Striking Serpent's Head

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Striking Serpent's Head

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Purposeful Aggression (from behind the opponent) with other scenarios

•it contrasts a Zone of Action between the arms to other positions

•it contrasts stepping backward to other directions

•it contrasts using Back-up mass in-front-of the weapon to other alignments

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts a foot position of left forward (to natural - neither forward) to other positions

•it contrasts using a lever (left) to "break" the opponent's hug to other forms of leverage

•it contrasts using (a) pressure point(s) to aid in successful execution of the technique (potentially) to other scenarios

Major Principles / Theories / Concepts:

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing (counter)

Leveraging

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Pulling

Settle

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Dance of Death

▪Side: right (only) / right - left

▪Vise-like - type: hug (offense) (double) / vise (defense) (single)

▪Vise-like - weapon type: natural (offense) / natural + environment (defense)

Leap of Death

▪Side: right (only) / right - left

▪Vise-like - type: hug (offense) / vise (defense)

▪Vise-like - weapon type: natural (offense) / natural + environment (defense)

Isolation Sequence 1

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

▪Vise-like - type: hug (offense) (double) / vise (defense) (single)

▪Vise-like - weapon type: natural (offense) / natural + environment (defense)

Back Breaker

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Hopping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Sleeper

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Brushing the Storm

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Falling Falcon

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

▪Vise-like - type (offense): hug (double) / grab (single)

▪Vise-like - to (offense): body / body (label)

Circling the Horizon

▪Side: right (only) / right - left

▪Vise-like - type: hug (offense) (double) / vise (defense) (single)

▪Vise-like - weapon type: natural (offense) / natural + environment (defense)

Leaping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leap of Death

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Back Breaker

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Sleeper

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts an attack from front (middle) to other directions

•it contrasts grabbing (from front) (middle) to other attack types

•it contrasts a short range attack (from front) (middle) to other attack ranges

•it contrasts aggression with both hands simultaneously (from front) (middle) to other attack scenarios

•it contrasts a degree of grabbing (using both arms) (hugging) (body) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (double)

Hugging (Grabbing) (offensive) (middle zone)

Web of Knowledge - Grabs & Hugs (hug)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: front / flank

▪Attack - type: hug / punch

Dance of Death

▪Attack - type: hug / punch

Leap of Death

▪Attack - direction: front / flank

▪Attack - type: hug / punch

Isolation Sequence 1

▪Attack - direction: front / none

▪Attack - type: hug / none

Back Breaker

▪Attack - direction: front / flank

▪Attack - type: hug / punch

Hopping Crane

▪Attack - direction: front / none

▪Attack - type: hug / none

Sleeper

▪Attack - type: hug / punch

Brushing the Storm

▪Attack - type: hug / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - type: hug / grab

▪Grab - to: body (double) / body (lapel) (single)

Circling the Horizon

▪Attack - type: hug / punch

Leaping Crane

▪Attack - direction: front / front flank

▪Attack - type: hug / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Dance of Death

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Leap of Death

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Isolation Sequence 1


Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Hopping Crane


Sleeper

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Brushing the Storm

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Weapon

Falling Falcon

▪Web of Knowledge: Hugs & Holds (hug) / Grabs & Tackles (grab)

Circling the Horizon

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Leaping Crane

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Third Person

Defense

•it contrasts a backward maneuver to other gauging maneuvers

•it contrasts a Zone of Action between to arms to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 0-degree of attention shift to other angles

•it contrasts stepping 180-degrees backward to other angles and directions

•it contrasts a foot position of left forward (to natural - neither forward) to other positions

•it contrasts a timing 1-in-1 to other timings

•it contrasts moving the opponent to break their grab to other scenarios

•it contrasts explicit levering to other forms of leverage

•it contrasts the use of the neutral bow stance to other stances

•it contrasts utilizes only to arms to other weapon usage

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Foot Maneuver (Stepping)

Height Zone Cancellation

Range (Close)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Leap of Death

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

Back Breaker

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (knee)

Hopping Crane

▪Defense - weapon usage (extremities): upper / lower (leg)

Sleeper

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Circling the Horizon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Leaping Crane

▪Defense - direction: front / front flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Zone of Action (defense): between arms / outside arm