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•it contrasts Purposeful Deflection with other scenarios
•it contrasts reaction in-flight (major) to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts employing a Zone of Obscurity to other strategies
•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing
•it contrasts sweeping (destabilization) with foot to other parts of the body
Major Principles / Theories / Concepts:
Alignment Angle of Cancellation Angle of Deflection Angle of Incidence Defensive Defense Economy of Motion Frictional Pull Gauging (depth) |
Grabbing Margin for Error Offensive Offense Opposing Forces Outer Rim Parry Point of Origin Poke |
Power (Back-up Mass - Gravitational Marriage - Torque) Pull Purposeful Aggression Purposeful Deflection Purposeful Manipulation Strike Sweep Vise (Sandwich) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Dance of Death |
▪Maneuver (defense) - type: parry / block ▪Maneuver (destabilization) - with: foot / elbow(+hand) ▪Maneuver (initial) - count: double (offset) / single |
Leap of Death |
▪Maneuver (destabilization) - with: lower extremity / upper extremities ▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Isolation Sequence 1 |
▪Maneuver (defense) - type: parry / none ▪Maneuver (initial) - intent: defensive-offensive / offensive |
Back Breaker |
▪Maneuver (defense) - height: high-low / high-high ▪Maneuver (destabilization) - with: lower extremity / upper extremities |
Hopping Crane |
▪Maneuver (defense) - type: parry / none ▪Maneuver (initial) - intent: defensive-offensive / offensive |
Sleeper |
▪Maneuver (defense) - type: parry / block ▪Maneuver (destabilization) - with: foot / arm(+leg) |
Brushing the Storm |
▪Maneuver (destabilization) - with: lower extremity / upper extremities |
Falling Falcon |
▪Maneuver (defense) - type: parry / none ▪Maneuver (destabilization) - with: foot / arm(+leg) |
Circling the Horizon |
▪Maneuver (destabilization) - with: foot / leg(+hand) ▪Maneuver (initial) - intent: defensive-offensive / offensive |
Leaping Crane |
▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Dance of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent |
Leap of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion ▪Stabilize Self / Destabilize Opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Sleeper |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent |
Brushing the Storm |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Falling Falcon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize Self / Destabilize Opponent |
Circling the Horizon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leaping Crane |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
•it contrasts multiple attacks to other attack scenarios
•it contrasts elementary attacks to other attack complexities
•it contrasts major (in-flight) attacks to other attack types
•it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types
•it contrasts a long range attack (from front) (low-high) to other attack ranges
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing) Kicking (offensive) (low zone) |
Punching (offensive) (high zone) Web of Knowledge - Kicks & Punches |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Dance of Death |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Leap of Death |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Isolation Sequence 1 |
▪Attack - count: double (offset timing) / none |
Back Breaker |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Hopping Crane |
▪Attack - count: double (offset timing) / none |
Sleeper |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high ▪Attack: fully defined / partially defined |
Brushing the Storm |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high ▪Weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Circling the Horizon |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Leaping Crane |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Dance of Death |
▪Web of Knowledge: kicks & punches / punches |
Leap of Death |
▪Web of Knowledge: kicks & punches / punches |
Isolation Sequence 1 |
▪Web of Knowledge: kicks & punches / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Hopping Crane |
▪Web of Knowledge: kicks & punches / none |
Sleeper |
▪Web of Knowledge: kicks & punches / punches |
Brushing the Storm |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: kicks & punches / grabs & tackles (grab) |
Circling the Horizon |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Leaping Crane |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Defense
•it contrasts retreat (backward) and advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action outside the leg and arms to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a 2-in-1 timing to other timings
•it contrasts the use of the twist, neutral bow, wide kneel, and close kneel stances to other stances
Offense
•it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios
Major Principles / Theories / Concepts:
Continuous Motion |
Figure 8 |
Range (Attack) (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset) / single |
Dance of Death |
▪Attack - count: double (offset) / single |
Leap of Death |
▪Attack - count: double (offset) / single |
Isolation Sequence 1 |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper-lower / lower |
Back Breaker |
▪Attack - count: double (offset) / single |
Hopping Crane |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper-lower / lower |
Sleeper |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Brushing the Storm |
▪Attack - count: double (offset) / single |
Falling Falcon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Circling the Horizon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Leaping Crane |
▪Attack - count: double (offset) / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): outside leg - arm / outside arm |
Dance of Death |
▪Zone of Action (defense): outside leg - arm / outside arm |
Leap of Death |
▪Zone of Action (defense): outside leg - arm / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Back Breaker |
▪Zone of Action (defense): outside leg - arm / outside arm |
Hopping Crane |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Sleeper |
▪Zone of Action (defense): outside leg - arm / outside arm |
Brushing the Storm |
▪Zone of Action (defense): outside leg - arm / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): outside leg - arm / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): outside leg - arm / outside arm |
Leaping Crane |
▪Zone of Action (defense): outside leg - arm / outside arm |