

it contrasts a timing of 2-in-1 (right + left) to other timings

it contrasts the use of the reverse bow, forward bow, and fighting horse stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Defense - weapon usage (extremities): upper / upper - lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

Defense - direction: rear / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

Defense - direction: rear / front

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm (behind)

Falling Falcon

Zone of Action (defense): on top of right arm / inside arm - outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on top of right arm / outside arm