Third Person

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Third Person

Defense

•Point of Reference (form): front / rear (12:00 / 6:00)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00)

•it utilizes long range weapons

•it utilizes only one and both hands, and one foot (at a time)

•it utilizes both the top and bottom weapon

•it utilizes open and partially open weapons (hand)

•it utilizes both sides and tip of a weapon (hand)

•it utilizes the neutral bow, forward bow, twist, wide kneel, and one-legged stance

•it demonstrates a Zone of Action outside the arm

•it demonstrates 2-in-1 / 1-in-1 timings

•it demonstrates both sides of the sequence

•it demonstrates a shift of focus 90 / 180 degrees

•it demonstrates elementary timing

•it demonstrates stepping backward / forward

•it demonstrates distance with rotation for foot maneuver

•it demonstrates sweeping (with hand)

•it demonstrates a definitive take-down with hand and arm (elbow)

•it demonstrates using Complimentary Forces

•it demonstrates a degree of grabbing (hooking)

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive / offensive intersecting circular motions (aka figure 8) with both hands

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction

•it demonstrates intersecting circular motions (aka figure 8) using the same dimensions (width+height)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

Offense

•Point of Reference (form): 12:00 / 6:00

•it demonstrates an elementary attack (punch)

•it demonstrates 3-on-line (horizontal): forward (lower back) / forward (upper back) / backward (head)

Major Principles / Theories / Concepts:

Back-up Mass (Weight Shift)

Body Alignment

Bracing Angle

Complimentary Forces

Contact Manipulation

Range (Far)

Take-down

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death

▪Defense - maneuver (count): single / double

▪Defense - maneuver (type): strike / manipulate

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): front-to-back / front-to-back

▪Defense - pattern - figure 8 (height zones): high / low

▪Defense - pattern - figure 8 (intent): defensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing)

Leap of Death

▪Defense - 3-on-line: low-middle-high (horizontal) / middle-high-high (horizontal)

▪Defense - take-down (height zone): low+middle / high

▪Defense - take-down (direction): backward / forward

▪Defense - take-down (type): take-down / throw-down

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): front-to-back / outward+inward

▪Defense - pattern - figure 8 (height zones): high+low / high+middle

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Isolation Sequence 1

▪Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (horizontal)

 

▪Offense - count: single / none

Back Breaker

▪Defense - 3-on-line: low-middle-high (horizontal)  / low-low-high (vertical)

▪Defense - take-down (height zone): low+middle / high

▪Defense - take-down (type): take-down / throw-down

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)  / depth(+height)

▪Defense - pattern - figure 8 (direction): front-to-back / inward+outward

▪Defense - pattern - figure 8 (height zones): high+low / high+high

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (offset timing)

Hopping Crane

▪Defense - 3-on-line (type): striking  / foot maneuver

▪Defense - take-down (height zone): low+middle / high

▪Defense - take-down (sweep to): leg / arm

 

▪Offense - count: single / none

Sleeper

▪Defense - 3-on-line: low-middle-high (horizontal) / same spot

▪Defense - take-down (height zone): low+middle / high(+low)

▪Defense - take-down (style): realistic / stylistic

▪Defense - take-down (type): trip / buckle

 

▪Offense: fully defined / partially defined

Brushing the Storm

▪Defense - maneuver (count): double-single / single

▪Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (vertical)

▪Defense - take-down (height zone): low+middle (front) / low+middle (rear)

▪Defense - take-down (direction): backward / forward

▪

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+width)

▪Defense - pattern - figure 8 (direction): front-to-back / inward

▪Defense - pattern - figure 8 (height zones): high+low / low+low

▪Defense - pattern - figure 8 (intent): defensive+offensive / defense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)  / horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (with): arm+arm / leg+leg

 

▪Offense - type (weapon): natural / man-made

Falling Falcon

▪Defense - 3-on-line: low-middle-high (horizontal) / same spot

▪Defense - take-down (height zone): low+middle / high+low

▪Defense - take-down (type): take-down / throw-down

 

▪Offense - type: punch / grab

Circling the Horizon

▪Defense - 3-on-line: low-middle-high (horizontal) / high-middle-low (vertical)

▪Defense - take-down (height zone): low+middle / low+high

▪Defense - take-down (with): hand+elbow / hand+foot

Leaping Crane

▪Defense - 3-on-line: low-middle-high (horizontal) / low-middle-high (vertical)

▪Defense - take-down (height zone): low+middle / low (middle)

▪Defense - take-down (type): trip / buckle (kick)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / width(+depth)

▪Defense - pattern - figure 8 (direction): front-to-back / inward+inward

▪Defense - pattern - figure 8 (height zones): high+low / high+middle

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Dance of Death analysis

Dance of Death


Leap of Death


Isolation Sequence 1

▪Intent (defense): defensive / offensive

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker


Hopping Crane

▪Intent (defense): defensive / offensive

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper


Brushing the Storm

▪Weapon (type): natural / man-made

Falling Falcon

▪Sophistication (offense): elementary (punch) / elementary (grab)

▪Zone of Action (defense): outside arm / inside arm

Circling the Horizon


Leaping Crane