<< Click to Display Table of Contents >> Navigation: Forms and Sets > Form 4 > Improving Execution > Walk-Thru > Dance of Darkness |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1) |
Transition |
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Coordination |
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Improper timing |
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Maneuver should be individually executed and not merged with the following maneuver |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1a) (2a) |
Rear Cross-over / Parries (Downward / Inward) |
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Coordination |
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Improper parry / foot maneuver timing |
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Correct timing is: ·downward parry and foot maneuver should be executed to conclude in-sync with one another ·inward parry should be executed to conclude just after the settle into the twist stance (and downward parry conclusion) |
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Execution - Alignment |
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Improper depth dimension |
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Both parries should be executed to conclude at a close range to the body |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1b) (2b) |
Inward Parry |
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Coordination |
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Improper timing |
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Parry should be executed to be in isolation, prior to the following foot maneuver |
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Execution - Execution Path |
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Improper path |
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Parry should follow a downward and forward arcing path creating a vertical half circle away from and perpendicular to the body |
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Execution - Alignment |
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Improper depth dimension |
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Parry should be executed to conclude at a middle range to the body |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1c) (2c) |
Step-out / Outward Parry |
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Coordination |
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Improper timing |
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Parry should be executed to conclude with the settle into the neutral bow |
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Execution - Execution Path |
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Improper path |
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Parry should follow an upward and forward arcing path creating a vertical half circle toward and perpendicular to the body |
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Execution - Alignment |
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Improper depth dimension |
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Parry should be executed to conclude at a close range to the body (due to the depth change of the foot maneuver) |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1d) (2d) |
Transition |
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Coordination |
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Improper hand / foot maneuver timing |
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Cock of weapons should conclude with settle into transitory wide kneel |
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Execution - Alignment |
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improper stance |
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Maneuver should conclude into wide kneel (not forward bow) |
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Gaze |
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Improper gaze |
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Gaze should be directed to right (not forward) |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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1e) (2e) |
Double Punch |
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Coordination |
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Improper strike / foot maneuver timing |
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Strikes should be timed to conclude in-sync with the settle into the close kneel |
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Execution - Alignment |
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Improper stance |
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Maneuver should conclude into close kneel (not forward bow) |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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2) (3) |
Vertical Back-Knuckle Punch |
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Coordination |
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Improper hand maneuver timing |
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Strike should be timed to be concluded with conclusion of the drop of the opposite hand (simulating grab and pull) |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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3) (4) |
Two-Finger Poke |
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Coordination |
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Improper strike / foot maneuver timing |
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Strike should be executed as an isolated maneuver |
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Execution - Execution Path |
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Improper path |
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Strike should follow downward (linear) path, then an upward and inward arcing path creating a vertical half circle toward and relatively parallel to the body |
Maneuver(s) - Topic / Issue |
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Suggested Improvement |
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4) (5) |
Front Cross-Over / Two-Finger Poke |
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Coordination |
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Improper strike / foot maneuver timing |
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Strike should be timed to be concluded just after settle into the twist stance |
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Execution - Execution Path |
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Improper path |
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Strike should follow an inward / backward linear path which weaves on the outside of the opposite hand |
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Execution - Alignment |
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Improper depth dimension |
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Strike should be executed to conclude just further than (about a hand's length) the opposite (previous) poke |