Block / Punch Sequence

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Block / Punch Sequence

•it contrasts defensive then offensive (offensive then defense) maneuvering to self-defense

•it contrasts using only closed hand maneuvers to other degrees of weapon formation

•it contrasts using front then rear maneuvers to other maneuver sequences

•it contrasts line reversal (elbow) to other line / circle combinations

 

Major Reverses / Opposites / Categories:

Protecting Fans

▪Timing: 1-in-1 (singular) / 2-in-1 (double) - 3-in-1 (triple)

▪Attack - sophistication: single / double (offset timing)

▪Defense - type: block / parry

▪Weapon (defense) - formation (hand): closed / open

▪Weapon (initial) width zone - usage: right / left

▪Weapon (defense) depth zone - usage: front / front-rear

▪Offense - type: punch (elbow) / poke+kick

▪Weapon (offense) - formation (hand+foot): closed / open

▪Weapon height zone - usage: upper / upper+lower

Isolation Sequence #1

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Purpose (primary): establish-define / expound-complete-preview

▪Directionality - count: single (per side) / multiple

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Darting Leaves

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Attack - directionality: direct / offset

▪Weapon height zone - usage: upper / upper + lower

▪Foot Maneuver - dimensions: distance with rotation-rotation without distance / rotation without distance

Unfurling Crane

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Attack - sophistication: single / double (offset timing)

▪Offense - path: linear / circular

▪Weapon (defense) depth zone - usage (initial): front / rear (minor)-front (+rear) (major)

Destructive Kneel

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Intention (primary): defense-offense (offense-defense) / defensive+offensive

▪Defense - type: block / parry

▪Weapon (defense) - formation (hand): closed / open

▪Weapon (defense) depth zone - usage: front / rear

▪Offense - count: single / double

▪Weapon (offense) - formation (hand) (initial): closed / open

▪Weapon height zone - usage: upper / upper+lower

Flashing Wings

▪Foot Maneuver - dimensions: distance with rotation-rotation without distance / rotation without distance-distance with rotation

Gathering Clouds

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Intention (primary): defense-offense (offense-defense) / defensive+offensive

▪Weapon (defense) - formation (hand): closed / open

▪Weapon (offense) - formation (hand): closed / partially open

Circles of Protection

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Weapon (defense) depth zone - usage (initial): front / rear

▪Weapon (offense) depth zone - usage (initial): rear (front) / front

▪Weapon (offense) - formation (hand) (initial): closed / open

Dance of Darkness

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Attack - sophistication: single / double (offset timing)

▪Defense - type: block / parry

▪Weapon (defense) - formation (hand): closed / open

▪Offense - count: single / double

▪Weapon depth zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: distance with rotation - rotation without distance / distance without rotation

Thundering Hammers

▪Weapon (offense) - position (initial): cocked / hanging (natural)

Unwinding Pendulum

▪Attack - sophistication: single / double (offset timing)

▪Defense - type: block / parrying block-block

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: distance with rotation / distance then rotation

Reversing Circles

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Attack - sophistication: single / double (offset)

▪Defense - count: single / double (universal)

▪Weapon (offense) - formation (hand): closed / open

Snaking Talon

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Defense - type: block / parry

▪Weapon (defense) - formation (hand) (initial): closed / open

▪Defense - count: single / double (universal)

▪Offense height zone - target: high / low

▪Weapon height zone - usage: upper / upper+lower

▪Foot Maneuver - dimensions: distance with rotation-rotation without distance / distance without rotation

Circling Fans

▪Attack - sophistication: single / double (offset timing)

▪Defense - type: block / parry

▪Weapon (defense) - formation (hand): closed / open

▪Weapon (offense) height zone - usage (initial): high / low

▪Weapon height zone - usage: upper / upper-lower

▪Foot Maneuver - dimensions: distance with rotation-rotation without distance / rotation without distance

Isolation Sequence #2

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Purpose (primary): establish-define / expound-complete-preview

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Defense - count: single / double (universal)

▪Offense - path: linear (horizontal) / circular (vertical)

▪Weapon height zone - usage: upper / upper-lower

Bowing to Buddha

▪Defense - sophistication: elementary / sophisticated (anchoring)

▪Offense - path: linear (horizontal) / circular (vertical)

▪Weapon (offense) depth zone - usage (initial): rear / front

▪Weapon height zone - usage: upper / upper+lower

Prance of the Tiger

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Intention (primary): defensive-offense / defensive+offensive

▪Defense - type: block / blocking parry

▪Weapon (defense) - formation (hand): closed / open

▪Weapon height zone - usage: upper / upper+lower

Shield and Mace

▪Timing: 1-in-1 (singular) / 2-in-1 (double)

▪Intention (primary): defensive-offense / defensive+offensive

▪Weapon (defense) depth zone - usage: front / rear

▪Weapon (offensive) depth zone - usage (initial): rear / front

▪Weapon depth zone - usage: upper / upper-lower

Five Swords

▪Attack - sophistication: single / double (offset timing)

Twirling Hammers

▪Defense - intent: move them / move you

▪Offense - back-up mass (initial): behind weapon / in-front of weapon