First Person

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First Person

•Point of Reference (initial): flank / rear (9:00 / 3:00)

•Point of Reference (fixed): flank / rear (9:00 / 3:00)

•Point of Reference (fluid): front flank / rear (1:30 / 6:00)

•it demonstrates controlling a single potential attacker through destabilization and striking

•it demonstrates the strategy of blocking (parry) and use of obscure zones

•it demonstrates the use of obscure maneuvers

•it demonstrates realistic maneuvers

•it demonstrates the usage of both double and single maneuvers

•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

•it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Grab

Hop

Jump

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Parry

Stylistic

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Leap of Death analysis

Dance of Death

▪refer to Dance of Death / Leap of Death analysis

Leap of Death

▪Maneuver - count: double / single

▪Vise-like - count: double / single

▪Vise-like - to: arm / body / head

▪Vise-like - with: feet / hand(s)

▪Vise-like - type: grab / stomp / kick

▪Vise-like - weapon type: natural / natural+environment (natural)

Isolation Sequence 1

▪Maneuver - destabilize (with): hands / none

▪Vise-like - to: body-head / body

▪Vise-like - with: hand(s) / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural+environment / natural

Back Breaker

▪Maneuver - destabilize (direction): forward / backward

▪Maneuver - destabilize (position): face-down / face-up

▪Vise-like - count: single (double) / double

▪Vise-like - to: arm (body-head) / body (shoulders)

▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

▪Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (to): body(+arm) / arm

▪Maneuver - destabilize (type): throw-down / sweep

▪Maneuver - destabilize (with): hands / foot

▪Vise-like - to: arm (body) / head

▪Vise-like - with: hand(s) (feet) / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Sleeper

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): high / low+middle

▪Maneuver - destabilize (practicality): realistic / stylistic

▪Maneuver - destabilize (timing): simultaneous / offset

▪Maneuver - destabilize (type): throw-down / take-down (buckle)

Brushing the Storm

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): high / low+middle

▪Maneuver - destabilize (type): throw-down / sweep

▪Maneuver - destabilize (with): hand+hand (rear+rear) / hand+hand (rear+front)

▪Vise-like - to: arm (body-head) / leg+body

▪Vise-like - with: hand(s) (feet) / hand+hand

Falling Falcon

▪Maneuver - defense: parry / pin(+offense)

▪Maneuver - destabilize (height zone): high / low+high

▪Maneuver - destabilize (type): throw-down / throw-down(+trip)

▪Maneuver - destabilize (with): hands / hand(+arm)

▪Maneuver - practicality: realistic / stylistic

▪Maneuver - visibility: visible / hidden

▪Vise-like - to: arm (body-head) / hand (arm-head)

▪Vise-like - type: grab (defensive) / pin (grab-vise)

▪Vise-like - type: stomp / pin (grab-vise)

▪Vise-like - weapon type: natural+environment / natural

Circling the Horizon

▪Maneuver - destabilize (height zone): high / low+high

▪Maneuver - destabilize (type): throw-down / sweep

▪Maneuver - destabilize (with): hands / leg+hand (rear+front)

▪Maneuver - practicality: realistic / stylistic

▪Maneuver - visibility: visible / hidden

▪Vise-like - to: arm (body-head) / body

▪Vise-like - with: hand(s) (feet) / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - with: hand(s) (feet) / foot

Leaping Crane

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): high / low-middle

▪Maneuver - destabilize (position): face-down / kneeling (face-down)

▪Maneuver - destabilize (type): throw-down / buckle (kick)

▪Maneuver - destabilize (with): hands / foot

▪Maneuver - practicality: realistic / stylistic

▪Maneuver - visibility: visible / hidden

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Leap of Death analysis

Dance of Death

▪refer to Dance of Death / Leap of Death analysis

Leap of Death

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

▪Stable / Jump (Leap)

▪Striking / Vise-like (Stomp)

Isolation Sequence 1

▪Defensive Defense / Offensive Offense

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Striking / Vise-like (Stomp)

Back Breaker

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Striking / Vise-like

Hopping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Striking / Vise-like (Stomp)

Sleeper

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (arm) / Hook (neck)

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Throw-down / Take-down

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (arm) / Hook (leg)

▪Gauging: Open Gap / Close Gap

Falling Falcon

▪Complimentary Forces / Opposing Forces

▪Degree of (Grabbing): Grab (arm) / Pin (hand)

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Read Time: Divert (In-flight) / Respond (After Application)

▪Realistic / Stylistic

▪Striking / Pinning

▪Striking / Vise-like

▪Visible Maneuvers / Hidden Maneuvers

▪Throw-down / Throw-down (Trip)

Circling the Horizon

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Realistic / Stylistic

▪Striking / Vise-like

▪Throw-down / Take-down

Leaping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Throw-down / Buckle