First Person

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First Person

•Point of Reference (initial): flank (9:00 / 3:00)

•Point of Reference (fixed): flank (9:00 / 3:00)

•Point of Reference (fluid): front flank (9:00 / 3:00)

•it introduces an isolation sequence with the lower body

•it demonstrates striking a single potential attacker

•it demonstrates realistic and stylistic maneuvers

•it demonstrates the use of single maneuvers

•it demonstrates the use of only offensive maneuvers (Offensive Offense)

•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

Major Principles / Theories / Concepts:

Angle of Incidence

Environmental Weapon

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Stylistic

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death

▪refer to Dance of Death / Leap of Death analysis

Leap of Death

▪refer to Leap of Death / Isolation Sequence #1 analysis

Isolation Sequence 1

▪Maneuver - practicality: realistic / stylistic

Back Breaker

▪Maneuver - destabilize (type): none / throw-down

▪Vise-like - count: single / double

▪Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

▪Maneuver - destabilize (type): none / take-down (sweep)

▪Vise-like - to: body / head

Sleeper

▪Maneuver - destabilize (type): none / take-down

Brushing the Storm

▪Maneuver - destabilize (type): none / sweep

▪Vise-like - to: body / leg+body

▪Vise-like - with: foot / hand+hand

Falling Falcon

▪Maneuver - destabilize (type): none / throw-down

▪Maneuver - visibility: visible / hidden

▪Vise-like - type: stomp (kick) / pin (grab-vise)

▪Vise-like - weapon type: natural+environment / natural

Circling the Horizon

▪Maneuver - destabilize (type): none / sweep

▪Vise-like - type: stomp (kick) / vise (offensive)

Leaping Crane

▪Maneuver - destabilize (type): none / buckle

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death

▪refer to Dance of Death / Leap of Death analysis

Leap of Death

▪refer to Leap of Death / Isolation Sequence #1 analysis

Isolation Sequence 1


Back Breaker

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Hopping Crane

▪Complimentary Forces / Opposing Forces

Sleeper

▪Complimentary Forces / Opposing Forces

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

▪Complimentary Forces / Opposing Forces

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Read Time: None / Respond (After Application)

Circling the Horizon

▪Complimentary Forces / Opposing Forces

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Leaping Crane

▪Complimentary Forces / Opposing Forces

▪Mobility (upper): Constrained (Isolation) / Unconstrained

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression