Destructive Twins

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Destructive Twins

First Person

it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously (offense) to other combinations

it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

 

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Clear

Compelled Compliance

Contact Manipulation

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass / Torque)

Purposeful Aggression

Pressing (Checking) (defensively)

Pulling

Pushing

Settle

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / inward+outward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Isolation Sequence #1

Focus (points): single / multiple

Darting Leaves

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Unfurling Crane

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / outward+downward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Destructive Kneel

Maneuver (initial) - intent: offensive / defensive+offensive

Maneuver (initial) - direction: forward / outward+inward

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Flashing Wings

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Gathering Clouds

Maneuver (initial) - intent: offensive / defensive+offensive

Maneuver (initial) - direction: forward / inward

Defense: indirect / direct

Step (initial) - direction: forward / sideways

Circles of Protection

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / upward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Dance of Darkness

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / downward+inward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Thundering Hammers

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - count: double (simultaneous) / single

Unwinding Pendulum

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / downward+inward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Reversing Circles

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / inward+downward

Defense: indirect / direct

Snaking Talon

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / inward+downward

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Circling Fans

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / inward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Isolation Sequence #2

Maneuver (initial) - intent: offensive / defensive+offensive

Maneuver (initial) - direction: forward / forward+upward

Defense: indirect / direct

Defensive Cross

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / downward

Defense: indirect / direct

Step (initial) - direction: forward (toward) / backward (away)

Bowing to Buddha

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Step (initial) - direction: forward / downward

Prance of the Tiger

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / downward+upward

Defense: indirect / direct

Step (initial) - direction: forward / upward

Shield and Mace

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / outward+forward

Defense: indirect / direct

Five Swords

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - direction: forward / downward+inward

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Twirling Hammers

Maneuver (initial) - intent: offensive / defensive

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Step (initial) - direction: forward (toward) / sideways

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense - Defensive Defense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Destabilize opponent (push / pull) / Destabilize opponent (pull)

Isolation Sequence #1

Mobility: unconstrained (non-stationary) / constrained (isolation)

Darting Leaves

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Gauging (initial): close gap / open gap

Unfurling Crane

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Contact Penetration / Surface Contact

Gauging (initial): close gap / open gap

Destructive Kneel

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Destabilize opponent (push / pull) / Destabilize opponent (push)

Gauging (initial): close gap / open gap

Flashing Wings

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Gathering Clouds

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Read Time: respond (applied) / prevent (in-flight)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Gauging (initial): close gap / maintain gap

Circles of Protection

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Contact Penetration / Surface Contact

Dance of Darkness

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Destabilize opponent (push / pull) / Destabilize opponent (sweep)

Gauging (initial): close gap / open gap

Thundering Hammers

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Unwinding Pendulum

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Destabilize opponent (push / pull) / Destabilize opponent (sweep)

Gauging (initial): close gap / open gap

Reversing Circles

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Snaking Talon

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Gauging (initial): close gap / open gap

Circling Fans

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Gauging (initial): close gap / open gap

Isolation Sequence #2

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Destabilize opponent (push / pull) / Destabilize opponent (pull)

Contact Penetration / Surface Contact

Gauging (initial): close gap / open gap

Bowing to Buddha

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Gauging (initial): close gap / maintain gap

Prance of the Tiger

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Gauging (initial): close gap / open gap

Shield and Mace

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Twirling Hammers

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

 

Second Person

it contrasts a sophisticated attack to other attack complexities

it contrasts choking (from front) (high) to other attack types

it contrasts pulling (from front - to front) (offensive) (high) to other attack possibilities

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

 

Major Principles / Theories / Concepts:

Applied Attack (double)

Choking (offensively) (high zone)

Elementary

Major Attack (double)

Sophisticated

Web of Knowledge - Locks & Chokes (choke)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Isolation Sequence #1

Attack - count: single / multiple

Attack - sophistication: sophisticated / elementary

Darting Leaves

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Unfurling Crane

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Destructive Kneel

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Flashing Wings

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Gathering Clouds

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Circles of Protection

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Dance of Darkness

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Thundering Hammers

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Unwinding Pendulum

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Reversing Circles

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Snaking Talon

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Circling Fans

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Isolation Sequence #2

Attack - sophistication: sophisticated / elementary

Defensive Cross

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Bowing to Buddha

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Prance of the Tiger

Attack - direction: front / front-flank (flank)

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Shield and Mace

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

Five Swords

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple (simultaneous) / multiple (offset)

Twirling Hammers

Attack - type: applied / in-flight

Attack - sophistication: sophisticated / elementary

Attack - count (weapons): multiple / single

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence #1

Attack: actual / conceptual

Darting Leaves

Web of Knowledge: Locks & Chokes (choke) / Punches

Unfurling Crane

Web of Knowledge: Locks & Chokes (choke) / Punches (Kicks)

