Conquering Shield

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Conquering Shield

First Person

•it contrasts single side of self-defense to both sides

•it contrasts using both the upper and lower body to strike simultaneously to other scenarios

•it contrasts Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

•it contrasts reaction after application to other scenarios

•it contrasts sophisticated maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

•it contrasts "floating" as a form of cocking (the body) to other forms

•it contrasts using strikes to manipulate the opponent to other forms of manipulation

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Offense

Economy of Motion

Float

Gauging (depth)

Grabbing (counter)

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

Dance of Death

▪Side: right (only) / right - left

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural + environment

Leap of Death

▪Side: right (only) / right - left

▪Vise-like - type: grab (offense) (single) / vise (defense) (double)

▪Vise-like - weapon type: natural / natural + environment

Isolation Sequence 1

▪Side: right (only) / right - left

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural + environment

Back Breaker

▪Side: right (only) / right - left

Hopping Crane

▪Side: right (only) / right - left

Sleeper

▪Side: right (only) / right - left

Brushing the Storm

▪Side: right (only) / right - left

Falling Falcon

▪Side: right (only) / right - left

Circling the Horizon

▪Side: right (only) / right - left

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural + environment

Leaping Crane

▪Side: right (only) / right - left

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Gauging: close gap / open gap

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Gauging: close gap / open gap

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Back Breaker

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Sleeper

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Gauging: close gap / open gap

▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts grabbing (from front) (high) to other attack types

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with a single hand (from front) (high) to other attack scenarios

•it contrasts a degree of grabbing (using a single hand) (left) (body) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack (single)

Dead Hand Attack (single) (left)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Dance of Death

▪Attack - type: grab / punch

Leap of Death

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Isolation Sequence 1

▪Attack - direction: front / none

▪Attack - type: grab / none

Back Breaker

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Hopping Crane

▪Attack - direction: front / none

▪Attack - type: grab / none

Sleeper

▪Attack - type: grab / punch

Brushing the Storm

▪Attack - type: grab / weapon

▪weapon type: natural / man-made

Falling Falcon


Circling the Horizon

▪Attack - type: grab / punch

Leaping Crane

▪Attack - direction: front / front flank

▪Attack - type: grab / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1


Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane


Sleeper

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

▪Degree of Completion: fully / diverted

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action on top the (left) arm to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 0-degree of attention shift to other degrees

•it contrasts a foot position of forward (to natural - neither forward) to other positions

•it contrasts a timing of 2-in-1 (right + right) to other timings

•it contrasts the use of the neutral and horse stances to other stances

•it contrasts utilizes both arms and legs simultaneously to other scenarios

•it contrasts using defensive weapons only on one side of body to other scenarios

•it contrasts manipulation of opponent distance for aiding defensive strikes with other manipulations

•it contrasts floating to cock a defensive weapon to other forms of cocking

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Pivot Point

Range (Far-Close)

Reverse Motion


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Dance of Death

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Leap of Death

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

▪Defense - direction: front / flank

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper + lower (foot) / lower (leg)

Back Breaker

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (knee)

Hopping Crane

▪Defense - weapon usage (extremities): upper + lower (foot) / lower (leg)

Sleeper

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Brushing the Storm

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Falling Falcon

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

▪Defense - grip discontinued: maintained / delayed

Circling the Horizon

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Leaping Crane

▪Defense - direction: front / front flank

▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): on top of arm / outside arm

Dance of Death

▪Zone of Action (defense): on top of arm / outside arm

Leap of Death

▪Zone of Action (defense): on top of arm / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Zone of Action (defense): on top of arm / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Zone of Action (defense): on top of arm / outside arm

Brushing the Storm

▪Zone of Action (defense): on top of arm / outside arm (behind)

Falling Falcon

▪Zone of Action (defense): on top of arm / inside arm - outside arm

Circling the Horizon

▪Zone of Action (defense): on top of arm / outside arm

Leaping Crane

▪Zone of Action (defense): on top of arm / outside arm