Short Form One

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Short Form One

right_inward_block

yantra-sf1_form_pattern

 

The major information compiled from a contrasting analysis of this form to Short Form One:

 

Overview:

•it contrasts only defensive maneuvering to self-defense

•it contrasts only backward maneuvering to other maneuvering directions

•it contrasts only elementary maneuvers to other maneuver scenarios

•it contrasts using only the front weapon to using other weapon combinations

•it contrasts using only a single weapon to using other weapon combinations

•it contrasts only single beat timing (1-in-1) to other maneuver timings

•it contrasts executing both sides (right / left) of a sequence to a single side

•it contrasts only cardinal angle foot maneuvers (major) to other angular directions (minor)

•it contrasts cardinal angle upper body maneuvers (major) to other angular directions (minor)

•it contrasts using only major maneuvers to using other weapon usage combinations

•it contrasts an emphasis on physical to an emphasis on conceptual

•it contrasts using only closed hand maneuvers to other weapon formations

•it contrasts using primarily torque to other power principle usage

 

Major Reverses / Opposites / Categories:

Overview

▪timing: (1-in-1) / other

▪type - information analogy: dictionary / encyclopedia

Start

▪stance: horse (meditating) / attention

Close

▪maneuver - count: single / multiple

▪step - direction: clockwise / counter-clockwise

▪step - direction (forward): left / right

▪cover step: 90-degrees / 135-degrees

▪attention shift: 180-degrees / 45-degrees

▪stance: horse (meditating) / attention

▪hand maneuvers (closing): right forward + left up / right forward + left stationary

Inward Block Sequence:

•it contrasts using only inward motion to other directions

 

Major Reverses / Opposites / Categories:

Destructive Twins

▪point of reference - form: 12:00 / 12:00

▪point of reference - defensive (fixed): 12:00 / 12:00

▪point of reference - defensive (fluid): 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double (left + right) - single (left - right)

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - direction (initial): inward / forward

▪maneuver(s) - power (initial): Torque / Back-up mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (knuckles)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction: backward / forward

▪step - gauging: open gap / close gap

▪step - side (initial): left / right

▪path (primary): circular / linear

▪path of travel (primary): path / line

▪method of execution (major): hammering - thrusting / thrusting

Crashing Wings

▪point of reference - form: 12:00 / 6:00 - 3:00 - 7:30 - 9:00

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00 - 9:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): inward / downward

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - sophistication: elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (elbows)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (elbows)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪path: circular (horizontal) / linear (diagonal)

▪step - direction (initial): backward / flank (sideways)

▪step - gauging: open gap / maintain gap

▪step - side (initial): left / right

▪path (primary): circular / linear

Twirling Wings

▪point of reference - form: 12:00 / 3:00

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / defense + offense

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): inward / outward + inward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + high (elbow)

▪defense - direction: inward / outward

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward / backward (adjustment)

▪step - side (initial): left / right

▪step - gauging: open gap / close gap

▪method of execution (major): hammering - thrusting / thrusting

Circling Wing

▪point of reference - form: 12:00 / 7:30

▪point of reference - defensive (fixed): 12:00 / 4:30

▪point of reference - defensive (fluid): 12:00 / 4:30 - 12:00

▪maneuver(s) - count (initial): single / double

▪maneuver(s) - direction (initial): inward / upward

▪maneuver(s) - weapon height zones: high (arm) / high (shoulders)

▪weapon - contact point (initial): edge (forearm) / tip (shoulders)

▪defense - purpose: block (prevent) / pin (detain)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides

▪step - direction: backward / forward

▪method of execution (major): hammering - thrusting / thrusting - hammering

Crossing Talon

▪point of reference - form: 12:00 / 7:30

▪point of reference - defensive (fixed): 12:00 / 12:00

▪point of reference - defensive (fluid): 12:00 / 12:00

▪maneuver(s) - intent: defensive / manipulation (- offense)

▪maneuver(s) - direction (initial): inward / downward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - sophistication (initial): elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - direction: backward / forward

▪step - gauging: open gap / close gap

▪method of execution (major): hammering - thrusting / thrusting - hammering

Scraping Hoof

▪point of reference - form: 12:00 / 4:30

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single (+ double) - single

▪maneuver(s) - direction (initial): inward / upward (+ downward)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (head) - low (foot)

▪maneuver(s) - weapon height zones: high (arm) / high (head) + high (arms)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - purpose: expand base / contract base

▪step - direction (initial): backward / flank (sideways)

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

▪method of execution (major): hammering - thrusting / thrusting - hammering

Fatal Cross

▪point of reference - form: 12:00 / 10:30

▪point of reference - defensive (fixed): 12:00 / 12:00

▪point of reference - defensive (fluid): 12:00 / 12:00

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): inward / outward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / tip (hands)

▪defense - purpose: block / parry

▪defense - height: high / middle

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward / forward

▪step - gauging: open gap / close gap

▪step - side (initial): left / right

▪method of execution (major): hammering - thrusting / thrusting - snapping - slicing

Grip of Death

▪point of reference - form: 12:00 / 10:30

▪point of reference - defensive (fixed): 12:00 / 3:00

▪point of reference - defensive (fluid): 12:00 / 3:00 - 6:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): inward / upward + downward

▪maneuver(s) - weapon position (initial): front / front + rear

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / edge (hands)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing 1-in-1: single side / both sides (double)

▪step - direction (initial): backward / forward

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

Locked Wing

▪point of reference - form: 12:00 / 4:30

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): inward / outward

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high / high - low

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - gauging: open gap / close gap

▪method of execution (major): hammering - thrusting / thrusting - hammering - hammering + thrusting

Crossed Twigs

▪point of reference - form: 12:00 / 10:30

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): inward / outward

▪maneuver(s) - weapon height zones: high / high - low (knee)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - direction (initial): backward / forward

▪method of execution (major): hammering - thrusting / thrusting - hammering

Wings of Silk

▪point of reference - form: 12:00 / 10:30

▪point of reference - defensive (fixed): 12:00 / 6:00

▪point of reference - defensive (fluid): 12:00 / 6:00 - 3:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): inward / downward

▪maneuver(s) - weapon height zones: high (arm) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - purpose (initial): maneuver (defense) / stomp (offense)

▪step - direction: backward / flank (sideways)

▪step - side: left / right

Conquering Shield

▪point of reference - form: 12:00 / 1:30

▪point of reference - defensive (fixed): 12:00 / 12:00

▪point of reference - defensive (fluid): 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): inward / inward + forward

▪maneuver(s) - power (initial): Torque / Torque + Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + low (foot) - high (elbow) - high (hand)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / 2-in-1 same side (arm + foot)

▪step - direction (initial): backward / forward

▪step - gauging: open gap / close gap

▪step - side: left / right

▪step - purpose (initial): maneuver (defense) / kick (offense)

▪method of execution (major): hammering - thrusting / thrusting - hammering

Striking Serpent's Head

▪point of reference - form: 12:00 / 1:30

▪point of reference - defensive (fixed): 12:00 / 12:00

▪point of reference - defensive (fluid): 12:00 / 12:00

▪maneuver(s) - intent (initial): defense (only) / offense (only)

▪maneuver(s) - direction (initial): inward / backward

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪step - side: left / right

▪path: circular / linear

▪method of execution (major): hammering - thrusting / thrusting - snapping

 

Outward Block Sequence:

•it contrasts using only outward motion to other directions

 

Major Reverses / Opposites / Categories:

Destructive Twins

▪point of reference - form: 9:00 / 12:00

▪point of reference - defensive (fixed): 9:00 / 12:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double (left + right) - single (left - right)

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - direction (initial): outward / forward

▪maneuver(s) - power (initial): Torque / Back-up mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (knuckles)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪timing - 1-in-1 (primary power principle): torque / back-up mass

▪step - direction: backward (cover) / forward

▪step - gauging: open gap / close gap

▪path (primary): circular / linear

Crashing Wings

▪point of reference - form: 9:00 / 6:00 - 3:00 - 7:30 - 9:00

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00 - 9:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): inward / downward

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - sophistication: elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (elbows)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (elbows)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪timing - 1-in-1 (primary power principle): torque / gravitational marriage

▪path: circular (horizontal) / linear (diagonal)

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

▪method of execution (major): thrusting  / thrusting - hammering

Twirling Wings

▪point of reference - form: 9:00 / 3:00

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00 - 12:00

▪point of reference - initial: flank (9:00) / rear (6:00)

