Short Form Two

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Short Form Two

12_outward_hand-sword_right_neutral_bow

yantra-sf2_form_pattern

 

The major information compiled from a contrasting analysis of this form to Short Form Two:

 

Overview:

it contrasts defensive and offensive maneuvering to self-defense

it contrasts only elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and single beat timing (1-in-1) to other maneuver timings

it contrasts executing both sides (right / left) of a sequence to a single side

it contrasts balanced minor angle maneuvers to highlighted minor angle maneuvers (along 10:30 - 4:30)

it contrasts using varying degrees of open hand maneuvers to other weapon formations

it contrasts only forward maneuvering to other maneuvering directions

it contrasts power isolation (on self) to zone isolation (on opponent)

it contrasts an emphasis on physical to an emphasis on conceptual

 

Major Reverses / Opposites / Categories:

Overview

timing: 2-in-1 / other

type - information analogy: dictionary / encyclopedia

Start

stance: horse (meditating) / attention

Close

maneuver - count: single / multiple

cover step: 45-degrees / 135-degrees

stance: horse (meditating) / attention

hand maneuvers (closing): right forward + left down / right forward + left stationary

 

Inward Block Sequence:

it contrasts using a single side (2-in-1 timing) (off beat) to other weapon and timing usage

it contrasts defense then offense to other response scenarios

it contrasts using closed and open hand maneuvers to other weapon formations

Major Reverses / Opposites / Categories:

Destructive Twins

point of reference - form: 12:00 / 12:00

point of reference - defensive (fixed): 12:00 / 12:00

point of reference - defensive (fluid): 12:00 / 12:00

maneuver(s) - intent: defense - offense / offense - defense - offense

maneuver(s) - count: single - single / double (left + right) - single (left - right)

maneuver(s) - weapon position: front - front / front + rear

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

timing - 2-in-1 (primary power principle): torque / back-up mass

path: circular / linear

method of execution (major): hammering / thrusting

Crashing Wings

point of reference - form: 12:00 / 6:00 - 3:00 - 7:30 - 9:00

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00 - 9:00 - 12:00

maneuver(s) - intent: defense - offense / offense - defense - offense

maneuver(s) - count: single - single / double - single

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

timing - 2-in-1 (primary power principle): torque / gravitational marriage

path: circular (horizontal) / linear (diagonal)

step - initial direction: forward / flank (sideways)

method of execution (major): hammering / hammering - thrusting

Twirling Wings

point of reference - form: 12:00 / 3:00

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / defense + offense

maneuver(s) - count: single - single / double

maneuver(s) - weapon position: front - front / front + rear

defense - direction: inward / outward

offense - direction: outward / inward

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

step - initial direction: forward / backward (adjustment)

method of execution (major): hammering / thrusting

Circling Wing

point of reference - form: 12:00 / 7:30

point of reference - defensive (fixed): 12:00 / 4:30

point of reference - defensive (fluid): 12:00 / 4:30 - 12:00

maneuver(s) - count: single - single / double - single (right)

defense - purpose: block (prevent) / pin (detain)

offense - direction: horizontal (outward) / vertical (downward - upward) - horizontal (backward)

offense - range: long / short

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides

method of execution (major): hammering / thrusting - hammering

Crossing Talon

point of reference - form: 12:00 / 7:30

point of reference - defensive (fixed): 12:00 / 12:00

point of reference - defensive (fluid): 12:00 / 12:00

maneuver(s) - intent: defense - offense / manipulation - offense

maneuver(s) - count: single - single / single (left)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - range: long / short

method of execution (major): hammering / thrusting - hammering

Scraping Hoof

point of reference - form: 12:00 / 4:30

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00

maneuver(s) - intent: defense - offense / offense (primarily)

maneuver(s) - count: single - single / single (head) - single (right)

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (head) - low (foot)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: outward / upward - backward - outward - downward

step - purpose: expand base / contract base

step - initial direction: forward / flank (sideways)

method of execution (major): hammering / thrusting - hammering

Fatal Cross

point of reference - form: 12:00 / 10:30

point of reference - defensive (fixed): 12:00 / 12:00

point of reference - defensive (fluid): 12:00 / 12:00

maneuver(s) - intent: defense - offense (same hand) / defense - offense (double)

maneuver(s) - count: single - single / double

defense - purpose: block / parry

defense - height: high / middle

offense - height: high / middle - high

offense - contact type: strike / strike - sandwich (vice)

offense - contact point: edge (side) / knuckles (tip) - fingers (tip)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

