First Person

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First Person

Point of Reference (initial): front / rear (12:00 / 6:00)

Point of Reference (fixed): front / rear (12:00 / 6:00)

Point of Reference (fluid): front / rear (12:00 / 6:00)

it demonstrates controlling a single potential opponent through destabilization

it demonstrates the strategy of use of obscure zones

it demonstrates the use of offense without defense

it demonstrates counter-balancing using Centered Mass

it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

Major Principles / Theories / Concepts:

Angle of Incidence

Centered Mass

Environmental Weapon

Gauging

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Stylistic

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Hopping Crane analysis

Dance of Death

refer to Dance of Death / Hopping Crane analysis

Leap of Death

refer to Leap of Death / Hopping Crane analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Hopping Crane analysis

Back Breaker

refer to Back Breaker / Hopping Crane analysis

Hopping Crane

Maneuver - type: hop / jump

Maneuver - destabilize (direction):  front-to-back / sideways

Sleeper

Maneuver - destabilize (type): none / take-down

Brushing the Storm

Maneuver - destabilize (type): none / sweep

Vise-like - to: head / leg+body

Vise-like - with: foot / hand+hand

Falling Falcon

Maneuver - destabilize (type): none / throw-down

Maneuver - visibility: visible / hidden

Vise-like - type: stomp (kick) / pin (grab-vise)

Vise-like - weapon type: natural+environment / natural

Circling the Horizon

Maneuver - destabilize (type): none / sweep

Vise-like - type: stomp (kick) / vise (offensive)

Leaping Crane

Maneuver - destabilize (type): none / buckle

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Hopping Crane analysis

Dance of Death

refer to Dance of Death / Hopping Crane analysis

Leap of Death

refer to Leap of Death / Hopping Crane analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Hopping Crane analysis

Back Breaker

refer to Back Breaker / Hopping Crane analysis

Hopping Crane

Complimentary Forces / Opposing Forces

Sleeper

Mobility (upper): Constrained (Isolation) / Unconstrained

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Brushing the Storm

Mobility (upper): Constrained (Isolation) / Unconstrained

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

Mobility (upper): Constrained (Isolation) / Unconstrained

Offensive Offense / Defensive Defense

Read Time: None / Respond (After Application)

Circling the Horizon

Mobility (upper): Constrained (Isolation) / Unconstrained

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Leaping Crane

Mobility (upper): Constrained (Isolation) / Unconstrained

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Evasion+Purposeful Aggression