▪maneuver(s) - intent (initial): defense / defense + offense

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): outward / outward + inward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + high (elbow)

▪defense - direction: inward / outward

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / backward (adjustment) (cover)

▪step - gauging: open gap / close gap

▪cover - amount: 90-degrees (counter-clockwise) / 180-degrees (clockwise)

Circling Wing

▪point of reference - form: 9:00 / 7:30

▪point of reference - defensive (fixed): 9:00 / 4:30

▪point of reference - defensive (fluid): 9:00 - 12:00 / 4:30 - 12:00

▪maneuver(s) - count (initial): single / double

▪maneuver(s) - direction (initial): outward / upward

▪maneuver(s) - weapon height zones: high (arm) / high (shoulders)

▪weapon - contact point (initial): edge (forearm) / tip (shoulders)

▪defense - purpose: block (prevent) / pin (detain)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides

▪step - direction (initial): backward (cover) / forward (cover)

▪step - side (initial): right / left

▪method of execution (major): thrusting  / thrusting - hammering

▪cover - amount: 90-degrees (counter-clockwise) / 180-degrees (clockwise)

Crossing Talon

▪point of reference - form: 9:00 / 7:30

▪point of reference - defensive (fixed): 9:00 / 12:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 12:00

▪maneuver(s) - intent: defense / manipulation (- offense)

▪maneuver(s) - direction (initial): inward / downward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - sophistication (initial): elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - direction (initial): backward (cover) / forward (step-through)

▪step - gauging: open gap / close gap

▪step - side (initial): right / left

▪method of execution (major): thrusting  / thrusting - hammering

Scraping Hoof

▪point of reference - form: 9:00 / 1:30

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single (+ double) - single

▪maneuver(s) - direction (initial): outward / upward (+ downward)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (head) - low (foot)

▪maneuver(s) - weapon height zones: high (arm) / high (head) + high (arms)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - purpose: expand base / contract base

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

▪method of execution (major): thrusting  / thrusting - hammering

Fatal Cross

▪point of reference - form: 9:00 / 10:30

▪point of reference - defensive (fixed): 9:00 / 12:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 12:00

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): inward / outward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / tip (hands)

▪defense - purpose: block / parry

▪defense - height: high / middle

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / close gap

▪method of execution (major): thrusting  / thrusting - snapping - slicing

Grip of Death

▪point of reference - form: 9:00 / 10:30

▪point of reference - defensive (fixed): 9:00 / 3:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 3:00 - 6:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): outward / upward + downward

▪maneuver(s) - weapon position (initial): front / front + rear

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / edge (hands)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / maintain gap

▪step - side (initial): right / left

▪path (primary): circular / linear

▪cover - amount: 90-degrees (counter-clockwise) / 180-degrees (clockwise)

Locked Wing

▪point of reference - form: 9:00 / 4:30

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high / high - low

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - gauging: open gap / close gap

▪step - side (initial): right / left

▪method of execution (major): thrusting / thrusting - hammering - hammering + thrusting

▪cover - amount: 90-degrees (counter-clockwise) / 180-degrees (counter-clockwise)

▪cover - amount: 90-degrees (counter-clockwise) / 135-degrees (clockwise)

Crossed Twigs

▪point of reference - form: 9:00 / 10:30

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - weapon height zones: high / high - low (knee)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - direction (initial): backward (cover) / forward (cover)

▪step - side (initial): right / left

▪method of execution (major): hammering - thrusting / thrusting - hammering

▪cover - amount: 90-degrees (counter-clockwise) / 180-degrees (clockwise)

Wings of Silk

▪point of reference - form: 9:00 / 10:30

▪point of reference - defensive (fixed): 9:00 / 6:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 6:00 - 3:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): outward / downward

▪maneuver(s) - weapon height zones: high (arm) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - purpose (initial): maneuver (defense) / stomp (offense)

▪step - direction: backward (cover) / flank (sideways) (spin)

▪step - side (initial): right / right - left

▪cover - amount: 90-degrees (counter-clockwise) / 360-degrees (counter-clockwise)

Conquering Shield

▪point of reference - form: 9:00 / 1:30

▪point of reference - defensive (fixed): 9:00 / 12:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): outward / inward + forward

▪maneuver(s) - power (initial): Torque / Torque + Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + low (foot) - high (elbow) - high (hand)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / 2-in-1 same side (arm + foot)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / close gap

