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•Point of Reference (initial): flank (9:00 / 3:00)
•Point of Reference (fixed): flank (9:00 / 3:00)
•Point of Reference (fluid): front flank (9:00 / 3:00)
•it introduces an isolation sequence with the lower body
•it demonstrates striking a single potential attacker
•it demonstrates realistic and stylistic maneuvers
•it demonstrates the use of single maneuvers
•it demonstrates the use of only offensive maneuvers (Offensive Offense)
•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)
Major Principles / Theories / Concepts:
Angle of Incidence Environmental Weapon Fixed Spatial Cocking |
Natural Weapon Obscure Zone (Zone of Obscurity) Offensive Offense |
Stylistic Vise-like |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Isolation Sequence 1 analysis |
Dance of Death |
▪refer to Dance of Death / Isolation Sequence 1 analysis |
Leap of Death |
▪refer to Leap of Death / Isolation Sequence 1 analysis |
Isolation Sequence 1 |
▪Maneuver - practicality: realistic / stylistic |
Back Breaker |
▪Maneuver - destabilize (type): none / throw-down ▪Vise-like - count: single / double ▪Vise-like - weapon type: natural / natural+environment (natural) |
Hopping Crane |
▪Maneuver - destabilize (type): none / take-down (sweep) ▪Vise-like - to: body / head |
Sleeper |
▪Maneuver - destabilize (type): none / take-down |
Brushing the Storm |
▪Maneuver - destabilize (type): none / sweep ▪Vise-like - to: body / leg+body ▪Vise-like - with: foot / hand+hand |
Falling Falcon |
▪Maneuver - destabilize (type): none / throw-down ▪Maneuver - visibility: visible / hidden ▪Vise-like - type: stomp (kick) / pin (grab-vise) ▪Vise-like - weapon type: natural+environment / natural |
Circling the Horizon |
▪Maneuver - destabilize (type): none / sweep ▪Vise-like - type: stomp (kick) / vise (offensive) |
Leaping Crane |
▪Maneuver - destabilize (type): none / buckle |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Isolation Sequence 1 analysis |
Dance of Death |
▪refer to Dance of Death / Isolation Sequence 1 analysis |
Leap of Death |
▪refer to Leap of Death / Isolation Sequence 1 analysis |
Isolation Sequence 1 |
|
Back Breaker |
▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression |
Hopping Crane |
▪Complimentary Forces / Opposing Forces |
Sleeper |
▪Complimentary Forces / Opposing Forces ▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection-Purposeful Aggression |
Brushing the Storm |
▪Complimentary Forces / Opposing Forces ▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
Falling Falcon |
▪Complimentary Forces / Opposing Forces ▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Read Time: None / Respond (After Application) |
Circling the Horizon |
▪Complimentary Forces / Opposing Forces ▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression |
Leaping Crane |
▪Complimentary Forces / Opposing Forces ▪Mobility (upper): Constrained (Isolation) / Unconstrained ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |