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The major information compiled from a contrasting analysis of this form to Short Form Two:
•it contrasts defensive and offensive maneuvering to self-defense
•it contrasts only elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) and single beat timing (1-in-1) to other maneuver timings
•it contrasts executing both sides (right / left) of a sequence to a single side
•it contrasts balanced minor angle maneuvers to highlighted minor angle maneuvers (along 10:30 - 4:30)
•it contrasts using varying degrees of open hand maneuvers to other weapon formations
•it contrasts only forward maneuvering to other maneuvering directions
•it contrasts power isolation (on self) to zone isolation (on opponent)
•it contrasts an emphasis on physical to an emphasis on conceptual
Major Reverses / Opposites / Categories:
Overview |
▪timing: 2-in-1 / other ▪type - information analogy: dictionary / encyclopedia |
Start |
▪stance: horse (meditating) / attention |
Close |
▪maneuver - count: single / multiple ▪cover step: 45-degrees / 135-degrees ▪stance: horse (meditating) / attention ▪hand maneuvers (closing): right forward + left down / right forward + left stationary |
•it contrasts using a single side (2-in-1 timing) (off beat) to other weapon and timing usage
•it contrasts defense then offense to other response scenarios
•it contrasts using closed and open hand maneuvers to other weapon formations
Major Reverses / Opposites / Categories:
Destructive Twins |
▪point of reference - form: 12:00 / 12:00 ▪point of reference - defensive (fixed): 12:00 / 12:00 ▪point of reference - defensive (fluid): 12:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense - offense ▪maneuver(s) - count: single - single / double (left + right) - single (left - right) ▪maneuver(s) - weapon position: front - front / front + rear ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪timing - 2-in-1 (primary power principle): torque / back-up mass ▪path: circular / linear ▪method of execution (major): hammering / thrusting |
Crashing Wings |
▪point of reference - form: 12:00 / 6:00 - 3:00 - 7:30 - 9:00 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 - 9:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense - offense ▪maneuver(s) - count: single - single / double - single ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪timing - 2-in-1 (primary power principle): torque / gravitational marriage ▪path: circular (horizontal) / linear (diagonal) ▪step - initial direction: forward / flank (sideways) ▪method of execution (major): hammering / hammering - thrusting |
Twirling Wings |
▪point of reference - form: 12:00 / 3:00 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / defense + offense ▪maneuver(s) - count: single - single / double ▪maneuver(s) - weapon position: front - front / front + rear ▪defense - direction: inward / outward ▪offense - direction: outward / inward ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪step - initial direction: forward / backward (adjustment) ▪method of execution (major): hammering / thrusting |
Circling Wing |
▪point of reference - form: 12:00 / 7:30 ▪point of reference - defensive (fixed): 12:00 / 4:30 ▪point of reference - defensive (fluid): 12:00 / 4:30 - 12:00 ▪maneuver(s) - count: single - single / double - single (right) ▪defense - purpose: block (prevent) / pin (detain) ▪offense - direction: horizontal (outward) / vertical (downward - upward) - horizontal (backward) ▪offense - range: long / short ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides ▪method of execution (major): hammering / thrusting - hammering |
Crossing Talon |
▪point of reference - form: 12:00 / 7:30 ▪point of reference - defensive (fixed): 12:00 / 12:00 ▪point of reference - defensive (fluid): 12:00 / 12:00 ▪maneuver(s) - intent: defense - offense / manipulation - offense ▪maneuver(s) - count: single - single / single (left) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - range: long / short ▪method of execution (major): hammering / thrusting - hammering |
Scraping Hoof |
▪point of reference - form: 12:00 / 4:30 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 ▪maneuver(s) - intent: defense - offense / offense (primarily) ▪maneuver(s) - count: single - single / single (head) - single (right) ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (head) - low (foot) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: outward / upward - backward - outward - downward ▪step - purpose: expand base / contract base ▪step - initial direction: forward / flank (sideways) ▪method of execution (major): hammering / thrusting - hammering |
Fatal Cross |
▪point of reference - form: 12:00 / 10:30 ▪point of reference - defensive (fixed): 12:00 / 12:00 ▪point of reference - defensive (fluid): 12:00 / 12:00 ▪maneuver(s) - intent: defense - offense (same hand) / defense - offense (double) ▪maneuver(s) - count: single - single / double ▪defense - purpose: block / parry ▪defense - height: high / middle ▪offense - height: high / middle - high ▪offense - contact type: strike / strike - sandwich (vice) ▪offense - contact point: edge (side) / knuckles (tip) - fingers (tip) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪timing - 2-in-1 (primary power principle): torque / back-up mass ▪offense - degree of (open hand): closed - open / partially open - closed - open ▪method of execution (major): hammering / thrusting - snapping - slicing |
Grip of Death |
▪point of reference - form: 12:00 / 10:30 ▪point of reference - defensive (fixed): 12:00 / 3:00 ▪point of reference - defensive (fluid): 12:00 / 3:00 - 6:00 ▪maneuver(s) - intent: defense - offense (same hand) / offense - manipulate - offense (both hands) ▪maneuver(s) - count: single - single / double - single - single ▪maneuver(s) - weapon position: front - front / front + rear - front - rear ▪offense - direction: horizontal (outward) / vertical (downward + upward) - horizontal (forward) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing 2-in-1: same side / both sides (double) ▪timing - 2-in-1 (primary power principle): torque / gravitational marriage ▪method of execution (major): hammering / hammering - thrusting |
Locked Wing |
▪point of reference - form: 12:00 / 4:30 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense ▪maneuver(s) - count: single - single / single - single - double ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: outward / outward - forward (diagonal) - downward + upward ▪offense - range: long / short - long (to short) ▪offense - contact type: strike / strike - manipulate - scissor (vice) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side (arm - hand) / same side (hand + leg) ▪step - initial direction: forward / backward ▪method of execution (major): hammering / thrusting - hammering - hammering + thrusting |
Crossed Twigs |
▪point of reference - form: 12:00 / 10:30 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense ▪maneuver(s) - count: single - single / single (left - right) - double - single (left) ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - weapon manipulation purpose (hand): open (strike) / close (vice) ▪offense - direction: outward / outward - downward - upward ▪offense - contact type: strike / strike - pinch (vice) - sandwich (vice) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪method of execution (major): hammering / thrusting - hammering |
Wings of Silk |
▪point of reference - form: 12:00 / 10:30 ▪point of reference - defensive (fixed): 12:00 / 6:00 ▪point of reference - defensive (fluid): 12:00 / 6:00 - 3:00 ▪maneuver(s) - count: single - single / single - double - single ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow) ▪offense - range: long / long (to short) ▪offense - direction: outward / downward - upward - forward (diagonal) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side (arm + hand) / same side (elbow + foot) ▪timing - 2-in-1 (primary power principle): torque / gravitational marriage ▪step - initial direction: forward / flank (sideways) ▪method of execution (major): hammering / hammering - thrusting |
Conquering Shield |
▪point of reference - form: 12:00 / 1:30 ▪point of reference - defensive (fixed): 12:00 / 12:00 ▪point of reference - defensive (fluid): 12:00 / 12:00 ▪maneuver(s) - count: single - single / double - single ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow) - high (hand) ▪offense - range: long / long - short - long (to short) ▪offense - direction: outward / inward + forward - downward - upward - downward ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side (arm + hand) / same side (arm + foot) ▪method of execution (major): hammering / thrusting - hammering |
Striking Serpent's Head |
▪point of reference - form: 12:00 / 1:30 ▪point of reference - defensive (fixed): 12:00 / 12:00 ▪point of reference - defensive (fluid): 12:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - offense ▪maneuver(s) - count: single - single (same side) / single - single (both sides) ▪maneuver(s) - weapon position: front - front / front - rear ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand) ▪offense - range: long / long (to short) ▪offense - direction: outward / backward - forward ▪offense - degree of (open hand): closed - open / closed - partially open ▪path: circular / linear ▪step - initial direction: forward / backward ▪method of execution (major): hammering / thrusting - snapping |
•it contrasts using both sides (2-in-1 timing) (simultaneous) to other weapon and timing usage
•it contrasts defense with offense to other response scenarios
•it contrasts using only closed hand maneuvers to other weapon formations
Major Reverses / Opposites / Categories:
Destructive Twins |
▪point of reference - form: 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 12:00 ▪maneuver(s) - intent: defense + offense / offense - defense ▪maneuver(s) - count: double / double - single (left - right) ▪offense - range: long (to short) / long + long (to short) - long ▪step - initial direction: flank (sideways) / forward |
Crashing Wings |