▪step - purpose (initial): maneuver (defense) / kick (offense)

▪method of execution (major): thrusting / thrusting - hammering

Striking Serpent's Head

▪point of reference - form: 9:00 / 1:30

▪point of reference - defensive (fixed): 9:00 / 12:00

▪point of reference - defensive (fluid): 9:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense (only) / offense (only)

▪maneuver(s) - direction (initial): outward / backward

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪step - purpose: cover / step-through

▪path: circular / linear

▪method of execution (major): thrusting / thrusting - snapping

Upward Block Sequence:

•it contrasts using only upward motion to other directions

 

Major Reverses / Opposites / Categories:

Destructive Twins

▪point of reference - form: 3:00 / 12:00

▪point of reference - defensive (fixed): 6:00 / 12:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double (left + right) - single (left - right)

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - direction (initial): upward / forward

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (knuckles)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction: backward (cover) / forward

▪step - gauging: open gap / close gap

Crashing Wings

▪point of reference - form: 3:00 / 6:00 - 3:00 - 7:30 - 9:00

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00 - 9:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): upward / downward

▪maneuver(s) - sophistication: elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (elbows)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (elbows)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

▪method of execution (major): thrusting  / thrusting - hammering

Twirling Wings

▪point of reference - form: 3:00 / 3:00

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / defense + offense

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): upward / outward + inward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + high (elbow)

▪defense - direction: upward / outward

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / backward (adjustment) (cover)

▪step - gauging: open gap / close gap

▪cover - amount: 180-degrees (counter-clockwise) / 180-degrees (clockwise)

Circling Wing

▪point of reference - form: 3:00 / 7:30

▪point of reference - defensive (fixed): 6:00 / 4:30

▪point of reference - defensive (fluid): 6:00 - 12:00 / 4:30 - 12:00

▪maneuver(s) - count (initial): single / double

▪maneuver(s) - weapon height zones: high (arm) / high (shoulders)

▪weapon - contact point (initial): edge (forearm) / tip (shoulders)

▪defense - purpose: block (prevent) / pin (detain)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides

▪step - direction (initial): backward (cover) / forward (cover)

▪step - side (initial): right / left

▪cover - amount: 180-degrees (counter-clockwise) / 180-degrees (clockwise)

Crossing Talon

▪point of reference - form: 3:00 / 7:30

▪point of reference - defensive (fixed): 6:00 / 12:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 12:00

▪maneuver(s) - intent: defense / manipulation (- offense)

▪maneuver(s) - direction (initial): upward / downward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - sophistication (initial): elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - direction (initial): backward (cover) / forward (step-through)

▪step - gauging: open gap / close gap

▪step - side (initial): right / left

Scraping Hoof

▪point of reference - form: 3:00 / 1:30

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single (+ double) - single

▪maneuver(s) - direction (initial): upward / upward (+ downward)

▪maneuver(s) - weapon height zones: high (arm) / high (head) - low (foot)

▪maneuver(s) - weapon height zones: high (arm) / high (head) + high (arms)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - purpose: expand base / contract base

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

Fatal Cross

▪point of reference - form: 3:00 / 10:30

▪point of reference - defensive (fixed): 6:00 / 12:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 12:00

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): upward / outward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / tip (hands)

▪defense - purpose: block / parry

▪defense - height: high / middle

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / close gap

Grip of Death

▪point of reference - form: 3:00 / 10:30

▪point of reference - defensive (fixed): 6:00 / 3:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 3:00 - 6:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): upward / upward + downward

▪maneuver(s) - weapon position (initial): front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / edge (hands)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / maintain gap

▪step - side (initial): right / left

▪path (primary): circular / linear

▪cover - amount: 180-degrees (counter-clockwise) / 180-degrees (clockwise)

Locked Wing

▪point of reference - form: 3:00 / 4:30

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): upward / outward

▪maneuver(s) - weapon height zones: high / high - low

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - gauging: open gap / close gap

▪step - side (initial): right / left

▪cover - amount: 180-degrees (counter-clockwise) / 135-degrees (clockwise)

Crossed Twigs

▪point of reference - form: 3:00 / 10:30

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): upward / outward

▪maneuver(s) - weapon height zones: high / high - low (knee)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - direction (initial): backward (cover) / forward (cover)