timing - 2-in-1 (primary power principle): torque / back-up mass

offense - degree of (open hand): closed - open / partially open - closed - open

method of execution (major): hammering / thrusting - snapping - slicing

Grip of Death

point of reference - form: 12:00 / 10:30

point of reference - defensive (fixed): 12:00 / 3:00

point of reference - defensive (fluid): 12:00 / 3:00 - 6:00

maneuver(s) - intent: defense - offense (same hand) / offense - manipulate - offense (both hands)

maneuver(s) - count: single - single / double - single - single

maneuver(s) - weapon position: front - front / front + rear - front - rear

offense - direction: horizontal (outward) / vertical (downward + upward) - horizontal (forward)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing 2-in-1: same side / both sides (double)

timing - 2-in-1 (primary power principle): torque / gravitational marriage

method of execution (major): hammering / hammering - thrusting

Locked Wing

point of reference - form: 12:00 / 4:30

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense

maneuver(s) - count: single - single / single - single - double

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: outward / outward - forward (diagonal) - downward + upward

offense - range: long / short - long (to short)

offense - contact type: strike / strike - manipulate - scissor (vice)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side (arm - hand) / same side (hand + leg)

step - initial direction: forward / backward

method of execution (major): hammering / thrusting - hammering - hammering + thrusting

Crossed Twigs

point of reference - form: 12:00 / 10:30

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense

maneuver(s) - count: single - single / single (left - right) - double - single (left)

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - weapon manipulation purpose (hand): open (strike) / close (vice)

offense - direction: outward / outward - downward - upward

offense - contact type: strike / strike - pinch (vice) - sandwich (vice)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

method of execution (major): hammering / thrusting - hammering

Wings of Silk

point of reference - form: 12:00 / 10:30

point of reference - defensive (fixed): 12:00 / 6:00

point of reference - defensive (fluid): 12:00 / 6:00 - 3:00

maneuver(s) - count: single - single / single - double - single

maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

offense - range: long / long (to short)

offense - direction: outward / downward - upward - forward (diagonal)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side (arm + hand) / same side (elbow + foot)

timing - 2-in-1 (primary power principle): torque / gravitational marriage

step - initial direction: forward / flank (sideways)

method of execution (major): hammering / hammering - thrusting

Conquering Shield

point of reference - form: 12:00 / 1:30

point of reference - defensive (fixed): 12:00 / 12:00

point of reference - defensive (fluid): 12:00 / 12:00

maneuver(s) - count: single - single / double - single

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow) - high (hand)

offense - range: long / long - short - long (to short)

offense - direction: outward / inward + forward - downward - upward - downward

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side (arm + hand) / same side (arm + foot)

method of execution (major): hammering / thrusting - hammering

Striking Serpent's Head

point of reference - form: 12:00 / 1:30

point of reference - defensive (fixed): 12:00 / 12:00

point of reference - defensive (fluid): 12:00 / 12:00

maneuver(s) - intent: defense - offense / offense - offense

maneuver(s) - count: single - single (same side) / single - single (both sides)

maneuver(s) - weapon position: front - front / front - rear

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand)

offense - range: long / long (to short)

offense - direction: outward / backward - forward

offense - degree of (open hand): closed - open / closed - partially open

path: circular / linear

step - initial direction: forward / backward

method of execution (major): hammering / thrusting - snapping

 

Outward Block Sequence:

it contrasts using both sides (2-in-1 timing) (simultaneous) to other weapon and timing usage

it contrasts defense with offense to other response scenarios

it contrasts using only closed hand maneuvers to other weapon formations

 

Major Reverses / Opposites / Categories:

Destructive Twins

point of reference - form: 9:00 - 3:00 / 12:00

point of reference - defensive (fixed): 9:00 - 3:00 / 12:00

point of reference - defensive (fluid): 9:00 - 3:00 / 12:00

maneuver(s) - intent: defense + offense / offense - defense

maneuver(s) - count: double / double - single (left - right)

offense - range: long (to short) / long + long (to short) - long

step - initial direction: flank (sideways) / forward

Crashing Wings

point of reference - form: 9:00 - 3:00 / 6:00 - 3:00 - 7:30 - 9:00

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 9:00 - 12:00

maneuver(s) - intent: defense + offense / offense - defense - offense

maneuver(s) - count: double / double - single

offense - range: long (to short) / short - long (to short)

offense - contact point: knuckles (tip) / elbows (tip) - fist (edge)

method of execution (major): thrusting / hammering - thrusting

Twirling Wings

point of reference - form: 9:00 - 3:00 / 3:00

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00

offense - direction: forward (linear) / inward (circular)

