Third Person

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Intra-Form Analysis > Dance of Death >

Third Person

Defense

Point of Reference (form): front / rear (12:00 / 6:00)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it utilizes long range weapons

it utilizes one and both hands, and one foot (at a time)

it utilizes both the top and bottom weapon

it utilizes open and partially open weapons (hand)

it utilizes both sides and tip of a weapon (hand)

it utilizes the neutral bow, forward bow, twist, wide kneel, and one-legged stance

it demonstrates a Zone of Action outside the arm

it demonstrates 2-in-1 / 1-in-1 timings

it demonstrates both sides of the sequence

it demonstrates a shift of focus 90 / 180 degrees

it demonstrates elementary timing

it demonstrates stepping backward / forward

it demonstrates distance with rotation for foot maneuver

it demonstrates sweeping (with hand)

it demonstrates a definitive take-down with hand and arm (elbow)

it demonstrates using Complimentary Forces

it demonstrates a degree of grabbing (hooking)

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive / offensive intersecting circular motions (aka figure 8) with both hands

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction

it demonstrates intersecting circular motions (aka figure 8) using the same dimensions (width+height)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

Offense

Point of Reference (form): 12:00 / 6:00

it demonstrates an elementary attack (punch)

it demonstrates 3-on-line (horizontal): forward (lower back) / forward (upper back) / backward (head)

Major Principles / Theories / Concepts:

Back-up Mass (Weight Shift)

Body Alignment

Bracing Angle

Complimentary Forces

Contact Manipulation

Range (Far)

Take-down

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death

Defense - maneuver (count): single / double

Defense - maneuver (type): strike / manipulate

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): front-to-back / front-to-back

Defense - pattern - figure 8 (height zones): high / low

Defense - pattern - figure 8 (intent): defensive / offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing)

Leap of Death

Defense - 3-on-line: low-middle-high (horizontal) / middle-high-high (horizontal)

Defense - take-down (height zone): low+middle / high

Defense - take-down (direction): backward / forward

Defense - take-down (type): take-down / throw-down

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): front-to-back / outward+inward

Defense - pattern - figure 8 (height zones): high+low / high+middle

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Isolation Sequence 1

Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (horizontal)

 

Offense - count: single / none

Back Breaker

Defense - 3-on-line: low-middle-high (horizontal)  / low-low-high (vertical)

Defense - take-down (height zone): low+middle / high

Defense - take-down (type): take-down / throw-down

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)  / depth(+height)

Defense - pattern - figure 8 (direction): front-to-back / inward+outward

Defense - pattern - figure 8 (height zones): high+low / high+high

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (offset timing)

Hopping Crane

Defense - 3-on-line (type): striking  / foot maneuver

Defense - take-down (height zone): low+middle / high

Defense - take-down (sweep to): leg / arm

 

Offense - count: single / none

Sleeper

Defense - 3-on-line: low-middle-high (horizontal) / same spot

Defense - take-down (height zone): low+middle / high(+low)

Defense - take-down (style): realistic / stylistic

Defense - take-down (type): trip / buckle

 

Offense: fully defined / partially defined

Brushing the Storm

Defense - maneuver (count): double-single / single

Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (vertical)

Defense - take-down (height zone): low+middle (front) / low+middle (rear)

Defense - take-down (direction): backward / forward

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+width)

Defense - pattern - figure 8 (direction): front-to-back / inward

Defense - pattern - figure 8 (height zones): high+low / low+low

Defense - pattern - figure 8 (intent): defensive+offensive / defense

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)  / horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (with): arm+arm / leg+leg

 

Offense - type (weapon): natural / man-made

Falling Falcon

Defense - 3-on-line: low-middle-high (horizontal) / same spot

Defense - take-down (height zone): low+middle / high+low

Defense - take-down (type): take-down / throw-down

 

Offense - type: punch / grab

Circling the Horizon

Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (vertical)

Defense - take-down (height zone): low+middle / low+high

Defense - take-down (with): hand+elbow / hand+foot

Leaping Crane

Defense - 3-on-line: low-middle-high (horizontal) / low-middle-high (vertical)

Defense - take-down (height zone): low+middle / low (middle)

Defense - take-down (type): trip / buckle (kick)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / width(+depth)

Defense - pattern - figure 8 (direction): front-to-back / inward+inward

Defense - pattern - figure 8 (height zones): high+low / high+middle

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death


Leap of Death


Isolation Sequence 1

Intent (defense): defensive / offensive

Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker


Hopping Crane

Intent (defense): defensive / offensive

Purpose (primary): establish+articulate / expound+complete+preview

Sleeper


Brushing the Storm

Weapon (type): natural / man-made

Falling Falcon

Sophistication (offense): elementary (punch) / elementary (grab)

Zone of Action (defense): outside arm / inside arm

Circling the Horizon


Leaping Crane