First Person

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Intra-Form Analysis > Destructive Fans >

First Person

•Point of Reference (initial): flank / rear (9:00 / 3:00)

•Point of Reference (fixed): flank / rear (9:00 / 3:00)

•Point of Reference (fluid): flank / rear (9:00 / 6:00)

•it demonstrates controlling a single potential attacker through degrees of cancellation and destabilization

•it demonstrates the strategy of evasion and use of obscure zones

•it demonstrates the use of hidden and/or obscured maneuvers

•it demonstrates both realistic and stylistic maneuvers

•it demonstrates the use of Vise-like maneuvers using a Natural Weapon (grabbing)

•it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Buckle

Checking (Covering)

Defensive Defense

Destabilize

Evasion (Purposeful)

Grabbing

Hidden Maneuvers

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Parry

Stylistic (vs Realistic)

Sweep

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver - defense: grab / cover

▪Maneuver - destabilize (type): sweep (to rear) / buckle (to rear)

▪Maneuver - destabilize (with): foot (heel) / leg (knee)

▪Maneuver - out of position: flank / rear

▪Maneuver - visibility: visible / hidden

▪Maneuver - practicality: realistic / stylistic

▪Start - position: horse / forward bow

Dance of Death

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (position): face-up / face-up (face-down)

▪Maneuver - destabilize (type): sweep (buckle) / take-down

▪Maneuver - destabilize (with): foot-leg (rear) / hand+elbow (rear+front)

▪Maneuver - visibility: hidden / visible

▪Maneuver - practicality: stylistic / realistic

▪Vise-like - count (grab): single / double

▪Vise-like - to (grab): arm / foot

▪Vise-like - type: grab (defensive) / vise (offense) (grab[offensive])

▪Vise-like - with (grab): hand / foot (hand)

▪Vise-like - weapon type: natural / natural+environment

Leap of Death

▪Maneuver - destabilize (height zone): low / high

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (type): sweep (buckle) / throw-down

▪Maneuver - destabilize (with): foot-leg (rear) / hand+arm (rear+front)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - count: single / double (single)

▪Vise-like - to: arm / body (arm-head)

▪Vise-like - with: hand / feet (hand-foot)

▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

▪Vise-like - weapon type: natural / natural+environment (natural)

Isolation Sequence 1

▪Maneuver - destabilize (with): foot-leg / none

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / body

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Back Breaker

▪Maneuver - destabilize (height zone): low / high

▪Maneuver - destabilize (type): sweep (buckle) / throw-down

▪Maneuver - destabilize (with): foot-leg (rear) / hands (rear)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - count: single / double

▪Vise-like - to: arm / body (shoulders)

▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

▪Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (to): leg / arm

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg / foot

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / head

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Sleeper

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (practicality): realistic / stylistic

▪Maneuver - destabilize (timing): simultaneous / offset

▪Maneuver - destabilize (type): sweep (buckle) / take-down (buckle)

Brushing the Storm

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg (rear) / hand+hand (rear+front)

▪Maneuver - visibility: hidden / visible

▪Maneuver - practicality: stylistic / realistic

▪Vise-like - to: arm / leg+body

▪Vise-like - with: hand / hand+hand

Falling Falcon

▪Maneuver - defense: parry / pin(+offense)

▪Maneuver - destabilize (height zone): low / low+high

▪Maneuver - destabilize (type): sweep (buckle) / throw-down(+trip)

▪Maneuver - destabilize (with): foot-leg / hand(+arm)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / hand (arm-head)

▪Vise-like - type: grab (defensive) / pin (grab-vise)

Circling the Horizon

▪Maneuver - destabilize (height zone): low / low+high

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg (rear) / leg+hand (rear+front)

▪Vise-like - to: arm / body

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural-environment

Leaping Crane

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (position): face-up / kneeling (face-down)

▪Maneuver - destabilize (type): sweep (buckle) / buckle (kick [push])

▪Maneuver - destabilize (with): foot-leg (rear) / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Defensive Defense / Offensive Offense

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Evasion / Purposeful Aggression

▪Realistic / Stylistic

▪Striking / Vise-like (Grabbing)

▪Sweep / Buckle

Dance of Death

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (arm) / Hook (leg)

▪Gauging: Close Gap / Open Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Evasion+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Striking / Vise-like (Stomp)

▪Stylistic / Realistic

▪Sweep (Buckle) / Take-down

▪Zone of Obscurity / Zone of Visibility

Leap of Death

▪Defensive Defense / Offensive Offense

▪Gauging: Close Gap / Open Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Evasion+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Stable / Jump (Leap)

▪Striking / Vise-like (Stomp)

▪Stylistic / Realistic

▪Sweep (Buckle) / Throw-down

Isolation Sequence 1

▪Defensive Defense / Offensive Offense

▪Hidden Maneuvers / Visible Maneuvers

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Evasion+Purposeful Aggression / Purposeful Aggression

▪Striking / Vise-like (Stomp)

Back Breaker

▪Defensive Defense / Offensive Offense

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Evasion+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Striking / Vise-like

▪Stylistic / Realistic

▪Sweep (Buckle) / Throw-down

Hopping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Hidden Maneuvers / Visible Maneuvers

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Evasion+Purposeful Aggression / Purposeful Aggression

▪Striking / Vise-like (Stomp)

Sleeper

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (arm) / Hook (neck)

▪Purposeful Evasion+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Sweep (Buckle) / Take-down

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (arm) / Hook (leg)

▪Hidden Maneuvers / Visible Maneuvers

▪Stylistic / Realistic

Falling Falcon

▪Complimentary Forces / Opposing Forces

▪Degree of (Grabbing): Grab (arm) / Pin (hand)

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Read Time: Divert (In-flight) / Respond (After Application)

▪Stylistic / Realistic

▪Striking / Vise-like

▪Sweep (Buckle) / Throw-down (Trip)

Circling the Horizon

▪Buckle (Sweep) / Take-down

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Striking / Vise-like

Leaping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Gauging: Close Gap / Open Gap

▪Sweep / Buckle