offense - range: long (to short) / short

step - initial direction: flank (sideways) / backward

Circling Wing

point of reference - form: 9:00 - 3:00 / 7:30

point of reference - defensive (fixed): 9:00 - 3:00 / 4:30

point of reference - defensive (fluid): 9:00 - 3:00 / 4:30 - 12:00

maneuver(s) - count: double / double - single (right)

defense - purpose: block (prevent) / pin (detain)

defense - direction: outward (single) / upward (double) - downward (single)

offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward)

offense - weapon position: rear (middle) / rear (high) - front (high) (low)

offense - range: long (to short) / long (to short) - long

offense - contact point: knuckles (tip) / fingers (tip) - elbow (tip) - fist (edge)

offense - degree of (open hand): closed / open - closed

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - hammering

Crossing Talon

point of reference - form: 9:00 - 3:00 / 7:30

point of reference - defensive (fixed): 9:00 - 3:00 / 12:00

point of reference - defensive (fluid): 9:00 - 3:00 / 12:00

maneuver(s) - intent: defense + offense / manipulation - offense

maneuver(s) - count: double / single (left)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - weapon position: rear / front

offense - range: long (to short) / short

offense - contact point: knuckles (tip) / elbow (tip) - palm (tip)

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - hammering

Scraping Hoof

point of reference - form: 9:00 - 3:00 / 4:30

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00

maneuver(s) - intent: defense + offense / offense (primarily)

maneuver(s) - count: double / double (arms) + single (head) - single (right)

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / upward - backward - outward - downward

offense - contact point: knuckles (tip) / head (tip) - foot (tip) (edge)

step - purpose: expand base / contract base

method of execution (major): thrusting / thrusting - hammering

Fatal Cross

point of reference - form: 9:00 - 3:00 / 10:30

point of reference - defensive (fixed): 9:00 - 3:00 / 12:00

point of reference - defensive (fluid): 9:00 - 3:00 / 12:00

maneuver(s) - intent: defense + offense / defense - offense

defense - purpose: block / parry

defense - height: middle / middle

offense - height: middle / middle - high

offense - range: long (to short) / long

offense - contact type: strike / strike - sandwich (vice)

offense - contact point: knuckles (front) / knuckles (front) (back) - fingers (back)

offense - degree of (open hand): closed / partially open - closed

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - snapping - slicing

Grip of Death

point of reference - form: 9:00 - 3:00 / 10:30

point of reference - defensive (fixed): 9:00 - 3:00 / 3:00

point of reference - defensive (fluid): 9:00 - 3:00 / 3:00 - 6:00

maneuver(s) - intent: defense + offense / offense - manipulate - offense

maneuver(s) - count: double / double - single - single

maneuver(s) - weapon position: front + rear / front + rear - front - rear

offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward)

offense - degree of (open hand): closed / closed - partially open - open

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / hammering - thrusting

Locked Wing

point of reference - form: 9:00 - 3:00 / 4:30

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00

maneuver(s) - intent: defense + offense / offense - manipulation - offense

maneuver(s) - count: double / single - single - double

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - range: long (to short) / short - long (to short)

offense - contact type: strike / strike - manipulate - scissor (vice)

timing - 2-in-1: both sides (arm + hand) / same side (hand + leg)

step - initial direction: flank (sideways) / backward

method of execution (major): thrusting / thrusting - hammering - hammering + thrusting

Crossed Twigs

point of reference - form: 9:00 - 3:00 / 10:30

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 12:00

maneuver(s) - intent: defense + offense / offense - manipulation - offense - offense

maneuver(s) - count: double / single (left - right) - double - single (left)

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (hands) - low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / outward - downward - upward

offense - contact type: strike / strike - pinch (vice) - sandwich (vice)

offense - contact point: knuckles (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip)

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - hammering

Wings of Silk

point of reference - form: 9:00 - 3:00 / 10:30

point of reference - defensive (fixed): 9:00 - 3:00 / 6:00

point of reference - defensive (fluid): 9:00 - 3:00 / 6:00 - 3:00

maneuver(s) - intent: defense + offense / offense (primarily)

maneuver(s) - count: double / single - double - single

maneuver(s) - weapon height zones: high (arm) + high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

offense - direction: forward / downward - upward - forward

timing - 2-in-1: both sides (arm + hand) / same side (elbow + foot)

method of execution (major): thrusting / hammering - thrusting

Conquering Shield

point of reference - form: 9:00 - 3:00 / 1:30

point of reference - defensive (fixed): 9:00 - 3:00 / 12:00

point of reference - defensive (fluid): 9:00 - 3:00 / 12:00

maneuver(s) - count: double / double - single

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (arm) + low (foot) - high (elbow) (hand)

offense - range: long (to short) / long - short - long (to short)

offense - direction: forward / forward - downward - upward

timing - 2-in-1: both sides (arm + hand) / same side (arm + foot)

