First Person

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First Person

Point of Reference (initial): front / rear (12:00 / 6:00)

Point of Reference (fixed): front / rear (12:00 / 6:00)

Point of Reference (fluid): front / rear (12:00 / 6:00)

it demonstrates controlling a single potential attacker through destabilization and manipulation

it demonstrates the strategy of blocking and use of obscure zones

it demonstrates the use of hidden and/or obscured maneuvers

it demonstrates both realistic and stylistic maneuvers

it demonstrates the use of Vise-like maneuvers using a Natural Weapon (hooking)

it demonstrates prefixing a series of maneuvers with framing (and stomping)

it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Block

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Framing

Hidden Maneuvers

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Stylistic (vs Realistic)

Symmetrical Angles

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Sleeper analysis

Dance of Death

refer to Dance of Death / Sleeper analysis

Leap of Death

refer to Leap of Death / Sleeper analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Sleeper analysis

Back Breaker

refer to Back Breaker / Sleeper analysis

Hopping Crane

refer to Hopping Crane / Sleeper analysis

Sleeper

Maneuver - defense: frame / block

Maneuver - destabilize (height zone): low / high

Maneuver - destabilize (practicality): realistic / stylistic

Maneuver - destabilize (type): buckle / take-down (throw-down)

Brushing the Storm

Maneuver - defense: block / parry(+offense)

Maneuver - destabilize (height zone): low-high / low+middle

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (type): buckle / sweep

Maneuver - destabilize (with): leg-arm / hand+hand

Maneuver - visibility: hidden / visible

Maneuver - practicality: stylistic / realistic

Vise-like - to: neck / leg+body

Vise-like - with: hand / hand+hand

Falling Falcon

Maneuver - defense: block / pin(+offense)

Maneuver - destabilize (height zone): low-high / low+high

Maneuver - destabilize (type): buckle / throw-down(+trip)

Maneuver - destabilize (with): leg-arm / hand(+arm)

Maneuver - practicality: stylistic / realistic

Maneuver - visibility: hidden / visible

Vise-like - to: neck / hand (arm-head)

Vise-like - type: hook / pin (grab-vise)

Circling the Horizon

Maneuver - destabilize (height zone): low-high / low+high

Maneuver - destabilize (type): buckle / sweep

Maneuver - destabilize (with): leg-arm  / leg+hand

Vise-like - to: neck / body

Vise-like - with: hand / foot

Vise-like - type: hook / vise (offensive)

Vise-like - weapon type: natural / natural-environment

Leaping Crane

Maneuver - defense: block / parry(+offense)

Maneuver - destabilize (position): face-up / kneeling (face-down)

Maneuver - destabilize (type): buckle / buckle (kick [push])

Maneuver - destabilize (with): leg / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Sleeper analysis

Dance of Death

refer to Dance of Death / Sleeper analysis

Leap of Death

refer to Leap of Death / Sleeper analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Sleeper analysis

Back Breaker

refer to Back Breaker / Sleeper analysis

Hopping Crane

refer to Hopping Crane / Sleeper analysis

Sleeper

Complimentary Forces / Opposing Forces

Gauging: Open Gap / Close Gap

Brushing the Storm

Complimentary Forces / Opposing Forces

Degree of Grabbing: hook (hand) / sandwich (offset) (hands)

Hidden Maneuvers / Visible Maneuvers

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stylistic / Realistic

Falling Falcon

Degree of (Grabbing): Hook (hand) / Pin (hand)

Complimentary Forces / Opposing Forces

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: Divert (In-flight) / Respond (After Application)

Take-down / Throw-down (Trip)

Circling the Horizon

Complimentary Forces / Opposing Forces

Leaping Crane

Complimentary Forces / Opposing Forces