▪step - side (initial): right / left

▪cover - amount: 180-degrees (counter-clockwise) / 180-degrees (clockwise)

Wings of Silk

▪point of reference - form: 3:00 / 10:30

▪point of reference - defensive (fixed): 6:00 / 6:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 6:00 - 3:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): upward / downward

▪maneuver(s) - weapon height zones: high (arm) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - purpose (initial): maneuver (defense) / stomp (offense)

▪step - direction: backward (cover) / flank (sideways) (spin)

▪step - side (initial): right / right - left

▪cover - amount: 180-degrees (counter-clockwise) / 360-degrees (counter-clockwise)

Conquering Shield

▪point of reference - form: 3:00 / 1:30

▪point of reference - defensive (fixed): 6:00 / 12:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): upward / inward + forward

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + low (foot) - high (elbow) - high (hand)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / 2-in-1 same side (arm + foot)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / close gap

▪step - purpose (initial): maneuver (defense) / kick (offense)

Striking Serpent's Head

▪point of reference - form: 3:00 / 1:30

▪point of reference - defensive (fixed): 6:00 / 12:00

▪point of reference - defensive (fluid): 6:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense (only) / offense (only)

▪maneuver(s) - direction (initial): upward / backward

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪step - purpose: cover / step-through

Downward Block Sequence:

•it contrasts using only downward motion to other directions

 

Major Reverses / Opposites / Categories:

Destructive Twins

▪point of reference - form: 6:00 / 12:00

▪point of reference - defensive (fixed): 3:00 / 12:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double (left + right) - single (left - right)

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - direction (initial): downward / forward

▪maneuver(s) - power (initial): Torque / Back-up mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (knuckles)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪timing - 1-in-1 (primary power principle): torque / back-up mass

▪step - direction: backward (cover) / forward

▪step - gauging: open gap / close gap

▪step - side (initial): left / right

▪path (primary): circular / linear

▪method of execution (major): hammering  / thrusting

Crashing Wings

▪point of reference - form: 6:00 / 6:00 - 3:00 - 7:30 - 9:00

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00 - 9:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / double - single

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - sophistication: elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (elbows)

▪weapon - contact point (on arm) (initial): edge (forearm) / tip (elbows)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪timing - 1-in-1 (primary power principle): torque / gravitational marriage

▪path: circular (vertical) / linear (diagonal)

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

▪step - side (initial): left / right

▪path (primary): circular / linear

▪method of execution (major): hammering  / thrusting - hammering

Twirling Wings

▪point of reference - form: 6:00 / 3:00

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / defense + offense

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): downward / outward + inward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + high (elbow)

▪defense - direction: downward / outward

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / backward (adjustment) (cover)

▪step - gauging: open gap / close gap

▪step - side (initial): left / right

▪cover - amount: 90-degrees (clockwise) / 180-degrees (clockwise)

Circling Wing

▪point of reference - form: 6:00 / 7:30

▪point of reference - defensive (fixed): 3:00 / 4:30

▪point of reference - defensive (fluid): 3:00 - 12:00 / 4:30 - 12:00

▪maneuver(s) - count (initial): single / double

▪maneuver(s) - direction (initial): downward / upward

▪maneuver(s) - weapon height zones: high (arm) / high (shoulders)

▪weapon - contact point (initial): edge (forearm) / tip (shoulders)

▪defense - purpose: block (prevent) / pin (detain)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides

▪step - direction (initial): backward (cover) / forward (cover)

▪method of execution (major): hammering  / thrusting - hammering

▪cover - amount: 90-degrees (clockwise) / 180-degrees (clockwise)

Crossing Talon

▪point of reference - form: 6:00 / 7:30

▪point of reference - defensive (fixed): 3:00 / 12:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 12:00

▪maneuver(s) - intent: defense / manipulation (- offense)

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - sophistication (initial): elementary / sophisticated

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - direction (initial): backward (cover) / forward (step-through)

▪step - gauging: open gap / close gap

▪method of execution (major): hammering  / thrusting - hammering

Scraping Hoof

▪point of reference - form: 6:00 / 1:30

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single (+ double) - single

▪maneuver(s) - direction (initial): downward / upward (+ downward)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (head) - low (foot)

▪maneuver(s) - weapon height zones: high (arm) / high (head) + high (arms)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪step - purpose: expand base / contract base