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - hammering

Striking Serpent's Head

point of reference - form: 9:00 - 3:00 / 1:30

point of reference - defensive (fixed): 9:00 - 3:00 / 12:00

point of reference - defensive (fluid): 9:00 - 3:00 / 12:00

maneuver(s) - intent: defense + offense / offense - offense

maneuver(s) - count: double / single - single

maneuver(s) - weapon position: front + rear / front - rear

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (hand) - high (hand)

offense - range: long (to short) / long (to short) - long (to short)

offense - direction: forward / backward - forward

offense - degree of (open hand): closed / closed - partially open

step - initial direction: flank (sideways) / forward

method of execution (major): thrusting / thrusting - snapping

Upward Block Sequence:

it contrasts using both sides (2-in-1 timing) (simultaneous) to other weapon and timing usage

it contrasts defense with offense to other response scenarios

it contrasts using closed and partially open hand maneuvers to other weapon formations

it contrasts improper usage of a weapon to proper usage of a weapon

 

Major Reverses / Opposites / Categories:

Destructive Twins

point of reference - form: 6:00 - 12:00 / 12:00

point of reference - defensive (fixed): 3:00 - 6:00 / 12:00

point of reference - defensive (fluid): 3:00 - 6:00 / 12:00

maneuver(s) - intent: defense + offense / offense + offense

maneuver(s) - intent: defense + offense / offense - defense

maneuver(s) - count: double / double - single (left) (right)

offense - range: long (to short) / long

offense - degree of (open hand): partially open / closed - open

step - initial direction: backward / forward

method of execution (major): snapping / thrusting

Crashing Wings

point of reference - form: 6:00 - 12:00 / 6:00 - 3:00 - 7:30 - 9:00

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 9:00 - 12:00

maneuver(s) - intent: defense + offense / offense - defense - offense

maneuver(s) - count: double / double - single

offense - range: long (to short) / short - long (to short)

offense - contact point: knuckle (tip) / elbows (tip) - fist (edge)

offense - degree of (open hand): partially open / closed

step - initial direction: backward / flank (sideways)

method of execution (major): snapping / hammering - thrusting

Twirling Wings

point of reference - form: 6:00 - 12:00 / 3:00

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00

defense - direction: upward / outward

offense - direction: downward (circular) / inward (circular)

offense - contact point: knuckle (tip) / elbow (tip)

method of execution (major): snapping / thrusting

Circling Wing

point of reference - form: 6:00 - 12:00 / 7:30

point of reference - defensive (fixed): 3:00 - 6:00 / 4:30

point of reference - defensive (fluid): 3:00 - 6:00 / 4:30 - 12:00

maneuver(s) - count: double / double - single (right)

defense - purpose: block (prevent) / pin (detain)

defense - direction: upward (single) / upward (double) - downward (single)

offense - direction: vertical (downward) / vertical (downward - upward) - horizontal (backward)

offense - weapon position: rear / rear - front

offense - target height zones: low / high - low

offense - range: long (to short) / long (to short) - long

offense - contact point: knuckle (tip) / fingers (tip) - elbow (tip) - fist (edge)

offense - degree of (open hand): partially open / open - closed

step - initial direction: backward (toward) / forward (away)

method of execution (major): snapping / thrusting - hammering

Crossing Talon

point of reference - form: 6:00 - 12:00 / 7:30

point of reference - defensive (fixed): 3:00 - 6:00 / 12:00

point of reference - defensive (fluid): 3:00 - 6:00 / 12:00

maneuver(s) - intent: defense + offense / manipulation - offense

maneuver(s) - count: double / single (left)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - side: rear / front

offense - range: long (to short) / short

offense - degree of (open hand): partially open / open

offense - contact point: knuckle (tip) / elbow (tip) - palm (tip)

step - initial direction: backward / forward

method of execution (major): snapping / thrusting - hammering

Scraping Hoof

point of reference - form: 6:00 - 12:00 / 4:30

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00

maneuver(s) - intent: defense + offense / offense (primarily)

maneuver(s) - count: double / single (head) - single (right)

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: downward / upward - backward - outward - downward

offense - contact point: knuckle (tip) / head (tip) - foot (tip)

step - purpose: expand base / contract base

step - initial direction: backward / sideways (flank)

method of execution (major): snapping / thrusting - hammering

Fatal Cross

point of reference - form: 6:00 - 12:00 / 10:30

point of reference - defensive (fixed): 3:00 - 6:00 / 12:00

point of reference - defensive (fluid): 3:00 - 6:00 / 12:00

maneuver(s) - intent: defense + offense / defense - offense

defense - purpose: block / parry

defense - height: high / middle

offense - height: middle / middle - high

offense - range: long (to short) / long

offense - contact type: strike / strike - sandwich (vice)

offense - contact point: knuckle (side) / knuckles (front) (back) - fingers (back)

offense - degree of (open hand): partially open / partially open - partially open - closed

offense - weapon usage: improper / proper

offense - weapon count: single / double

offense - weapon direction: vertical / horizontal

step - initial direction: backward / forward

method of execution (major): snapping / thrusting - snapping - slicing

Grip of Death

point of reference - form: 6:00 - 12:00 / 10:30

point of reference - defensive (fixed): 3:00 - 6:00 / 3:00

point of reference - defensive (fluid): 3:00 - 6:00 / 3:00 - 6:00

maneuver(s) - intent: defense - offense / offense - manipulate - offense

maneuver(s) - count: double / double - single - single

maneuver(s) - weapon position: front + rear / front + rear - front - rear

offense - direction: vertical (downward) / vertical (downward + upward) - horizontal (forward)

offense - degree of (open hand): partially open / closed - partially open - open

step - initial direction: backward / forward

method of execution (major): snapping / hammering - thrusting

Locked Wing

point of reference - form: 6:00 - 12:00 / 4:30

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00

maneuver(s) - intent: defense + offense / offense - manipulation - offense

maneuver(s) - count: double / single - single - double

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - contact type: strike / strike - manipulate - scissor (vice)

offense - range: long (to short) / short - long (to short)

timing - 2-in-1: both sides (arm + hand) / same side (hand + leg)

method of execution (major): snapping / thrusting - hammering - hammering + thrusting

Crossed Twigs

point of reference - form: 6:00 - 12:00 / 10:30

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 12:00

maneuver(s) - intent: defense + offense / offense - manipulation - offense - offense

maneuver(s) - count: double / single (left - right) - double - single (left)

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (elbow) - high (hands) - low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: downward / outward - downward - upward

offense - contact type: strike / strike - pinch (vice) - sandwich (vice)

offense - contact point: knuckle (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip)

step - initial direction: backward / forward

method of execution (major): snapping / thrusting - hammering

Wings of Silk

point of reference - form: 6:00 - 12:00 / 10:30

point of reference - defensive (fixed): 3:00 - 6:00 / 6:00

point of reference - defensive (fluid): 3:00 - 6:00 / 6:00 - 3:00

maneuver(s) - intent: defense + offense / offense (primarily)

maneuver(s) - count: double / single - double - single

maneuver(s) - weapon height zones: high (arm) + high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

offense - direction: downward / downward - upward - forward

timing - 2-in-1: both sides (arm + hand) / same side (elbow + foot)

method of execution (major): snapping / hammering - thrusting

Conquering Shield

point of reference - form: 6:00 - 12:00 / 1:30

point of reference - defensive (fixed): 3:00 - 6:00 / 12:00

point of reference - defensive (fluid): 3:00 - 6:00 / 12:00

maneuver(s) - count: double / double - single

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (arm) + low (foot) - high (elbow)

offense - direction: downward / forward - downward - upward

offense - range: long (to short) / long - short

timing - 2-in-1: both sides (arm + hand) / same side (arm + foot)

step - initial direction: backward / forward

method of execution (major): snapping / thrusting - hammering

Striking Serpent's Head

point of reference - form: 6:00 - 12:00 / 1:30

point of reference - defensive (fixed): 3:00 - 6:00 / 12:00

point of reference - defensive (fluid): 3:00 - 6:00 / 12:00

maneuver(s) - intent: defense + offense / offense - offense

maneuver(s) - count: double / single - single

maneuver(s) - weapon position: front + rear / front - rear

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (hand) - high (hand)

offense - degree of (open hand): partially open / closed - partially open

offense - direction: downward / backward - forward

offense - range: long (to short) / short - long (to short)

step - initial direction: backward / forward

method of execution (major): snapping / thrusting - snapping

Downward Block Sequence:

it contrasts using both sides (1-in-1 timing) to other weapon and timing usage

it contrasts defense then offense to other response scenarios

it contrasts using closed and open hand maneuvers to other weapon formations

 

Major Reverses / Opposites / Categories:

Destructive Twins

point of reference - form: 4:30 - 7:30 / 12:00

point of reference - defensive (fixed): 4:30 - 7:30 / 12:00

point of reference - defensive (fluid): 4:30 - 3:00 / 12:00

maneuver(s) - intent: defense - offense / offense - defense

maneuver(s) - count: single - single / double (left + right) - single (left - right)

maneuver(s) - weapon position: front - front / front + rear

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

method of execution (major): hammering - thrusting / thrusting

Crashing Wings

point of reference - form: 4:30 - 7:30 / 6:00 - 3:00 - 7:30 - 9:00

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 9:00 - 12:00

maneuver(s) - intent: defense - offense / offense - defense

maneuver(s) - count: single - single / double - single

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

step - initial direction: forward / flank (sideways)

