First Person

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First Person

•Point of Reference (initial): 3:00 - 9:00 (individual) (simultaneous)

•Point of Reference (fixed): 3:00 - 9:00 (individual) (simultaneous)

•Point of Reference (fluid): 3:00 - 9:00 (individual) (simultaneous)

•it introduces showing all permutations (mostly) to a specific attack within a single sequence

•it introduces attacks (applied) from multiple directions simultaneously (flank)

•it demonstrates multiple attacks for the same sequence

•it demonstrates multiple responses to the same attack

•it demonstrates entwining maneuvers (Defensive Defense)

•it demonstrates reverse circular motion

•it demonstrates reverse linear motion

•it demonstrates demonstrates an offensive response (Offensive Offense) (cut circle) (diagonal) (horizontal)

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Defense

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Isolated)

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪refer to Destructive Twins / Isolation #3 analysis

Isolation #1

▪refer to Isolation #1 / Isolation #3 analysis

Crashing Wings

▪refer to Crashing Wings / Isolation #3 analysis

Dominating Circles

▪refer to Dominating Circles / Isolation #3 analysis

Isolation #2a

▪refer to Isolation #2a / Isolation #3 analysis

Isolation #2b

▪refer to Isolation #2b / Isolation #3 analysis

Parting Wings

▪refer to Parting Wings / Isolation #3 analysis

Glancing Spear

▪refer to Glancing Spear / Isolation #3 analysis

Isolation #3

▪grab (offense) count: single (individual) / single (simultaneous) (multiple)

▪grab (offense) (maintained) - strategy: pin / entangle

▪strike (defense) - count: single (individual) / double (simultaneous)

▪strike (defense) - orientation: diagonal / horizontal

▪maneuver (type): pulling (pin) /  pushing (offense)

▪maneuver (type): pulling (entangle) /  pushing (offense)

▪maneuver - circular (direction) (individual): clockwise / counter-clockwise

▪maneuver - circular (direction) (simultaneous): clockwise + counter-clockwise / counter-clockwise + clockwise

Crossing Talon

▪grab (offense) - strategy: pin - entwine / slip-out

▪grab (offense) - manipulation type: against arm (elbow - shoulder) / against joint (wrist - elbow)

Thrusting Wedge

▪pull (defense) - method: pin - entwine / grab + stance rotation

Blinding Sacrifice

▪pull (defense) - type: direct (pin - entwine) / direct (hook)

▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double)

▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (outward) (double)

▪pull (defense) - method: friction / hook

▪maneuver (primary type): pulling / pushing

Wings of Silk

▪grab (offense) - strategy: pin - entwine / slip-out

▪pull (defense) - method: pin - entwine / grab + stance rotation

Repeated Devastation

▪grab (offense) (response) - method: manipulation / force

▪strike (defense) - count (back-knuckle): single - double / double

▪strike (defense) - direction (back-knuckle): outward / upward

▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-forward (double)

Scraping Hoof

▪pull (defense) - method: pin - entwine / pin + stance rotation

Desperate Falcons

▪strike (defense) - back-knuckle (rotation): palm-sideways (inward) (single) (double) / palm-sideways (inward)

▪pull (defense) - method: pin - entwine / pin + foot maneuver

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪refer to Destructive Twins / Isolation #3 analysis

Isolation #1

▪refer to Isolation #1 / Isolation #3 analysis

Crashing Wings

▪refer to Crashing Wings / Isolation #3 analysis

Dominating Circles

▪refer to Dominating Circles / Isolation #3 analysis

Isolation #2a

▪refer to Isolation #2a / Isolation #3 analysis

Isolation #2b

▪refer to Isolation #2b / Isolation #3 analysis

Parting Wings

▪refer to Parting Wings / Isolation #3 analysis

Glancing Spear

▪refer to Glancing Spear / Isolation #3 analysis

Isolation #3

▪Degree of Grabbing: pin (arms) / entwine (arms)

▪Focus Point (defense): single / multiple

▪Defensive Defense / Offensive Offense

Crossing Talon

▪Strategy (primary): counter them (pin) - counter them (offensive) / counter them (grab) - counter them (offensive)

▪Strategy (primary): counter them (entwine) - counter them (offensive) / counter them (grab) - counter them (offensive)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Focus Point (defense): multiple / single

Thrusting Wedge

▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defense + offensive) - counter them (offensive)

▪Read Time: respond (after application) / divert (in-flight)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Contact Penetration / Surface Contact

▪Focus Point (defense): multiple / single

Blinding Sacrifice

▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive) - counter them (offensive)

▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive) - counter them (offensive)

▪Read Time: respond (after application) / divert (in-flight)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Contact Penetration / Surface Contact

▪Focus Point (defense): multiple / single

Wings of Silk

▪Strategy (primary): counter them (pin) - counter them (offensive) / remove you (prevent them) (defensive) - counter them (offensive)

▪Strategy (primary): counter them (entwine) - counter them (offense) / remove you (prevent them) (defensive) - counter them (offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Focus Point (defense): multiple / single

Repeated Devastation

▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (offensive + defensive) - counter them (defensive - offensive)

▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (offensive + defensive) - counter them (defensive - offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Focus Point (defense): multiple / single

Scraping Hoof

▪Strategy (primary): counter them (pin) - counter them (offensive) / prevent them (defensive + offensive) - counter them (offensive)

▪Strategy (primary): counter them (entwine) - counter them (offense) / prevent them (defensive + offensive) - counter them (offensive)

▪Read Time: respond (after application) / prevent (during application)

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Focus Point (defense): multiple / single

Desperate Falcons

▪Strategy (primary): counter them (pin) - counter them (offensive) / counter them (defensive) + counter them (offensive) (remove you)

▪Strategy (primary): counter them (entwine) - counter them (offense) / counter them (defensive) + counter them (offensive) (remove you)

▪Defensive Defense / Offensive Defense

▪Defensive Defense / Offensive Offense

▪Power: Isolated / Directional Harmony

▪Focus Point (defense): multiple / single