▪step - direction (initial): backward (cover) / flank (sideways)

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

▪method of execution (major): hammering  / thrusting - hammering

Fatal Cross

▪point of reference - form: 6:00 / 10:30

▪point of reference - defensive (fixed): 3:00 / 12:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 12:00

▪maneuver(s) - count: single / double

▪maneuver(s) - direction (initial): downward / outward

▪maneuver(s) - weapon position: front / front + rear

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / tip (hands)

▪defense - purpose: block / parry

▪defense - height: low / middle

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / close gap

▪step - side (initial): left / right

▪method of execution (major): hammering  / thrusting - snapping - slicing

Grip of Death

▪point of reference - form: 6:00 / 10:30

▪point of reference - defensive (fixed): 3:00 / 3:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 3:00 - 6:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): upward / upward + downward

▪maneuver(s) - weapon position (initial): front / front + rear

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪weapon - contact point (initial): edge (forearm) / edge (hands)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing 1-in-1: single side / both sides (double)

▪step - direction (initial): backward (cover) / forward

▪step - gauging: open gap / maintain gap

▪path (primary): circular / linear

▪cover - amount: 90-degrees (clockwise) / 180-degrees (clockwise)

Locked Wing

▪point of reference - form: 6:00 / 4:30

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): downward / outward

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high / high - low

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - gauging: open gap / close gap

▪method of execution (major): hammering / thrusting - hammering - hammering + thrusting

▪cover - amount: 90-degrees (clockwise) / 180-degrees (counter-clockwise)

▪cover - amount: 90-degrees (clockwise) / 135-degrees (clockwise)

Crossed Twigs

▪point of reference - form: 6:00 / 10:30

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00 - 12:00

▪maneuver(s) - intent (initial): defense / offense (+ defense)

▪maneuver(s) - count: single / single - double

▪maneuver(s) - direction (initial): downward / outward

▪maneuver(s) - weapon height zones: high / high - low (knee)

▪defense - purpose: block (prevent) / pin (retain) (counter)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - direction (initial): backward (cover) / forward (cover)

▪method of execution (major): hammering / thrusting - hammering

▪cover - amount: 90-degrees (clockwise) / 180-degrees (clockwise)

Wings of Silk

▪point of reference - form: 6:00 / 10:30

▪point of reference - defensive (fixed): 3:00 / 6:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 6:00 - 3:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / single - double

▪maneuver(s) - weapon height zones: high (arm) / low (foot) - high (elbow) + low (foot) - high (inner elbow)

▪maneuver(s) - power (initial): Torque / Gravitational Marriage

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪step - purpose (initial): maneuver (defense) / stomp (offense)

▪step - direction: backward (cover) / flank (sideways) (spin)

▪step - side (initial): left / right - left

▪cover - amount: 90-degrees (clockwise) / 360-degrees (counter-clockwise)

Conquering Shield

▪point of reference - form: 6:00 / 1:30

▪point of reference - defensive (fixed): 3:00 / 12:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense / offense

▪maneuver(s) - count: single / double - single

▪maneuver(s) - direction (initial): downward / inward + forward

▪maneuver(s) - power (initial): Torque / Torque + Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (arm) + low (foot) - high (elbow) - high (hand)

▪timing: 1-in-1 / 2-in-1 (simultaneous)

▪timing - 1-in-1: single side / 2-in-1 same side (arm + foot)

▪step - direction (initial): backward (cover) / forward

▪step - side (initial): left / right - left

▪step - gauging: open gap / close gap

▪step - purpose (initial): maneuver (defense) / kick (offense)

▪method of execution (major): hammering / thrusting - hammering

Striking Serpent's Head

▪point of reference - form: 6:00 / 1:30

▪point of reference - defensive (fixed): 3:00 / 12:00

▪point of reference - defensive (fluid): 3:00 - 12:00 / 12:00

▪maneuver(s) - intent (initial): defense (only) / offense (only)

▪maneuver(s) - direction (initial): downward / backward

▪maneuver(s) - power (initial): Torque / Back-up Mass

▪maneuver(s) - weapon height zones: high (arm) / high (hands)

▪step - side (initial): left / right

▪step - purpose: cover / step-through

▪path: circular / linear

▪method of execution (major): hammering / thrusting - snapping