▪point of reference - form: 9:00 - 3:00 / 6:00 - 3:00 - 7:30 - 9:00 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 9:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - defense - offense ▪maneuver(s) - count: double / double - single ▪offense - range: long (to short) / short - long (to short) ▪offense - contact point: knuckles (tip) / elbows (tip) - fist (edge) ▪method of execution (major): thrusting / hammering - thrusting |
Twirling Wings |
▪point of reference - form: 9:00 - 3:00 / 3:00 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00 ▪offense - direction: forward (linear) / inward (circular) ▪offense - range: long (to short) / short ▪step - initial direction: flank (sideways) / backward |
Circling Wing |
▪point of reference - form: 9:00 - 3:00 / 7:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 4:30 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 4:30 - 12:00 ▪maneuver(s) - count: double / double - single (right) ▪defense - purpose: block (prevent) / pin (detain) ▪defense - direction: outward (single) / upward (double) - downward (single) ▪offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward) ▪offense - weapon position: rear (middle) / rear (high) - front (high) (low) ▪offense - range: long (to short) / long (to short) - long ▪offense - contact point: knuckles (tip) / fingers (tip) - elbow (tip) - fist (edge) ▪offense - degree of (open hand): closed / open - closed ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - hammering |
Crossing Talon |
▪point of reference - form: 9:00 - 3:00 / 7:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 12:00 ▪maneuver(s) - intent: defense + offense / manipulation - offense ▪maneuver(s) - count: double / single (left) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - weapon position: rear / front ▪offense - range: long (to short) / short ▪offense - contact point: knuckles (tip) / elbow (tip) - palm (tip) ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - hammering |
Scraping Hoof |
▪point of reference - form: 9:00 - 3:00 / 4:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 ▪maneuver(s) - intent: defense + offense / offense (primarily) ▪maneuver(s) - count: double / double (arms) + single (head) - single (right) ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / upward - backward - outward - downward ▪offense - contact point: knuckles (tip) / head (tip) - foot (tip) (edge) ▪step - purpose: expand base / contract base ▪method of execution (major): thrusting / thrusting - hammering |
Fatal Cross |
▪point of reference - form: 9:00 - 3:00 / 10:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 12:00 ▪maneuver(s) - intent: defense + offense / defense - offense ▪defense - purpose: block / parry ▪defense - height: middle / middle ▪offense - height: middle / middle - high ▪offense - range: long (to short) / long ▪offense - contact type: strike / strike - sandwich (vice) ▪offense - contact point: knuckles (front) / knuckles (front) (back) - fingers (back) ▪offense - degree of (open hand): closed / partially open - closed ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - snapping - slicing |
Grip of Death |
▪point of reference - form: 9:00 - 3:00 / 10:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 3:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 3:00 - 6:00 ▪maneuver(s) - intent: defense + offense / offense - manipulate - offense ▪maneuver(s) - count: double / double - single - single ▪maneuver(s) - weapon position: front + rear / front + rear - front - rear ▪offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward) ▪offense - degree of (open hand): closed / closed - partially open - open ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / hammering - thrusting |
Locked Wing |
▪point of reference - form: 9:00 - 3:00 / 4:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - manipulation - offense ▪maneuver(s) - count: double / single - single - double ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - range: long (to short) / short - long (to short) ▪offense - contact type: strike / strike - manipulate - scissor (vice) ▪timing - 2-in-1: both sides (arm + hand) / same side (hand + leg) ▪step - initial direction: flank (sideways) / backward ▪method of execution (major): thrusting / thrusting - hammering - hammering + thrusting |
Crossed Twigs |
▪point of reference - form: 9:00 - 3:00 / 10:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - manipulation - offense - offense ▪maneuver(s) - count: double / single (left - right) - double - single (left) ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (hands) - low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / outward - downward - upward ▪offense - contact type: strike / strike - pinch (vice) - sandwich (vice) ▪offense - contact point: knuckles (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip) ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - hammering |
Wings of Silk |
