Striking Serpent's Head

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Inter-Form Analysis > Short Form Three >

Striking Serpent's Head

First Person

it contrasts single side of self-defense to both sides

it contrasts Purposeful Aggression (from behind the opponent) with other scenarios

it contrasts a Zone of Action between the arms to other positions

it contrasts stepping backward to other directions

it contrasts using Back-up mass in-front-of the weapon to other alignments

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts a foot position of left forward (to natural - neither forward) to other positions

it contrasts using a lever (left) to "break" the opponent's hug to other forms of leverage

it contrasts using (a) pressure point(s) to aid in successful execution of the technique (potentially) to other scenarios

Major Principles / Theories / Concepts:

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing (counter)

Leveraging

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Pulling

Settle

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Dance of Death

Side: right (only) / right - left

Vise-like - type: hug (offense) (double) / vise (defense) (single)

Vise-like - weapon type: natural (offense) / natural + environment (defense)

Leap of Death

Side: right (only) / right - left

Vise-like - type: hug (offense) / vise (defense)

Vise-like - weapon type: natural (offense) / natural + environment (defense)

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Vise-like - type: hug (offense) (double) / vise (defense) (single)

Vise-like - weapon type: natural (offense) / natural + environment (defense)

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Hopping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Sleeper

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Brushing the Storm

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Falling Falcon

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Vise-like - type (offense): hug (double) / grab (single)

Vise-like - to (offense): body / body (label)

Circling the Horizon

Side: right (only) / right - left

Vise-like - type: hug (offense) (double) / vise (defense) (single)

Vise-like - weapon type: natural (offense) / natural + environment (defense)

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Back Breaker

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Sleeper

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from front (middle) to other directions

it contrasts grabbing (from front) (middle) to other attack types

it contrasts a short range attack (from front) (middle) to other attack ranges

it contrasts aggression with both hands simultaneously (from front) (middle) to other attack scenarios

it contrasts a degree of grabbing (using both arms) (hugging) (body) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (double)

Hugging (Grabbing) (offensive) (middle zone)

Web of Knowledge - Grabs & Hugs (hug)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: front / flank

Attack - type: hug / punch

Dance of Death

Attack - type: hug / punch

Leap of Death

Attack - direction: front / flank

Attack - type: hug / punch

Isolation Sequence 1

Attack - direction: front / none

Attack - type: hug / none

Back Breaker

Attack - direction: front / flank

Attack - type: hug / punch

Hopping Crane

Attack - direction: front / none

Attack - type: hug / none

Sleeper

Attack - type: hug / punch

Brushing the Storm

Attack - type: hug / weapon

weapon type: natural / man-made

Falling Falcon

Attack - type: hug / grab

Grab - to: body (double) / body (lapel) (single)

Circling the Horizon

Attack - type: hug / punch

Leaping Crane

Attack - direction: front / front flank

Attack - type: hug / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Dance of Death

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Leap of Death

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Isolation Sequence 1


Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Hopping Crane


Sleeper

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Brushing the Storm

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Weapon

Falling Falcon

Web of Knowledge: Hugs & Holds (hug) / Grabs & Tackles (grab)

Circling the Horizon

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Leaping Crane

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Third Person

Defense

it contrasts a backward maneuver to other gauging maneuvers

it contrasts a Zone of Action between to arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 0-degree of attention shift to other angles

it contrasts stepping 180-degrees backward to other angles and directions

it contrasts a foot position of left forward (to natural - neither forward) to other positions

it contrasts a timing 1-in-1 to other timings

it contrasts moving the opponent to break their grab to other scenarios

it contrasts explicit levering to other forms of leverage

it contrasts the use of the neutral bow stance to other stances

it contrasts utilizes only to arms to other weapon usage

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Foot Maneuver (Stepping)

Height Zone Cancellation

Range (Close)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

Defense - weapon usage (extremities): upper / upper - lower (leg)

Leap of Death

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Back Breaker

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (knee)

Hopping Crane

Defense - weapon usage (extremities): upper / lower (leg)

Sleeper

Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Circling the Horizon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Leaping Crane

Defense - direction: front / front flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between arms / outside arm

Dance of Death

Zone of Action (defense): between arms / outside arm

Leap of Death

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

Zone of Action (defense): between arms / outside arm

Leaping Crane

Zone of Action (defense): between arms / outside arm