Twirling Wings

point of reference - form: 4:30 - 7:30 / 3:00

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / defense + offense

maneuver(s) - count: single - single / double

maneuver(s) - weapon position: front - front / front + rear

defense - count: double (factor) (rear - front) / single (front)

defense - direction: downward / outward

offense - direction: forward / inward

offense - contact point: hand (palm) (tip) / elbow (tip)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side / both sides (double)

step - initial direction: forward / backward

method of execution (major): hammering - thrusting / thrusting

Circling Wing

point of reference - form: 4:30 - 7:30 / 7:30

point of reference - defensive (fixed): 4:30 - 7:30 / 4:30

point of reference - defensive (fluid): 4:30 - 3:00 / 4:30 - 12:00

maneuver(s) - count: single - single / double - single (right)

defense - purpose: block (prevent) / pin (detain)

offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward)

offense - range: long / short

offense - contact point: hand (palm) (tip) / fingers (tip) - elbow (tip) - fist (side) (tip)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

method of execution (major): hammering - thrusting / thrusting - hammering

Crossing Talon

point of reference - form: 4:30 - 7:30 / 7:30

point of reference - defensive (fixed): 4:30 - 7:30 / 12:00

point of reference - defensive (fluid): 4:30 - 3:00 / 12:00

maneuver(s) - intent: defense - offense / manipulation - offense

maneuver(s) - count: single - single / single (left)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - contact point: hand (palm) (tip) / elbow (tip) - hand (palm) (tip)

offense - range: long / short

method of execution (major): hammering - thrusting / thrusting - hammering

Scraping Hoof

point of reference - form: 4:30 - 7:30 / 4:30

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00

maneuver(s) - intent: defense - offense / offense (primarily)

maneuver(s) - count: single - single / single (head) - single (right)

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (head) - low (foot)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / upward - backward - outward - downward

step - initial direction: forward / flank (sideways)

step - purpose: expand base / contract base

method of execution (major): hammering - thrusting / thrusting - hammering

Fatal Cross

point of reference - form: 4:30 - 7:30 / 10:30

point of reference - defensive (fixed): 4:30 - 7:30 / 12:00

point of reference - defensive (fluid): 4:30 - 3:00 / 12:00

maneuver(s) - intent: defense - offense / defense - offense (double)

maneuver(s) - count: single - single / double

defense - purpose: block / parry

defense - count: double (factor) (rear - front) / double (both hands) (rear + front)

offense - height: high / middle - high

offense - contact type: strike / strike - sandwich (vice)

offense - contact point: palm (side) / knuckles (tip)

offense - degree of (open hand): open / partially open - partially open - closed

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

method of execution (major): hammering - thrusting / thrusting - snapping - slicing

Grip of Death

point of reference - form: 4:30 - 7:30 / 10:30

point of reference - defensive (fixed): 4:30 - 7:30 / 3:00

point of reference - defensive (fluid): 4:30 - 3:00 / 3:00 - 6:00

maneuver(s) - intent: defense - offense / offense - manipulate - offense

maneuver(s) - count: single - single / double - single - single

maneuver(s) - weapon position: front - front / front + rear - front - rear

offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

Locked Wing

point of reference - form: 4:30 - 7:30 / 4:30

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense

maneuver(s) - count: single - single / single - single - double

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - contact type: strike / strike - manipulate - scissor (vice)

offense - range: long / short - long (to short)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

step - initial direction: forward / backward

method of execution (major): hammering - thrusting / thrusting - hammering - hammering + thrusting

Crossed Twigs

point of reference - form: 4:30 - 7:30 / 10:30

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense

maneuver(s) - count: single - single / single (left - right) - double - single (left)

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee)

maneuver - manipulation purpose (hand): open (strike) / close (vice)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / outward - downward - upward

offense - contact type: strike / strike - pinch (vice) - sandwich (vice)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

method of execution (major): hammering - thrusting / thrusting - hammering

Wings of Silk

point of reference - form: 4:30 - 7:30 / 10:30

point of reference - defensive (fixed): 4:30 - 7:30 / 6:00

point of reference - defensive (fluid): 4:30 - 3:00 / 6:00 - 3:00

maneuver(s) - count: single - single / single - double - single

maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

offense - direction: forward / downward - upward - forward

offense - range: long / long (to short)

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

step - initial direction: forward / flank (sideways)