▪point of reference - form: 9:00 - 3:00 / 10:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 3:00 ▪maneuver(s) - intent: defense + offense / offense (primarily) ▪maneuver(s) - count: double / single - double - single ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow) ▪offense - direction: forward / downward - upward - forward ▪timing - 2-in-1: both sides (arm + hand) / same side (elbow + foot) ▪method of execution (major): thrusting / hammering - thrusting |
Conquering Shield |
▪point of reference - form: 9:00 - 3:00 / 1:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 12:00 ▪maneuver(s) - count: double / double - single ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (arm) + low (foot) - high (elbow) (hand) ▪offense - range: long (to short) / long - short - long (to short) ▪offense - direction: forward / forward - downward - upward ▪timing - 2-in-1: both sides (arm + hand) / same side (arm + foot) ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - hammering |
Striking Serpent's Head |
▪point of reference - form: 9:00 - 3:00 / 1:30 ▪point of reference - defensive (fixed): 9:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 9:00 - 3:00 / 12:00 ▪maneuver(s) - intent: defense + offense / offense - offense ▪maneuver(s) - count: double / single - single ▪maneuver(s) - weapon position: front + rear / front - rear ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (hand) - high (hand) ▪offense - range: long (to short) / long (to short) - long (to short) ▪offense - direction: forward / backward - forward ▪offense - degree of (open hand): closed / closed - partially open ▪step - initial direction: flank (sideways) / forward ▪method of execution (major): thrusting / thrusting - snapping |
•it contrasts using both sides (2-in-1 timing) (simultaneous) to other weapon and timing usage
•it contrasts defense with offense to other response scenarios
•it contrasts using closed and partially open hand maneuvers to other weapon formations
•it contrasts improper usage of a weapon to proper usage of a weapon
Major Reverses / Opposites / Categories:
Destructive Twins |
▪point of reference - form: 6:00 - 12:00 / 12:00 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 12:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 12:00 ▪maneuver(s) - intent: defense + offense / offense + offense ▪maneuver(s) - intent: defense + offense / offense - defense ▪maneuver(s) - count: double / double - single (left) (right) ▪offense - range: long (to short) / long ▪offense - degree of (open hand): partially open / closed - open ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting |
Crashing Wings |
▪point of reference - form: 6:00 - 12:00 / 6:00 - 3:00 - 7:30 - 9:00 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 9:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - defense - offense ▪maneuver(s) - count: double / double - single ▪offense - range: long (to short) / short - long (to short) ▪offense - contact point: knuckle (tip) / elbows (tip) - fist (edge) ▪offense - degree of (open hand): partially open / closed ▪step - initial direction: backward / flank (sideways) ▪method of execution (major): snapping / hammering - thrusting |
Twirling Wings |
▪point of reference - form: 6:00 - 12:00 / 3:00 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00 ▪defense - direction: upward / outward ▪offense - direction: downward (circular) / inward (circular) ▪offense - contact point: knuckle (tip) / elbow (tip) ▪method of execution (major): snapping / thrusting |
Circling Wing |
▪point of reference - form: 6:00 - 12:00 / 7:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 4:30 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 4:30 - 12:00 ▪maneuver(s) - count: double / double - single (right) ▪defense - purpose: block (prevent) / pin (detain) ▪defense - direction: upward (single) / upward (double) - downward (single) ▪offense - direction: vertical (downward) / vertical (downward - upward) - horizontal (backward) ▪offense - weapon position: rear / rear - front ▪offense - target height zones: low / high - low ▪offense - range: long (to short) / long (to short) - long ▪offense - contact point: knuckle (tip) / fingers (tip) - elbow (tip) - fist (edge) ▪offense - degree of (open hand): partially open / open - closed ▪step - initial direction: backward (toward) / forward (away) ▪method of execution (major): snapping / thrusting - hammering |
Crossing Talon |
▪point of reference - form: 6:00 - 12:00 / 7:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 12:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 12:00 ▪maneuver(s) - intent: defense + offense / manipulation - offense ▪maneuver(s) - count: double / single (left) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - side: rear / front ▪offense - range: long (to short) / short ▪offense - degree of (open hand): partially open / open ▪offense - contact point: knuckle (tip) / elbow (tip) - palm (tip) ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting - hammering |
Scraping Hoof |
