|
<< Click to Display Table of Contents >> Navigation: »« First Person |
•Point of Reference (initial): flank / rear (9:00 / 3:00)
•Point of Reference (fixed): flank / rear (9:00 / 3:00)
•Point of Reference (fluid): front flank / rear (1:30 / 6:00)
•it demonstrates controlling a single potential attacker through destabilization and striking
•it demonstrates the strategy of blocking (parry) and use of obscure zones
•it demonstrates the use of obscure maneuvers
•it demonstrates realistic maneuvers
•it demonstrates the usage of both double and single maneuvers
•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)
•it demonstrates defense while starting from an awkward position (out of position)
Major Principles / Theories / Concepts:
Angle of Cancellation Contact Manipulation Contour (opponent) Defensive Defense Destabilize Environmental Weapon Grab |
Hop Jump Line of Attack Line of Sight Natural Weapon Obscure Zone (Zone of Obscurity) Offensive Offense |
Outer Rim Parry Stylistic Vise-like |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Dance of Death analysis |
Dance of Death |
▪refer to Dance of Death / Leap of Death analysis |
Leap of Death |
▪Maneuver - count: double / single ▪Vise-like - count: double / single ▪Vise-like - to: arm / body / head ▪Vise-like - with: feet / hand(s) ▪Vise-like - type: grab / stomp / kick ▪Vise-like - weapon type: natural / natural+environment (natural) |
Isolation Sequence 1 |
▪Maneuver - destabilize (with): hands / none ▪Vise-like - to: body-head / body ▪Vise-like - with: hand(s) / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural+environment / natural |
Back Breaker |
▪Maneuver - destabilize (direction): forward / backward ▪Maneuver - destabilize (position): face-down / face-up ▪Vise-like - count: single (double) / double ▪Vise-like - to: arm (body-head) / body (shoulders) ▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive]) ▪Vise-like - weapon type: natural / natural+environment (natural) |
Hopping Crane |
▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (to): body(+arm) / arm ▪Maneuver - destabilize (type): throw-down / sweep ▪Maneuver - destabilize (with): hands / foot ▪Vise-like - to: arm (body) / head ▪Vise-like - with: hand(s) (feet) / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural+environment |
Sleeper |
▪Maneuver - defense: parry / block ▪Maneuver - destabilize (height zone): high / low+middle ▪Maneuver - destabilize (practicality): realistic / stylistic ▪Maneuver - destabilize (timing): simultaneous / offset ▪Maneuver - destabilize (type): throw-down / take-down (buckle) |
Brushing the Storm |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (height zone): high / low+middle ▪Maneuver - destabilize (type): throw-down / sweep ▪Maneuver - destabilize (with): hand+hand (rear+rear) / hand+hand (rear+front) ▪Vise-like - to: arm (body-head) / leg+body ▪Vise-like - with: hand(s) (feet) / hand+hand |
Falling Falcon |
▪Maneuver - defense: parry / pin(+offense) ▪Maneuver - destabilize (height zone): high / low+high ▪Maneuver - destabilize (type): throw-down / throw-down(+trip) ▪Maneuver - destabilize (with): hands / hand(+arm) ▪Maneuver - practicality: realistic / stylistic ▪Maneuver - visibility: visible / hidden ▪Vise-like - to: arm (body-head) / hand (arm-head) ▪Vise-like - type: grab (defensive) / pin (grab-vise) ▪Vise-like - type: stomp / pin (grab-vise) ▪Vise-like - weapon type: natural+environment / natural |
Circling the Horizon |
▪Maneuver - destabilize (height zone): high / low+high ▪Maneuver - destabilize (type): throw-down / sweep ▪Maneuver - destabilize (with): hands / leg+hand (rear+front) ▪Maneuver - practicality: realistic / stylistic ▪Maneuver - visibility: visible / hidden ▪Vise-like - to: arm (body-head) / body ▪Vise-like - with: hand(s) (feet) / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - with: hand(s) (feet) / foot |
Leaping Crane |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (height zone): high / low-middle ▪Maneuver - destabilize (position): face-down / kneeling (face-down) ▪Maneuver - destabilize (type): throw-down / buckle (kick) ▪Maneuver - destabilize (with): hands / foot ▪Maneuver - practicality: realistic / stylistic ▪Maneuver - visibility: visible / hidden |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Dance of Death analysis |
Dance of Death |
▪refer to Dance of Death / Leap of Death analysis |
Leap of Death |
▪Defensive Defense / Offensive Offense ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection / Purposeful Aggression ▪Stable / Jump (Leap) ▪Striking / Vise-like (Stomp) |
Isolation Sequence 1 |
▪Defensive Defense / Offensive Offense ▪Mobility (upper): Unconstrained / Constrained (Isolation) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Striking / Vise-like (Stomp) |
Back Breaker |
▪Defensive Defense / Offensive Offense ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Striking / Vise-like |
Hopping Crane |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Mobility (upper): Unconstrained / Constrained (Isolation) ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Striking / Vise-like (Stomp) |
Sleeper |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Degree of (Grabbing): Grab (arm) / Hook (neck) ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Throw-down / Take-down |
Brushing the Storm |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Degree of (Grabbing): Grab (arm) / Hook (leg) ▪Gauging: Open Gap / Close Gap |
Falling Falcon |
▪Complimentary Forces / Opposing Forces ▪Degree of (Grabbing): Grab (arm) / Pin (hand) ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Read Time: Divert (In-flight) / Respond (After Application) ▪Realistic / Stylistic ▪Striking / Pinning ▪Striking / Vise-like ▪Visible Maneuvers / Hidden Maneuvers ▪Throw-down / Throw-down (Trip) |
Circling the Horizon |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Realistic / Stylistic ▪Striking / Vise-like ▪Throw-down / Take-down |
Leaping Crane |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Throw-down / Buckle |