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•Point of Reference (initial): front / rear (12:00 / 6:00)
•Point of Reference (fixed): front / rear (12:00 / 6:00)
•Point of Reference (fluid): flank / rear (9:00 / 6:00)
•it demonstrates controlling a single potential attacker through destabilization and manipulation
•it demonstrates the strategy of blocking and use of obscure zones
•it demonstrates the use of hidden and/or obscured maneuvers
•it demonstrates both realistic and stylistic maneuvers
•it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)
•it demonstrates defense while starting from an awkward position (out of position)
Major Principles / Theories / Concepts:
Angle of Cancellation Block Contact Manipulation Contour (opponent) Defensive Defense Destabilize |
Environmental Weapon Hidden Maneuvers Line of Attack Line of Sight Natural Weapon Obscure Zone (Zone of Obscurity) |
Offensive Offense Outer Rim Stylistic (vs Realistic) Vise-like |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Dance of Death analysis |
Dance of Death |
▪Maneuver - defense: parry / block ▪Maneuver - destabilize (height zone): low / low+middle ▪Maneuver - destabilize (position): face-up / face-up (face-down) ▪Maneuver - destabilize (type): sweep (buckle) / take-down ▪Maneuver - destabilize (with): foot-leg (rear) / hand+elbow (rear+front) ▪Maneuver - visibility: hidden / visible ▪Maneuver - practicality: stylistic / realistic ▪Vise-like - count (grab): single / double ▪Vise-like - to (grab): arm / foot ▪Vise-like - type: grab (defensive) / vise (offense) (grab[offensive]) ▪Vise-like - with: hand / foot (hand) ▪Vise-like - weapon type: natural / natural+environment |
Leap of Death |
▪Maneuver - destabilize (height zone): low / high ▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (type): sweep (buckle) / throw-down ▪Maneuver - destabilize (with): foot-leg (rear) / hand+arm (rear+front) ▪Maneuver - practicality: stylistic / realistic ▪Maneuver - visibility: hidden / visible ▪Vise-like - count: single / double (single) ▪Vise-like - to: arm / body (arm-head) ▪Vise-like - with: hand / feet (hand-foot) ▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive]) ▪Vise-like - weapon type: natural / natural+environment (natural) |
Isolation Sequence 1 |
▪Maneuver - destabilize (with): foot-leg / none ▪Maneuver - visibility: hidden / visible ▪Vise-like - to: arm / body ▪Vise-like - with: hand / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural+environment |
Back Breaker |
▪Maneuver - destabilize (height zone): low / high ▪Maneuver - destabilize (type): sweep (buckle) / throw-down ▪Maneuver - destabilize (with): foot-leg (rear) / hands (rear) ▪Maneuver - practicality: stylistic / realistic ▪Maneuver - visibility: hidden / visible ▪Vise-like - count: single / double ▪Vise-like - to: arm / body (shoulders) ▪Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive]) ▪Vise-like - weapon type: natural / natural+environment (natural) |
Hopping Crane |
▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (to): leg / arm ▪Maneuver - destabilize (type): sweep (buckle) / sweep ▪Maneuver - destabilize (with): foot-leg / foot ▪Maneuver - visibility: hidden / visible ▪Vise-like - to: arm / head ▪Vise-like - with: hand / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural+environment |
Sleeper |
▪Maneuver - defense: parry / block ▪Maneuver - destabilize (height zone): low / low+middle ▪Maneuver - destabilize (practicality): realistic / stylistic ▪Maneuver - destabilize (timing): simultaneous / offset ▪Maneuver - destabilize (type): sweep (buckle) / take-down (buckle) |
Brushing the Storm |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (height zone): low / low+middle ▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (type): sweep (buckle) / sweep ▪Maneuver - destabilize (with): foot-leg (rear) / hand+hand (rear+front) ▪Maneuver - visibility: hidden / visible ▪Maneuver - practicality: stylistic / realistic ▪Vise-like - to: arm / leg+body ▪Vise-like - with: hand / hand+hand |
Falling Falcon |
▪Maneuver - defense: block / pin(+offense) ▪Maneuver - destabilize (height zone): low / low+high ▪Maneuver - destabilize (type): sweep (buckle) / throw-down(+trip) ▪Maneuver - destabilize (with): foot-leg / hand(+arm) ▪Maneuver - practicality: stylistic / realistic ▪Maneuver - visibility: hidden / visible ▪Vise-like - to: arm / hand (arm-head) ▪Vise-like - type: grab (defensive) / pin (grab-vise) |
Circling the Horizon |
▪Maneuver - destabilize (height zone): low / low+high ▪Maneuver - destabilize (type): sweep (buckle) / sweep ▪Maneuver - destabilize (with): foot-leg (rear) / leg+hand (rear+front) ▪Vise-like - to: arm / body ▪Vise-like - with: hand / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural-environment |
Leaping Crane |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (position): face-up / kneeling (face-down) ▪Maneuver - destabilize (type): sweep (buckle) / buckle (kick [push]) ▪Maneuver - destabilize (with): foot-leg (rear) / foot |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Dance of Death analysis |
Dance of Death |
▪Defensive Defense / Offensive Offense ▪Gauging: Open Gap / Close Gap ▪Hidden Maneuvers / Visible Maneuvers ▪Purposeful Deflection / Purposeful Aggression ▪Striking / Vise-like (Stomp) ▪Stylistic / Realistic ▪Take-down / Manipulation |
Leap of Death |
▪Degree of (Grabbing): Hook (leg) / Grab (arm) ▪Hidden Maneuvers / Visible Maneuvers ▪Stable / Jump (Leap) ▪Stylistic / Realistic ▪Take-down / Throw-down |
Isolation Sequence 1 |
▪Defensive Defense / Offensive Offense ▪Hidden Maneuvers / Visible Maneuvers ▪Mobility (upper): Unconstrained / Constrained (Isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Degree of (Grabbing): Hook (leg) / Grab (body) ▪Gauging: Open Gap / Close Gap ▪Hidden Maneuvers / Visible Maneuvers ▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stylistic / Realistic |
Hopping Crane |
▪Complimentary Forces / Opposing Forces ▪Gauging: Open Gap / Close Gap ▪Hidden Maneuvers / Visible Maneuvers ▪Mobility (upper): Unconstrained / Constrained (Isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Sleeper |
▪Complimentary Forces / Opposing Forces ▪Gauging: Open Gap / Close Gap |
Brushing the Storm |
▪Complimentary Forces / Opposing Forces ▪Gauging: Open Gap / Close Gap ▪Hidden Maneuvers / Visible Maneuvers ▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stylistic / Realistic |
Falling Falcon |
▪Degree of (Grabbing): Hook (leg) / Pin (hand) ▪Complimentary Forces / Opposing Forces ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: Divert (In-flight) / Respond (After Application) ▪Take-down / Throw-down (Trip) |
Circling the Horizon |
▪Complimentary Forces / Opposing Forces |
Leaping Crane |
▪Complimentary Forces / Opposing Forces |