▪point of reference - form: 6:00 - 12:00 / 4:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 ▪maneuver(s) - intent: defense + offense / offense (primarily) ▪maneuver(s) - count: double / single (head) - single (right) ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: downward / upward - backward - outward - downward ▪offense - contact point: knuckle (tip) / head (tip) - foot (tip) ▪step - purpose: expand base / contract base ▪step - initial direction: backward / sideways (flank) ▪method of execution (major): snapping / thrusting - hammering |
Fatal Cross |
▪point of reference - form: 6:00 - 12:00 / 10:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 12:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 12:00 ▪maneuver(s) - intent: defense + offense / defense - offense ▪defense - purpose: block / parry ▪defense - height: high / middle ▪offense - height: middle / middle - high ▪offense - range: long (to short) / long ▪offense - contact type: strike / strike - sandwich (vice) ▪offense - contact point: knuckle (side) / knuckles (front) (back) - fingers (back) ▪offense - degree of (open hand): partially open / partially open - partially open - closed ▪offense - weapon usage: improper / proper ▪offense - weapon count: single / double ▪offense - weapon direction: vertical / horizontal ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting - snapping - slicing |
Grip of Death |
▪point of reference - form: 6:00 - 12:00 / 10:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 3:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 3:00 - 6:00 ▪maneuver(s) - intent: defense - offense / offense - manipulate - offense ▪maneuver(s) - count: double / double - single - single ▪maneuver(s) - weapon position: front + rear / front + rear - front - rear ▪offense - direction: vertical (downward) / vertical (downward + upward) - horizontal (forward) ▪offense - degree of (open hand): partially open / closed - partially open - open ▪step - initial direction: backward / forward ▪method of execution (major): snapping / hammering - thrusting |
Locked Wing |
▪point of reference - form: 6:00 - 12:00 / 4:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - manipulation - offense ▪maneuver(s) - count: double / single - single - double ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - contact type: strike / strike - manipulate - scissor (vice) ▪offense - range: long (to short) / short - long (to short) ▪timing - 2-in-1: both sides (arm + hand) / same side (hand + leg) ▪method of execution (major): snapping / thrusting - hammering - hammering + thrusting |
Crossed Twigs |
▪point of reference - form: 6:00 - 12:00 / 10:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense + offense / offense - manipulation - offense - offense ▪maneuver(s) - count: double / single (left - right) - double - single (left) ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (hands) - low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: downward / outward - downward - upward ▪offense - contact type: strike / strike - pinch (vice) - sandwich (vice) ▪offense - contact point: knuckle (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip) ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting - hammering |
Wings of Silk |
▪point of reference - form: 6:00 - 12:00 / 10:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 6:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 3:00 ▪maneuver(s) - intent: defense + offense / offense (primarily) ▪maneuver(s) - count: double / single - double - single ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow) ▪offense - direction: downward / downward - upward - forward ▪timing - 2-in-1: both sides (arm + hand) / same side (elbow + foot) ▪method of execution (major): snapping / hammering - thrusting |
Conquering Shield |
▪point of reference - form: 6:00 - 12:00 / 1:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 12:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 12:00 ▪maneuver(s) - count: double / double - single ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (arm) + low (foot) - high (elbow) ▪offense - direction: downward / forward - downward - upward ▪offense - range: long (to short) / long - short ▪timing - 2-in-1: both sides (arm + hand) / same side (arm + foot) ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting - hammering |
Striking Serpent's Head |
▪point of reference - form: 6:00 - 12:00 / 1:30 ▪point of reference - defensive (fixed): 3:00 - 6:00 / 12:00 ▪point of reference - defensive (fluid): 3:00 - 6:00 / 12:00 ▪maneuver(s) - intent: defense + offense / offense - offense ▪maneuver(s) - count: double / single - single ▪maneuver(s) - weapon position: front + rear / front - rear ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (hand) - high (hand) ▪offense - degree of (open hand): partially open / closed - partially open ▪offense - direction: downward / backward - forward ▪offense - range: long (to short) / short - long (to short) ▪step - initial direction: backward / forward ▪method of execution (major): snapping / thrusting - snapping |
•it contrasts using both sides (1-in-1 timing) to other weapon and timing usage
•it contrasts defense then offense to other response scenarios
•it contrasts using closed and open hand maneuvers to other weapon formations
Major Reverses / Opposites / Categories:
Destructive Twins |
▪point of reference - form: 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense ▪maneuver(s) - count: single - single / double (left + right) - single (left - right) ▪maneuver(s) - weapon position: front - front / front + rear ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪method of execution (major): hammering - thrusting / thrusting |
Crashing Wings |
▪point of reference - form: 4:30 - 7:30 / 6:00 - 3:00 - 7:30 - 9:00 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 9:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense ▪maneuver(s) - count: single - single / double - single ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪step - initial direction: forward / flank (sideways) |
Twirling Wings |
▪point of reference - form: 4:30 - 7:30 / 3:00 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / defense + offense ▪maneuver(s) - count: single - single / double ▪maneuver(s) - weapon position: front - front / front + rear ▪defense - count: double (factor) (rear - front) / single (front) ▪defense - direction: downward / outward ▪offense - direction: forward / inward ▪offense - contact point: hand (palm) (tip) / elbow (tip) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side / both sides (double) ▪step - initial direction: forward / backward ▪method of execution (major): hammering - thrusting / thrusting |
Circling Wing |
▪point of reference - form: 4:30 - 7:30 / 7:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 4:30 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 4:30 - 12:00 ▪maneuver(s) - count: single - single / double - single (right) ▪defense - purpose: block (prevent) / pin (detain) ▪offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward) ▪offense - range: long / short ▪offense - contact point: hand (palm) (tip) / fingers (tip) - elbow (tip) - fist (side) (tip) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪method of execution (major): hammering - thrusting / thrusting - hammering |
Crossing Talon |
▪point of reference - form: 4:30 - 7:30 / 7:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 12:00 ▪maneuver(s) - intent: defense - offense / manipulation - offense ▪maneuver(s) - count: single - single / single (left) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - contact point: hand (palm) (tip) / elbow (tip) - hand (palm) (tip) ▪offense - range: long / short ▪method of execution (major): hammering - thrusting / thrusting - hammering |
Scraping Hoof |
▪point of reference - form: 4:30 - 7:30 / 4:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 ▪maneuver(s) - intent: defense - offense / offense (primarily) ▪maneuver(s) - count: single - single / single (head) - single (right) ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (head) - low (foot) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / upward - backward - outward - downward ▪step - initial direction: forward / flank (sideways) ▪step - purpose: expand base / contract base ▪method of execution (major): hammering - thrusting / thrusting - hammering |
Fatal Cross |
▪point of reference - form: 4:30 - 7:30 / 10:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 12:00 ▪maneuver(s) - intent: defense - offense / defense - offense (double) ▪maneuver(s) - count: single - single / double ▪defense - purpose: block / parry ▪defense - count: double (factor) (rear - front) / double (both hands) (rear + front) ▪offense - height: high / middle - high ▪offense - contact type: strike / strike - sandwich (vice) ▪offense - contact point: palm (side) / knuckles (tip) ▪offense - degree of (open hand): open / partially open - partially open - closed ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪method of execution (major): hammering - thrusting / thrusting - snapping - slicing |
Grip of Death |
▪point of reference - form: 4:30 - 7:30 / 10:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 3:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 3:00 - 6:00 ▪maneuver(s) - intent: defense - offense / offense - manipulate - offense ▪maneuver(s) - count: single - single / double - single - single ▪maneuver(s) - weapon position: front - front / front + rear - front - rear ▪offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) |
Locked Wing |
▪point of reference - form: 4:30 - 7:30 / 4:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense ▪maneuver(s) - count: single - single / single - single - double ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - contact type: strike / strike - manipulate - scissor (vice) ▪offense - range: long / short - long (to short) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪step - initial direction: forward / backward ▪method of execution (major): hammering - thrusting / thrusting - hammering - hammering + thrusting |
Crossed Twigs |
