Circling Wing

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Inter-Form Analysis > Short Form Three >

Circling Wing

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Purposeful Defiance with other scenarios

•it contrasts stepping forward (away from opponent) to other directions

•it contrasts a degree of grabbing to other degrees

•it contrasts vertical torque (rotation) to other scenarios

•it contrasts pulling using body rotation to other pulling methods

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / flank

Dance of Death

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / backward

Leap of Death

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / backward

Isolation Sequence 1

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / flank

Back Breaker

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / flank

Hopping Crane

▪Side: right (only) / right - left

Sleeper

▪Side: right (only) / right - left

Brushing the Storm

▪Side: right (only) / right - left

Falling Falcon

▪Side: right (only) / right - left

▪Vise-like - to (offense): neck / body

Circling the Horizon

▪Side: right (only) / right - left

Leaping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Dance of Death

▪Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Purposeful Defiance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Hopping Crane

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Brushing the Storm

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Falling Falcon

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Circling the Horizon

▪Gauging: open gap / close gap

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leaping Crane

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts an attack from a Zone of Obscurity (rear) (high) to other directions

•it contrasts grabbing (choking) (from rear) (high) to other attack types

•it contrasts a long range attack (from rear) (high) to other attack ranges

•it contrasts aggression with both hands simultaneously (from rear) (high) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (rear) to other attack degrees

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Choking (Grabbing) (offensively) (high zone)

Dead Hand Attack (double)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: rear / flank

Dance of Death

▪Attack - direction: rear / front

Leap of Death

▪Attack - direction: rear / flank

Isolation Sequence 1

▪Attack - direction: rear / none

Back Breaker

▪Attack - direction: rear / flank

Hopping Crane

▪Attack - direction: rear / none

Sleeper

▪Attack - direction: rear / front

Brushing the Storm

▪Attack - direction: rear / front

▪weapon type: natural / man-made

Falling Falcon

▪Attack - direction: rear / flank

▪Grab - to: body (neck) / body (lapel)

Circling the Horizon


Leaping Crane

▪Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Isolation Sequence 1

▪Zone of: obscurity / vision

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Hopping Crane

▪Zone of: obscurity / vision

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Weapon

▪Zone of: obscurity / vision

Falling Falcon

▪Intent: major (applied) / minor (applied)

▪Zone of: obscurity / vision

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

▪Zone of: obscurity / vision

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action on top the right arm to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 90-degree shift of attention to other degrees

•it contrasts a foot position of neutral to neutral to other positions

•it contrasts stepping 135-degrees forward to other angles and directions

•it contrasts a 180-degree cover to other covers and foot patterns

•it contrasts a timing of 2-in-1 (right + left) to other timings

•it contrasts the use of the reverse bow, forward bow, and fighting horse stances to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - direction: rear / flank

▪Defense - weapon usage (extremities): upper / upper - lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

▪Defense - direction: rear / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

▪Defense - direction: rear / front

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - direction: rear / front flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Dance of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Leap of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Brushing the Storm

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm (behind)

Falling Falcon

▪Zone of Action (defense): on top of right arm / inside arm - outside arm

Circling the Horizon

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm

Leaping Crane

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on top of right arm / outside arm