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•it contrasts single side of self-defense to both sides
•it contrasts using both the upper and lower body to strike simultaneously to other scenarios
•it contrasts Purposeful Aggression with other scenarios
•it contrasts stepping forward to other directions
•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning
•it contrasts reaction after application to other scenarios
•it contrasts sophisticated maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) to other maneuver timing
•it contrasts "floating" as a form of cocking (the body) to other forms
•it contrasts using strikes to manipulate the opponent to other forms of manipulation
Major Principles / Theories / Concepts:
Contact Manipulation Defensive Offense Economy of Motion Float Gauging (depth) |
Grabbing (counter) Obscure Zone (Zone of Obscurity) Offensive Offense Outer Rim Point of Origin |
Power (Back-up Mass / Gravitational Marriage / Torque) Pushing Settle |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Side: right (only) / right - left |
Dance of Death |
▪Side: right (only) / right - left ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural + environment |
Leap of Death |
▪Side: right (only) / right - left ▪Vise-like - type: grab (offense) (single) / vise (defense) (double) ▪Vise-like - weapon type: natural / natural + environment |
Isolation Sequence 1 |
▪Side: right (only) / right - left ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural + environment |
Back Breaker |
▪Side: right (only) / right - left |
Hopping Crane |
▪Side: right (only) / right - left |
Sleeper |
▪Side: right (only) / right - left |
Brushing the Storm |
▪Side: right (only) / right - left |
Falling Falcon |
▪Side: right (only) / right - left |
Circling the Horizon |
▪Side: right (only) / right - left ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural + environment |
Leaping Crane |
▪Side: right (only) / right - left |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Gauging: close gap / open gap ▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Leap of Death |
▪Gauging: close gap / open gap ▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression |
Back Breaker |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression |
Sleeper |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression |
Circling the Horizon |
▪Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Gauging: close gap / open gap ▪Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts an elementary attack to other attack complexities
•it contrasts grabbing (from front) (high) to other attack types
•it contrasts a long range attack (from front) (high) to other attack ranges
•it contrasts aggression with a single hand (from front) (high) to other attack scenarios
•it contrasts a degree of grabbing (using a single hand) (left) (body) (front) to other attack degrees
Major Principles / Theories / Concepts:
Applied Minor Attack (single) Dead Hand Attack (single) (left) |
Grabbing (offensively) (high zone) Web of Knowledge - Grabs & Tackles (grab) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Dance of Death |
▪Attack - type: grab / punch |
Leap of Death |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Isolation Sequence 1 |
▪Attack - direction: front / none ▪Attack - type: grab / none |
Back Breaker |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Hopping Crane |
▪Attack - direction: front / none ▪Attack - type: grab / none |
Sleeper |
▪Attack - type: grab / punch |
Brushing the Storm |
▪Attack - type: grab / weapon ▪weapon type: natural / man-made |
Falling Falcon |
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Circling the Horizon |
▪Attack - type: grab / punch |
Leaping Crane |
▪Attack - direction: front / front flank ▪Attack - type: grab / punch |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Dance of Death |
▪Degree of Completion: fully / diverted ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leap of Death |
▪Degree of Completion: fully / diverted ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Isolation Sequence 1 |
|
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Hopping Crane |
|
Sleeper |
▪Degree of Completion: fully / diverted ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Brushing the Storm |
▪Degree of Completion: fully / diverted ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Weapon |
Falling Falcon |
|
Circling the Horizon |
▪Degree of Completion: fully / diverted ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leaping Crane |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action on top the (left) arm to other zones
•it contrasts a single side of a sequence to both
•it contrasts a 0-degree of attention shift to other degrees
•it contrasts a foot position of forward (to natural - neither forward) to other positions
•it contrasts a timing of 2-in-1 (right + right) to other timings
•it contrasts the use of the neutral and horse stances to other stances
•it contrasts utilizes both arms and legs simultaneously to other scenarios
•it contrasts using defensive weapons only on one side of body to other scenarios
•it contrasts manipulation of opponent distance for aiding defensive strikes with other manipulations
•it contrasts floating to cock a defensive weapon to other forms of cocking
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Depth Zone Cancellation Pivot Point |
Range (Far-Close) Reverse Motion |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - direction: front / flank ▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Dance of Death |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Leap of Death |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) ▪Defense - direction: front / flank |
Isolation Sequence 1 |
▪Defense - weapon usage (extremities): upper + lower (foot) / lower (leg) |
Back Breaker |
▪Defense - direction: front / flank ▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (knee) |
Hopping Crane |
▪Defense - weapon usage (extremities): upper + lower (foot) / lower (leg) |
Sleeper |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Brushing the Storm |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Falling Falcon |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) ▪Defense - grip discontinued: maintained / delayed |
Circling the Horizon |
▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Leaping Crane |
▪Defense - direction: front / front flank ▪Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): on top of arm / outside arm |
Dance of Death |
▪Zone of Action (defense): on top of arm / outside arm |
Leap of Death |
▪Zone of Action (defense): on top of arm / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Back Breaker |
▪Zone of Action (defense): on top of arm / outside arm |
Hopping Crane |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Sleeper |
▪Zone of Action (defense): on top of arm / outside arm |
Brushing the Storm |
▪Zone of Action (defense): on top of arm / outside arm (behind) |
Falling Falcon |
▪Zone of Action (defense): on top of arm / inside arm - outside arm |
Circling the Horizon |
▪Zone of Action (defense): on top of arm / outside arm |
Leaping Crane |
▪Zone of Action (defense): on top of arm / outside arm |