▪point of reference - form: 4:30 - 7:30 / 10:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense ▪maneuver(s) - count: single - single / single (left - right) - double - single (left) ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee) ▪maneuver - manipulation purpose (hand): open (strike) / close (vice) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / outward - downward - upward ▪offense - contact type: strike / strike - pinch (vice) - sandwich (vice) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪method of execution (major): hammering - thrusting / thrusting - hammering |
Wings of Silk |
▪point of reference - form: 4:30 - 7:30 / 10:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 6:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 3:00 ▪maneuver(s) - count: single - single / single - double - single ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow) ▪offense - direction: forward / downward - upward - forward ▪offense - range: long / long (to short) ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪step - initial direction: forward / flank (sideways) |
Conquering Shield |
▪point of reference - form: 4:30 - 7:30 / 1:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 12:00 ▪maneuver(s) - count: single - single / double - single ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow) ▪offense - direction: forward / forward - downward - upward ▪offense - range: long / long - short ▪timing: 2-in-1 (off beat) / 2-in-1 (simultaneous) ▪timing - 2-in-1: same side (arm + hand) / same side (arm + foot) ▪method of execution (major): hammering - thrusting / thrusting - hammering |
Striking Serpent's Head |
▪point of reference - form: 4:30 - 7:30 / 1:30 ▪point of reference - defensive (fixed): 4:30 - 7:30 / 12:00 ▪point of reference - defensive (fluid): 4:30 - 3:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - offense ▪maneuver(s) - count: single - single (same side) / single - single (both sides) ▪maneuver(s) - weapon position: front - front / front - rear ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand) ▪offense - direction: forward / backward - forward ▪offense - range: long / short - long (to short) ▪offense - degree of (open hand): closed - open / closed - partially open ▪step - initial direction: forward / backward ▪method of execution (major): hammering - thrusting / thrusting - snapping |
•it contrasts using both sides (2-in-1 timing) (off beat) and (1-in-1 timing) to other weapon and timing usage
•it contrasts defense then offense to other response scenarios
•it contrasts using closed and partially open hand maneuvers to other weapon formations
Major Reverses / Opposites / Categories:
Destructive Twins |
▪point of reference - form: 1:30 - 10:30 / 12:00 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense ▪maneuver(s) - count: single (double factor) - single / double - single (left - right) ▪method of execution (major): thrusting - snapping / thrusting |
Crashing Wings |
▪point of reference - form: 1:30 - 10:30 / 6:00 - 3:00 - 7:30 - 9:00 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 9:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - defense - offense ▪maneuver(s) - count: single (double factor) - single / double - single ▪weapon - contact point: forearm (edge) (defense) / fist (edge) (offense) ▪offense - contact point: knuckles (tip) / elbows (tip) ▪offense - range: long (to short) / short - long (to short) ▪offense - degree of (open hand): partially open / closed ▪step - initial direction: forward / flank (sideways) ▪method of execution (major): thrusting - snapping / hammering - thrusting |
Twirling Wings |
▪point of reference - form: 1:30 - 10:30 / 3:00 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00 ▪defense - direction: outward (extend) (high) / outward (middle) ▪defense - count: double (factor) (rear - front) / single (front) ▪offense - direction: forward (linear) / inward (circular) ▪offense - contact point: knuckles (tip) / elbow (tip) ▪method of execution (major): thrusting - snapping / thrusting |
Circling Wing |
▪point of reference - form: 1:30 - 10:30 / 7:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 4:30 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 4:30 - 12:00 ▪maneuver(s) - count: single (double factor) - single / double - single (right) ▪defense - purpose: block (prevent) / pin (detain) ▪defense - direction: outward (double factor) / upward (double) - downward (single) ▪offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward) ▪offense - weapon position: rear (high) / rear (high) - front ▪offense - degree of (open hand): partially open / open - closed ▪offense - range: long (to short) / long (to short) - long ▪offense - contact point: knuckles (tip) / fingers (tip) - elbow (tip) - fist (edge) ▪method of execution (major): thrusting - snapping / thrusting - hammering |
Crossing Talon |
▪point of reference - form: 1:30 - 10:30 / 7:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 12:00 ▪maneuver(s) - intent: defense - offense / manipulation - offense ▪maneuver(s) - count: single (double factor) - single / single (left) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - side: rear / front ▪offense - range: long (to short) / short ▪offense - degree of (open hand): partially open / open ▪offense - contact point: knuckles (tip) / elbow (tip) - palm (tip) ▪method of execution (major): thrusting - snapping / thrusting - hammering |
