First Person

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First Person

•Point of Reference (initial): front / rear (12:00 / 6:00)

•Point of Reference (fixed): front / rear (12:00 / 6:00)

•Point of Reference (fluid): flank / rear (9:00 / 6:00)

•it demonstrates controlling a single potential attacker through destabilization and manipulation

•it demonstrates the strategy of blocking and use of obscure zones

•it demonstrates the use of hidden and/or obscured maneuvers

•it demonstrates both realistic and stylistic maneuvers

•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

•it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Block

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Hidden Maneuvers

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Stylistic (vs Realistic)

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (position): face-up / face-up (face-down)

▪Maneuver - destabilize (type): sweep (buckle) / take-down

▪Maneuver - destabilize (with): foot-leg (rear) / hand+elbow (rear+front)

▪Maneuver - visibility: hidden / visible

▪Maneuver - practicality: stylistic / realistic

▪Vise-like - count (grab): single / double

▪Vise-like - to (grab): arm / foot

▪Vise-like - type: grab (defensive) / vise (offense) (grab[offensive])

▪Vise-like - with: hand / foot (hand)

▪Vise-like - weapon type: natural / natural+environment

Leap of Death

▪Maneuver - destabilize (height zone): low / high

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (type): sweep (buckle) / throw-down

▪Maneuver - destabilize (with): foot-leg (rear) / hand+arm (rear+front)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - count: single / double (single)

▪Vise-like - to: arm / body (arm-head)

▪Vise-like - with: hand / feet (hand-foot)

▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

▪Vise-like - weapon type: natural / natural+environment (natural)

Isolation Sequence 1

▪Maneuver - destabilize (with): foot-leg / none

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / body

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Back Breaker

▪Maneuver - destabilize (height zone): low / high

▪Maneuver - destabilize (type): sweep (buckle) / throw-down

▪Maneuver - destabilize (with): foot-leg (rear) / hands (rear)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - count: single / double

▪Vise-like - to: arm / body (shoulders)

▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

▪Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (to): leg / arm

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg / foot

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / head

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Sleeper

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (practicality): realistic / stylistic

▪Maneuver - destabilize (timing): simultaneous / offset

▪Maneuver - destabilize (type): sweep (buckle) / take-down (buckle)

Brushing the Storm

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): low / low+middle

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg (rear) / hand+hand (rear+front)

▪Maneuver - visibility: hidden / visible

▪Maneuver - practicality: stylistic / realistic

▪Vise-like - to: arm / leg+body

▪Vise-like - with: hand / hand+hand

Falling Falcon

▪Maneuver - defense: block / pin(+offense)

▪Maneuver - destabilize (height zone): low / low+high

▪Maneuver - destabilize (type): sweep (buckle) / throw-down(+trip)

▪Maneuver - destabilize (with): foot-leg / hand(+arm)

▪Maneuver - practicality: stylistic / realistic

▪Maneuver - visibility: hidden / visible

▪Vise-like - to: arm / hand (arm-head)

▪Vise-like - type: grab (defensive) / pin (grab-vise)

Circling the Horizon

▪Maneuver - destabilize (height zone): low / low+high

▪Maneuver - destabilize (type): sweep (buckle) / sweep

▪Maneuver - destabilize (with): foot-leg (rear) / leg+hand (rear+front)

▪Vise-like - to: arm / body

▪Vise-like - with: hand / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural-environment

Leaping Crane

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (position): face-up / kneeling (face-down)

▪Maneuver - destabilize (type): sweep (buckle) / buckle (kick [push])

▪Maneuver - destabilize (with): foot-leg (rear) / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Deflection / Purposeful Aggression

▪Striking / Vise-like (Stomp)

▪Stylistic / Realistic

▪Take-down / Manipulation

Leap of Death

▪Degree of (Grabbing): Hook (leg) / Grab (arm)

▪Hidden Maneuvers / Visible Maneuvers

▪Stable / Jump (Leap)

▪Stylistic / Realistic

▪Take-down / Throw-down

Isolation Sequence 1

▪Defensive Defense / Offensive Offense

▪Hidden Maneuvers / Visible Maneuvers

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Degree of (Grabbing): Hook (leg) / Grab (body)

▪Gauging: Open Gap / Close Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stylistic / Realistic

Hopping Crane

▪Complimentary Forces / Opposing Forces

▪Gauging: Open Gap / Close Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper

▪Complimentary Forces / Opposing Forces

▪Gauging: Open Gap / Close Gap

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Gauging: Open Gap / Close Gap

▪Hidden Maneuvers / Visible Maneuvers

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stylistic / Realistic

Falling Falcon

▪Degree of (Grabbing): Hook (leg) / Pin (hand)

▪Complimentary Forces / Opposing Forces

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: Divert (In-flight) / Respond (After Application)

▪Take-down / Throw-down (trip)

Circling the Horizon

▪Complimentary Forces / Opposing Forces

Leaping Crane

▪Complimentary Forces / Opposing Forces