Conquering Shield

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Conquering Shield

First Person

it contrasts single side of self-defense to both sides

it contrasts using both the upper and lower body to strike simultaneously to other scenarios

it contrasts Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

it contrasts reaction after application to other scenarios

it contrasts sophisticated maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts "floating" as a form of cocking (the body) to other forms

it contrasts using strikes to manipulate the opponent to other forms of manipulation

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Offense

Economy of Motion

Float

Gauging (depth)

Grabbing (counter)

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Dance of Death

Side: right (only) / right - left

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural + environment

Leap of Death

Side: right (only) / right - left

Vise-like - type: grab (offense) (single) / vise (defense) (double)

Vise-like - weapon type: natural / natural + environment

Isolation Sequence 1

Side: right (only) / right - left

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural + environment

Back Breaker

Side: right (only) / right - left

Hopping Crane

Side: right (only) / right - left

Sleeper

Side: right (only) / right - left

Brushing the Storm

Side: right (only) / right - left

Falling Falcon

Side: right (only) / right - left

Circling the Horizon

Side: right (only) / right - left

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural + environment

Leaping Crane

Side: right (only) / right - left

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Gauging: close gap / open gap

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Gauging: close gap / open gap

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Back Breaker

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Sleeper

Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

Purposeful Aggression - Purposeful Manipulation / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Gauging: close gap / open gap

Purposeful Aggression - Purposeful Manipulation / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts grabbing (from front) (high) to other attack types

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with a single hand (from front) (high) to other attack scenarios

it contrasts a degree of grabbing (using a single hand) (left) (body) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack (single)

Dead Hand Attack (single) (left)

Grabbing (offensively) (high zone)

Web of Knowledge - Grabs & Tackles (grab)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: front / flank

Attack - type: grab / punch

Dance of Death

Attack - type: grab / punch

Leap of Death

Attack - direction: front / flank

Attack - type: grab / punch

Isolation Sequence 1

Attack - direction: front / none

Attack - type: grab / none

Back Breaker

Attack - direction: front / flank

Attack - type: grab / punch

Hopping Crane

Attack - direction: front / none

Attack - type: grab / none

Sleeper

Attack - type: grab / punch

Brushing the Storm

Attack - type: grab / weapon

weapon type: natural / man-made

Falling Falcon


Circling the Horizon

Attack - type: grab / punch

Leaping Crane

Attack - direction: front / front flank

Attack - type: grab / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1


Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane


Sleeper

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

Degree of Completion: fully / diverted

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action on top the (left) arm to other zones

it contrasts a single side of a sequence to both

it contrasts a 0-degree of attention shift to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts a timing of 2-in-1 (right + right) to other timings

it contrasts the use of the neutral and horse stances to other stances

it contrasts utilizes both arms and legs simultaneously to other scenarios

it contrasts using defensive weapons only on one side of body to other scenarios

it contrasts manipulation of opponent distance for aiding defensive strikes with other manipulations

it contrasts floating to cock a defensive weapon to other forms of cocking

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Pivot Point

Range (Far-Close)

Reverse Motion


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: front / flank

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Dance of Death

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Leap of Death

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Defense - direction: front / flank

Isolation Sequence 1

Defense - weapon usage (extremities): upper + lower (foot) / lower (leg)

Back Breaker

Defense - direction: front / flank

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (knee)

Hopping Crane

Defense - weapon usage (extremities): upper + lower (foot) / lower (leg)

Sleeper

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Brushing the Storm

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Falling Falcon

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Defense - grip discontinued: maintained / delayed

Circling the Horizon

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Leaping Crane

Defense - direction: front / front flank

Defense - weapon usage (extremities): upper + lower (foot) / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): on top of arm / outside arm

Dance of Death

Zone of Action (defense): on top of arm / outside arm

Leap of Death

Zone of Action (defense): on top of arm / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Zone of Action (defense): on top of arm / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Zone of Action (defense): on top of arm / outside arm

Brushing the Storm

Zone of Action (defense): on top of arm / outside arm (behind)

Falling Falcon

Zone of Action (defense): on top of arm / inside arm - outside arm

Circling the Horizon

Zone of Action (defense): on top of arm / outside arm

Leaping Crane

Zone of Action (defense): on top of arm / outside arm