First Person

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First Person

Point of Reference (initial): flank / rear (9:00 / 3:00)

Point of Reference (fixed): flank / rear (9:00 / 3:00)

Point of Reference (fluid): front flank / rear (1:30 / 6:00)

it demonstrates controlling a single potential attacker through destabilization and striking

it demonstrates the strategy of blocking (parry) and use of obscure zones

it demonstrates the use of obscure maneuvers

it demonstrates realistic maneuvers

it demonstrates the usage of both double and single maneuvers

it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Grab

Hop

Jump

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Parry

Stylistic

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death

refer to Dance of Death / Leap of Death analysis

Leap of Death

Maneuver - count: double / single

Vise-like - count: double / single

Vise-like - to: arm / body / head

Vise-like - with: feet / hand(s)

Vise-like - type: grab / stomp / kick

Vise-like - weapon type: natural / natural+environment (natural)

Isolation Sequence 1

Maneuver - destabilize (with): hands / none

Vise-like - to: body-head / body

Vise-like - with: hand(s) / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural+environment / natural

Back Breaker

Maneuver - destabilize (direction): forward / backward

Maneuver - destabilize (position): face-down / face-up

Vise-like - count: single (double) / double

Vise-like - to: arm (body-head) / body (shoulders)

Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (to): body(+arm) / arm

Maneuver - destabilize (type): throw-down / sweep

Maneuver - destabilize (with): hands / foot

Vise-like - to: arm (body) / head

Vise-like - with: hand(s) (feet) / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural+environment

Sleeper

Maneuver - defense: parry / block

Maneuver - destabilize (height zone): high / low+middle

Maneuver - destabilize (practicality): realistic / stylistic

Maneuver - destabilize (timing): simultaneous / offset

Maneuver - destabilize (type): throw-down / take-down (buckle)

Brushing the Storm

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (height zone): high / low+middle

Maneuver - destabilize (type): throw-down / sweep

Maneuver - destabilize (with): hand+hand (rear+rear) / hand+hand (rear+front)

Vise-like - to: arm (body-head) / leg+body

Vise-like - with: hand(s) (feet) / hand+hand

Falling Falcon

Maneuver - defense: parry / pin(+offense)

Maneuver - destabilize (height zone): high / low+high

Maneuver - destabilize (type): throw-down / throw-down(+trip)

Maneuver - destabilize (with): hands / hand(+arm)

Maneuver - practicality: realistic / stylistic

Maneuver - visibility: visible / hidden

Vise-like - to: arm (body-head) / hand (arm-head)

Vise-like - type: grab (defensive) / pin (grab-vise)

Vise-like - type: stomp / pin (grab-vise)

Vise-like - weapon type: natural+environment / natural

Circling the Horizon

Maneuver - destabilize (height zone): high / low+high

Maneuver - destabilize (type): throw-down / sweep

Maneuver - destabilize (with): hands / leg+hand (rear+front)

Maneuver - practicality: realistic / stylistic

Maneuver - visibility: visible / hidden

Vise-like - to: arm (body-head) / body

Vise-like - with: hand(s) (feet) / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - with: hand(s) (feet) / foot

Leaping Crane

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (height zone): high / low-middle

Maneuver - destabilize (position): face-down / kneeling (face-down)

Maneuver - destabilize (type): throw-down / buckle (kick)

Maneuver - destabilize (with): hands / foot

Maneuver - practicality: realistic / stylistic

Maneuver - visibility: visible / hidden

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death

refer to Dance of Death / Leap of Death analysis

Leap of Death

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Stable / Jump (Leap)

Striking / Vise-like (Stomp)

Isolation Sequence 1

Defensive Defense / Offensive Offense

Mobility (upper): Unconstrained / Constrained (Isolation)

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Striking / Vise-like (Stomp)

Back Breaker

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Striking / Vise-like

Hopping Crane

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Mobility (upper): Unconstrained / Constrained (Isolation)

Gauging: Open Gap / Close Gap

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Striking / Vise-like (Stomp)

Sleeper

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Degree of (Grabbing): Grab (arm) / Hook (neck)

Gauging: Open Gap / Close Gap

Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Throw-down / Take-down

Brushing the Storm

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Degree of (Grabbing): Grab (arm) / Hook (leg)

Gauging: Open Gap / Close Gap

Falling Falcon

Complimentary Forces / Opposing Forces

Degree of (Grabbing): Grab (arm) / Pin (hand)

Gauging: Open Gap / Close Gap

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Read Time: Divert (In-flight) / Respond (After Application)

Realistic / Stylistic

Striking / Pinning

Striking / Vise-like

Visible Maneuvers / Hidden Maneuvers

Throw-down / Throw-down (Trip)

Circling the Horizon

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Realistic / Stylistic

Striking / Vise-like

Throw-down / Take-down

Leaping Crane

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Throw-down / Buckle