Push-Down Block Sequence

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Push-Down Block Sequence

•it contrasts elementary and sophisticated maneuvers to other maneuver scenarios

•it contrasts only single beat timing (1-in-1) to other maneuver timings

•it contrasts forward maneuvering to other maneuvering directions

•it contrasts using the rear and front weapon to using other weapons

•it contrasts defense then offense to other response scenarios

•it contrasts using only major maneuvers to other maneuver combinations

•it contrasts using only open hand maneuvers to other hand formations

•it contrasts in-place shifting (forward) and forward maneuvering to other foot maneuvering directions

•it contrasts splitting step-thru elemental components to other foot maneuver scenarios

•it contrasts doing 3-on-line with blocks (and strikes) and strikes

•it contrasts doing 3-on-line with hand (and feet) and feet

•it contrasts doing 3-on-line with singles and doubles

 

Major Reverses / Opposites / Categories:

Protecting Fans

▪Timing: 1-in-1 / 2-in-1 - 3-in-1

▪Defense - direction (initial): push-down / inward

▪Defense - type: blocking parry / parry

▪Weapon (offense) depth zone - usage: front / front+rear

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: rotation then distance / distance with rotation

Isolation Sequence #1

▪Purpose (primary): establish-define / expound-complete-preview

▪Intention: defensive-offensive / offensive

▪Directionality - count: single / multiple

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Darting Leaves

▪Timing: 1-in-1 / 1-in-1 - 2-in-1

▪Defense - direction (initial): push-down / inward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand) (initial): open / closed

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: rotation then distance / distance without rotation

Unfurling Crane

▪Timing: 1-in-1 / 1-in-1 - 2-in-1

▪Defense - direction (initial): push-down / outward+downward

▪Defense - type: blocking parry / block

▪Defense - count: single / double (universal)

▪Weapon (Defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / closed-open

▪Weapon (offense) depth zone - usage: front / front-rear

Destructive Kneel

▪Timing: 1-in-1 / 2-in-1

▪Intention: defensive-offensive / defensive+offensive

▪Defense - type: blocking parry / parry

▪Defense - direction (initial): push-down / outward

▪Weapon (defense) depth zone - usage: front / rear

▪Weapon (offense) depth zone - usage: front / front+rear

▪Weapon height zone - usage: upper / upper + lower

▪Foot Maneuver - dimensions: rotation then distance / distance with rotation

Flashing Wings

▪Defense - direction (initial): push-down / upward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) depth zone - usage: front / rear-front

Gathering Clouds

▪Timing: 1-in-1 / 2-in-1 - 1-in-1

▪Intention: defensive-offensive / defensive+offensive

▪Defense - direction (initial): push-down / inward

▪Defense - type: blocking parry / parry

▪Weapon (offense) - formation (hand): closed / partially open-open

Circles of Protection

▪Defense - direction (initial): push-down / upward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (defense) depth zone - usage: front / rear

▪Weapon (offense) - formation (hand): closed / open-closed

▪Weapon (offense) depth zone - usage: front / front-rear

Dance of Darkness

▪Timing: 1-in-1 / 1-in-1 - 2-in-1

▪Defense - direction (initial): push-down / downward-inward

▪Defense - type: blocking parry / parry

▪Defense - count: single / double (universal) (offset)

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: rotation then distance / distance without rotation

Thundering Hammers

▪Defense - direction (initial): push-down / inward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - striking surface (primary): tip / edge

▪Weapon (offense) depth zone - usage: front / rear-front

▪Foot Maneuver - dimensions: rotation then distance / distance with rotation

Unwinding Pendulum

▪Defense - direction (initial): push-down / downward-inward

▪Defense - count: single / double (universal) (offset)

▪Defense - type: blocking parry / parrying block-block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) depth zone - usage: front / rear

▪Weapon height zone - usage: upper / upper+lower

Reversing Circles

▪Timing: 1-in-1 / 2-in-1 - 1-in-1

▪Defense - direction (initial): push-down / downward+inward

▪Defense - type: blocking parry / block

▪Defense - count: single / double (universal)

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / open

▪Weapon (offense) depth zone - usage: front (upward) / rear-front (downward)

Snaking Talon

▪Defense - direction (initial): push-down / inward-extended outward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: rotation then distance / distance without rotation

Circling Fans

▪Defense - direction (initial): push-down / inward-inward

▪Defense - type: blocking parry / parry

▪Weapon height zone - usage: upper / upper-lower

▪Foot Maneuver - dimensions: rotation then distance / distance without rotation

Isolation Sequence #2

▪Purpose (primary): establish-define / expound-complete-preview

▪Intention: defensive-offensive / defensive+offensive

▪Defense - direction (initial): push-down / upward

▪Defense - type: blocking parry / blocking parry

▪Weapon (defense) - formation (hand): open / closed

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

▪Defense - count: single / double (universal)

▪Defense - direction (initial): push-down / downward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / closed-open

▪Weapon (offense) depth zone - usage: front / rear-front

▪Weapon height zone - usage: upper / upper-lower

Bowing to Buddha

▪Defense - sophistication: elementary / sophisticated (anchoring)

▪Defense - type: blocking parry / block

▪Defense - case: upper / lower

▪Defense - direction (initial): push-down / inward (anchoring)

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / closed-open

▪Weapon (offense) depth zone - usage: front / front-rear+front

▪Step - direction: backward / downward

Prance of the Tiger

▪Timing: 1-in-1 / 3-in-1

▪Intention: defensive-offensive / defensive+offensive

▪Weapon (offense) - formation (hand): closed / closed-open

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: rotation then distance / distance without rotation

Shield and Mace

▪Intention: defensive-offensive / defensive+offensive

▪Defense - direction (initial): push-down / outward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / closed-open

▪Weapon height zone - usage: upper / upper-lower

▪Foot Maneuver - dimensions: rotation then distance / distance with rotation

Five Swords

▪Defense - count: single / double (universal) (offset timing)

▪Defense - direction (initial): push-down / downward+inward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) - formation (hand): closed / open - closed

▪Weapon (offense) depth zone - usage: front / front-rear

▪Foot Maneuver - dimensions: rotation then distance / distance with rotation

Twirling Hammers

▪Defense - direction (initial): push-down / outward

▪Defense - type: blocking parry / block

▪Weapon (defense) - formation (hand): open / closed

▪Weapon (offense) depth zone - usage (initial): front (push) / rear (pull)

▪Weapon (offense) depth zone - usage: front / front-rear