Conquering Shield

point of reference - form: 4:30 - 7:30 / 1:30

point of reference - defensive (fixed): 4:30 - 7:30 / 12:00

point of reference - defensive (fluid): 4:30 - 3:00 / 12:00

maneuver(s) - count: single - single / double - single

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow)

offense - direction: forward / forward - downward - upward

offense - range: long / long - short

timing: 2-in-1 (off beat) / 2-in-1 (simultaneous)

timing - 2-in-1: same side (arm + hand) / same side (arm + foot)

method of execution (major): hammering - thrusting / thrusting - hammering

Striking Serpent's Head

point of reference - form: 4:30 - 7:30 / 1:30

point of reference - defensive (fixed): 4:30 - 7:30 / 12:00

point of reference - defensive (fluid): 4:30 - 3:00 / 12:00

maneuver(s) - intent: defense - offense / offense - offense

maneuver(s) - count: single - single (same side) / single - single (both sides)

maneuver(s) - weapon position: front - front / front - rear

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand)

offense - direction: forward / backward - forward

offense - range: long / short - long (to short)

offense - degree of (open hand): closed - open / closed - partially open

step - initial direction: forward / backward

method of execution (major): hammering - thrusting / thrusting - snapping

Extended Outward Block Sequence:

it contrasts using both sides (2-in-1 timing) (off beat) and (1-in-1 timing) to other weapon and timing usage

it contrasts defense then offense to other response scenarios

it contrasts using closed and partially open hand maneuvers to other weapon formations

 

Major Reverses / Opposites / Categories:

Destructive Twins

point of reference - form: 1:30 - 10:30 / 12:00

point of reference - defensive (fixed): 6:00 - 3:00 / 12:00

point of reference - defensive (fluid): 6:00 - 9:00 / 12:00

maneuver(s) - intent: defense - offense / offense - defense

maneuver(s) - count: single (double factor) - single / double - single (left - right)

method of execution (major): thrusting - snapping / thrusting

Crashing Wings

point of reference - form: 1:30 - 10:30 / 6:00 - 3:00 - 7:30 - 9:00

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 9:00 - 12:00

maneuver(s) - intent: defense - offense / offense - defense - offense

maneuver(s) - count: single (double factor) - single / double - single

weapon - contact point: forearm (edge) (defense) / fist (edge) (offense)

offense - contact point: knuckles (tip) / elbows (tip)

offense - range: long (to short) / short - long (to short)

offense - degree of (open hand): partially open / closed

step - initial direction: forward / flank (sideways)

method of execution (major): thrusting - snapping / hammering - thrusting

Twirling Wings

point of reference - form: 1:30 - 10:30 / 3:00

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00

defense - direction: outward (extend) (high) / outward (middle)

defense - count: double (factor) (rear - front) / single (front)

offense - direction: forward (linear) / inward (circular)

offense - contact point: knuckles (tip) / elbow (tip)

method of execution (major): thrusting - snapping / thrusting

Circling Wing

point of reference - form: 1:30 - 10:30 / 7:30

point of reference - defensive (fixed): 6:00 - 3:00 / 4:30

point of reference - defensive (fluid): 6:00 - 9:00 / 4:30 - 12:00

maneuver(s) - count: single (double factor) - single / double - single (right)

defense - purpose: block (prevent) / pin (detain)

defense - direction: outward (double factor) / upward (double) - downward (single)

offense - direction: horizontal (forward) / vertical (downward - upward) - horizontal (backward)

offense - weapon position: rear (high) / rear (high) - front

offense - degree of (open hand): partially open / open - closed

offense - range: long (to short) / long (to short) - long

offense - contact point: knuckles (tip) / fingers (tip) - elbow (tip) - fist (edge)

method of execution (major): thrusting - snapping / thrusting - hammering

Crossing Talon

point of reference - form: 1:30 - 10:30 / 7:30

point of reference - defensive (fixed): 6:00 - 3:00 / 12:00

point of reference - defensive (fluid): 6:00 - 9:00 / 12:00

maneuver(s) - intent: defense - offense / manipulation - offense

maneuver(s) - count: single (double factor) - single / single (left)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - side: rear / front

offense - range: long (to short) / short

offense - degree of (open hand): partially open / open

offense - contact point: knuckles (tip) / elbow (tip) - palm (tip)

method of execution (major): thrusting - snapping / thrusting - hammering

Scraping Hoof

point of reference - form: 1:30 - 10:30 / 4:30

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00

maneuver(s) - intent: defense - offense / offense (primarily)

maneuver(s) - count: single (arm) - single (hand) / single (head) - single (foot)