Scraping Hoof |
▪point of reference - form: 1:30 - 10:30 / 4:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 ▪maneuver(s) - intent: defense - offense / offense (primarily) ▪maneuver(s) - count: single (arm) - single (hand) / single (head) - single (foot) ▪maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / upward - backward - outward - downward ▪offense - contact point: knuckles (tip) / head (tip) - foot (tip) ▪step - purpose: expand base / contract base ▪step - initial direction: forward / sideways (flank) ▪method of execution (major): thrusting - snapping / thrusting - hammering |
Fatal Cross |
▪point of reference - form: 1:30 - 10:30 / 10:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 12:00 ▪maneuver(s) - intent: defense - offense / defense - offense ▪defense - purpose: block / parry ▪defense - height: high / middle ▪defense - count: double (factor) (rear - front) / double (both hands) (rear + front) ▪offense - height: high / middle - high ▪offense - contact type: strike / strike - sandwich (vice) ▪offense - range: long (to short) / long ▪offense - contact point: knuckles (front) / knuckles (front) (back) - fingers (back) ▪offense - degree of (open hand): closed - partially open / partially open - partially open - closed ▪method of execution (major): thrusting - snapping / thrusting - snapping - slicing |
Grip of Death |
▪point of reference - form: 1:30 - 10:30 / 10:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 3:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 3:00 - 6:00 ▪maneuver(s) - intent: defense - offense / offense - manipulate - offense ▪maneuver(s) (count): single (double factor) - single / double - single - single ▪maneuver(s) - weapon position: rear (front) - rear / front + rear - front - rear ▪offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward) ▪offense - degree of (open hand): closed - partially open / closed - partially open - open ▪method of execution (major): thrusting - snapping / hammering - thrusting |
Locked Wing |
▪point of reference - form: 1:30 - 10:30 / 4:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense ▪maneuver(s) - count: single (double factor) - single / single - single - double ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - contact type: strike / strike - manipulate - scissor (vice) ▪offense - range: long (to short) / short - long (to short) ▪step - initial direction: forward / backward ▪method of execution (major): thrusting - snapping / thrusting - hammering - hammering + thrusting |
Crossed Twigs |
▪point of reference - form: 1:30 - 10:30 / 10:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00 ▪maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense ▪maneuver(s) - count: single (double factor) - single / single (left - right) - double - single (left) ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee) ▪defense - purpose: block (prevent) / pin (retain) (counter) ▪offense - direction: forward / outward - downward - upward ▪offense - contact type: strike / strike - pinch (vice) - sandwich (vice) ▪offense - contact point: knuckles (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip) ▪method of execution (major): thrusting - snapping / thrusting - hammering - thrusting |
Wings of Silk |
▪point of reference - form: 1:30 - 10:30 / 10:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 6:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 3:00 ▪maneuver(s) - intent: defense - offense / offense (primarily) ▪maneuver(s) - count: single (double factor) - single / single - double - single ▪offense - direction: forward / downward - upward - forward ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow) ▪step - initial direction: forward / flank (sideways) ▪method of execution (major): thrusting - snapping / hammering - thrusting |
Conquering Shield |
▪point of reference - form: 1:30 - 10:30 / 1:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 12:00 ▪maneuver(s) - count: single (double factor) - single / double - single ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow) - high (hand) ▪offense - direction: forward / forward - downward - upward ▪offense - range: long (to short) / long - short ▪method of execution (major): thrusting - snapping / thrusting - hammering |
Striking Serpent's Head |
▪point of reference - form: 1:30 - 10:30 / 1:30 ▪point of reference - defensive (fixed): 6:00 - 3:00 / 12:00 ▪point of reference - defensive (fluid): 6:00 - 9:00 / 12:00 ▪maneuver(s) - intent: defense - offense / offense - offense ▪maneuver(s) - count: single (double factor) - single / single - single ▪maneuver(s) - weapon position: rear (front) - rear / front - rear ▪maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand) ▪offense - degree of (open hand): partially open / closed - partially open ▪offense - direction: forward (upward diagonal) / backward (horizontal) - forward (downward diagonal) ▪offense - range: long (to short) / long (to short) - long (to short) |