Destructive Kneel

Web of Knowledge: Locks & Chokes (choke) / Punches

Flashing Wings

Web of Knowledge: Locks & Chokes (choke) / Punches

Gathering Clouds

Web of Knowledge: Locks & Chokes (choke) / Punches

Circles of Protection

Web of Knowledge: Locks & Chokes (choke) / Punches

Dance of Darkness

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Thundering Hammers

Web of Knowledge: Locks & Chokes (choke) / Punches

Unwinding Pendulum

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Reversing Circles

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Snaking Talon

Web of Knowledge: Locks & Chokes (choke) / Pushes

Circling Fans

Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence #2

Attack: actual / conceptual

Defensive Cross

Web of Knowledge: Locks & Chokes (choke) / Kicks

Bowing to Buddha

Web of Knowledge: Locks & Chokes (choke) / Kicks

Prance of the Tiger

Web of Knowledge: Locks & Chokes (choke) / Punches

Shield and Mace

Web of Knowledge: Locks & Chokes (choke) / Punches

Five Swords

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Twirling Hammers

Web of Knowledge: Locks & Chokes (choke) / Punches

 

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts an initial Zone of Action on both right and left arms to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts stepping 0-degrees forward to other angles and directions

it contrasts a 45-degree cover to other covers and foot patterns

it contrasts a timing 2-in-1 (right + left) and 1-in-1 to other timings

it contrasts the use of the forward, neutral, and horse stances to other stances

 

Offense

it contrasts a sophisticated attack to other complexities

 

Major Principles / Theories / Concepts:

Range (Far / Mid)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

Defense - type: offensive / defensive

Weapon height zone - usage: upper / upper+lower

Isolation Sequence #1

Defense - type: offensive / defensive

Weapon (offense) - usage (range): far-middle / close-middle-far

Darting Leaves

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / cat

Unfurling Crane

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Defense - type: offensive / defensive

Destructive Kneel

Timing: 2-in-1 - 1-in-1 / 2-in-1

Defense - type: offensive / defensive+offensive

Weapon (offense) height zone - usage: upper / upper+lower

Flashing Wings

Timing: 2-in-1 - 1-in-1 / 1-in-1

Defense - type: offensive / defensive

Foot position (initial): neutral / twist

Gathering Clouds

Weapon (offense) - usage (range): close / middle

Defense - type: offensive / defensive+offensive

Foot position (initial): neutral / horse

Circles of Protection

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Defense - type: offensive / defensive

Foot position (initial): neutral / forward

Dance of Darkness

Timing: 2-in-1 - 1-in-1 / 2-in-1

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / twist

Thundering Hammers

Timing: 2-in-1 - 1-in-1 / 1-in-1

Defense - type: offensive / defensive

Foot position (initial): neutral / twist

Unwinding Pendulum

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / twist

Reversing Circles

Defense - type: offensive / defensive

Snaking Talon

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / cat

Circling Fans

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Isolation Sequence #2

Defense - type: offensive / defensive+offensive

Weapon (offense) - usage (range): far-middle / close-middle-far

Defensive Cross

Defense - type: offensive / defensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / forward

Bowing to Buddha

Timing: 2-in-1 - 1-in-1 / 1-in-1

Defense - type: offensive / defensive

Foot position (initial): neutral / kneel

Prance of the Tiger

Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

Defense - type: offensive / defensive+offensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / cat

Shield and Mace

Defense - type: offensive / defensive+offensive

Weapon (offense) height zone - usage: upper / upper+lower

Foot position (initial): neutral / horse

Five Swords

Timing: 2-in-1 - 1-in-1 / 1-in-1

Defense - type: offensive / defensive

Twirling Hammers

Timing: 2-in-1 - 1-in-1 / 1-in-1

Defense - type: offensive / defensive

Foot position (initial): neutral / twist

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Opposing Forces: hand (pull) + hand (punch) / hand (pull) + kick (foot)

Zone of Action (initial): on arms / outside arms

Isolation Sequence #1

Purpose (primary): establish - articulate / expound - complete - preview

Darting Leaves

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / outside arm

Unfurling Crane

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / between arms

Destructive Kneel

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Zone of Action (initial): on arms / outside arm

Flashing Wings

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / under arm

Gathering Clouds

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Zone of Action (initial): on arms / on arm

Circles of Protection

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / under arm

Dance of Darkness

Sophistication (offense): sophisticated (choke + pull) / elementary (kick-punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / outside (leg-arm)

Thundering Hammers

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / outside arm

Unwinding Pendulum

Sophistication (offense): sophisticated (choke + pull) / elementary (kick-punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / outside (leg-arm)

Reversing Circles

Sophistication (offense): sophisticated (choke + pull) / elementary (kick-punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / inside (leg-arm)

Snaking Talon

Sophistication (offense): sophisticated (choke + pull) / elementary (push)

Intent: offensive / defensive-offensive

Circling Fans

Sophistication (offense): sophisticated (choke + pull) / elementary (punches)

Intent: offensive / defensive-offensive

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Intent: offensive / defensive+offensive - offensive

Defensive Cross

Sophistication (offense): sophisticated (choke + pull) / elementary (kick)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / on leg

Bowing to Buddha

Sophistication (offense): sophisticated (choke + pull) / elementary (kick)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / inside leg

Prance of the Tiger

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Zone of Action (initial): on arms / on arm

Shield and Mace

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Zone of Action (initial): on arms / outside arm

Five Swords

Sophistication (offense): sophisticated (choke + pull) / elementary (kick-punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / inside (leg-arm)

Twirling Hammers

Sophistication (offense): sophisticated (choke + pull) / elementary (punch)

Intent: offensive / defensive-offensive

Zone of Action (initial): on arms / outside arm