maneuver(s) - weapon height zones: high (arm) + high (hand) / high (head) - low (foot)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / upward - backward - outward - downward

offense - contact point: knuckles (tip) / head (tip) - foot (tip)

step - purpose: expand base / contract base

step - initial direction: forward / sideways (flank)

method of execution (major): thrusting - snapping / thrusting - hammering

Fatal Cross

point of reference - form: 1:30 - 10:30 / 10:30

point of reference - defensive (fixed): 6:00 - 3:00 / 12:00

point of reference - defensive (fluid): 6:00 - 9:00 / 12:00

maneuver(s) - intent: defense - offense / defense - offense

defense - purpose: block / parry

defense - height: high / middle

defense - count: double (factor) (rear - front) / double (both hands) (rear + front)

offense - height: high / middle - high

offense - contact type: strike / strike - sandwich (vice)

offense - range: long (to short) / long

offense - contact point: knuckles (front) / knuckles (front) (back) - fingers (back)

offense - degree of (open hand): closed - partially open / partially open - partially open - closed

method of execution (major): thrusting - snapping / thrusting - snapping - slicing

Grip of Death

point of reference - form: 1:30 - 10:30 / 10:30

point of reference - defensive (fixed): 6:00 - 3:00 / 3:00

point of reference - defensive (fluid): 6:00 - 9:00 / 3:00 - 6:00

maneuver(s) - intent: defense - offense / offense - manipulate - offense

maneuver(s) (count): single (double factor) - single / double - single - single

maneuver(s) - weapon position: rear (front) - rear / front + rear - front - rear

offense - direction: horizontal (forward) / vertical (downward + upward) - horizontal (forward)

offense - degree of (open hand): closed - partially open / closed - partially open - open

method of execution (major): thrusting - snapping / hammering - thrusting

Locked Wing

point of reference - form: 1:30 - 10:30 / 4:30

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense

maneuver(s) - count: single (double factor) - single / single - single - double

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (inner elbow) - high (hand) + low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - contact type: strike / strike - manipulate - scissor (vice)

offense - range: long (to short) / short - long (to short)

step - initial direction: forward / backward

method of execution (major): thrusting - snapping / thrusting - hammering - hammering + thrusting

Crossed Twigs

point of reference - form: 1:30 - 10:30 / 10:30

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 12:00

maneuver(s) - intent: defense - offense / offense - manipulation - offense - offense

maneuver(s) - count: single (double factor) - single / single (left - right) - double - single (left)

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (elbow) - high (hands) - low (knee)

defense - purpose: block (prevent) / pin (retain) (counter)

offense - direction: forward / outward - downward - upward

offense - contact type: strike / strike - pinch (vice) - sandwich (vice)

offense - contact point: knuckles (tip) / elbow (tip) - hand (palm) - fingers (tip) - knee (tip)

method of execution (major): thrusting - snapping / thrusting - hammering - thrusting

Wings of Silk

point of reference - form: 1:30 - 10:30 / 10:30

point of reference - defensive (fixed): 6:00 - 3:00 / 6:00

point of reference - defensive (fluid): 6:00 - 9:00 / 6:00 - 3:00

maneuver(s) - intent: defense - offense / offense (primarily)

maneuver(s) - count: single (double factor) - single / single - double - single

offense - direction: forward / downward - upward - forward

maneuver(s) - weapon height zones: high (arm) - high (hand) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

step - initial direction: forward / flank (sideways)

method of execution (major): thrusting - snapping / hammering - thrusting

Conquering Shield

point of reference - form: 1:30 - 10:30 / 1:30

point of reference - defensive (fixed): 6:00 - 3:00 / 12:00

point of reference - defensive (fluid): 6:00 - 9:00 / 12:00

maneuver(s) - count: single (double factor) - single / double - single

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (arm) + low (foot) - high (elbow) - high (hand)

offense - direction: forward / forward - downward - upward

offense - range: long (to short) / long - short

method of execution (major): thrusting - snapping / thrusting - hammering

Striking Serpent's Head

point of reference - form: 1:30 - 10:30 / 1:30

point of reference - defensive (fixed): 6:00 - 3:00 / 12:00

point of reference - defensive (fluid): 6:00 - 9:00 / 12:00

maneuver(s) - intent: defense - offense / offense - offense

maneuver(s) - count: single (double factor) - single / single - single

maneuver(s) - weapon position: rear (front) - rear / front - rear

maneuver(s) - weapon height zones: high (arm) - high (hand) / high (hand) - high (hand)

offense - degree of (open hand): partially open / closed - partially open

offense - direction: forward (upward diagonal) / backward (horizontal) - forward (downward diagonal)

offense - range: long (to short) / long (to short) - long (to short)