First Person

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First Person

Point of Reference (initial): front / rear (12:00 / 6:00)

Point of Reference (fixed): front / rear (12:00 / 6:00)

Point of Reference (fluid): flank / rear (9:00 / 6:00)

it demonstrates controlling a single potential attacker through destabilization and manipulation

it demonstrates the strategy of blocking and use of obscure zones

it demonstrates the use of hidden and/or obscured maneuvers

it demonstrates both realistic and stylistic maneuvers

it demonstrates the use of Vise-like maneuvers using an Environmental Weapon (ground)

it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Block

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Hidden Maneuvers

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Stylistic (vs Realistic)

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death

Maneuver - defense: parry / block

Maneuver - destabilize (height zone): low / low+middle

Maneuver - destabilize (position): face-up / face-up (face-down)

Maneuver - destabilize (type): sweep (buckle) / take-down

Maneuver - destabilize (with): foot-leg (rear) / hand+elbow (rear+front)

Maneuver - visibility: hidden / visible

Maneuver - practicality: stylistic / realistic

Vise-like - count (grab): single / double

Vise-like - to (grab): arm / foot

Vise-like - type: grab (defensive) / vise (offense) (grab[offensive])

Vise-like - with: hand / foot (hand)

Vise-like - weapon type: natural / natural+environment

Leap of Death

Maneuver - destabilize (height zone): low / high

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (type): sweep (buckle) / throw-down

Maneuver - destabilize (with): foot-leg (rear) / hand+arm (rear+front)

Maneuver - practicality: stylistic / realistic

Maneuver - visibility: hidden / visible

Vise-like - count: single / double (single)

Vise-like - to: arm / body (arm-head)

Vise-like - with: hand / feet (hand-foot)

Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

Vise-like - weapon type: natural / natural+environment (natural)

Isolation Sequence 1

Maneuver - destabilize (with): foot-leg / none

Maneuver - visibility: hidden / visible

Vise-like - to: arm / body

Vise-like - with: hand / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural+environment

Back Breaker

Maneuver - destabilize (height zone): low / high

Maneuver - destabilize (type): sweep (buckle) / throw-down

Maneuver - destabilize (with): foot-leg (rear) / hands (rear)

Maneuver - practicality: stylistic / realistic

Maneuver - visibility: hidden / visible

Vise-like - count: single / double

Vise-like - to: arm / body (shoulders)

Vise-like - type: grab (defensive) / vise (offensive) (grab[defensive])

Vise-like - weapon type: natural / natural+environment (natural)

Hopping Crane

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (to): leg / arm

Maneuver - destabilize (type): sweep (buckle) / sweep

Maneuver - destabilize (with): foot-leg / foot

Maneuver - visibility: hidden / visible

Vise-like - to: arm / head

Vise-like - with: hand / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural+environment

Sleeper

Maneuver - defense: parry / block

Maneuver - destabilize (height zone): low / low+middle

Maneuver - destabilize (practicality): realistic / stylistic

Maneuver - destabilize (timing): simultaneous / offset

Maneuver - destabilize (type): sweep (buckle) / take-down (buckle)

Brushing the Storm

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (height zone): low / low+middle

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (type): sweep (buckle) / sweep

Maneuver - destabilize (with): foot-leg (rear) / hand+hand (rear+front)

Maneuver - visibility: hidden / visible

Maneuver - practicality: stylistic / realistic

Vise-like - to: arm / leg+body

Vise-like - with: hand / hand+hand

Falling Falcon

Maneuver - defense: block / pin(+offense)

Maneuver - destabilize (height zone): low / low+high

Maneuver - destabilize (type): sweep (buckle) / throw-down(+trip)

Maneuver - destabilize (with): foot-leg / hand(+arm)

Maneuver - practicality: stylistic / realistic

Maneuver - visibility: hidden / visible

Vise-like - to: arm / hand (arm-head)

Vise-like - type: grab (defensive) / pin (grab-vise)

Circling the Horizon

Maneuver - destabilize (height zone): low / low+high

Maneuver - destabilize (type): sweep (buckle) / sweep

Maneuver - destabilize (with): foot-leg (rear) / leg+hand (rear+front)

Vise-like - to: arm / body

Vise-like - with: hand / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural-environment

Leaping Crane

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (position): face-up / kneeling (face-down)

Maneuver - destabilize (type): sweep (buckle) / buckle (kick [push])

Maneuver - destabilize (with): foot-leg (rear) / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Dance of Death analysis

Dance of Death

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Hidden Maneuvers / Visible Maneuvers

Purposeful Deflection / Purposeful Aggression

Striking / Vise-like (Stomp)

Stylistic / Realistic

Take-down / Manipulation

Leap of Death

Degree of (Grabbing): Hook (leg) / Grab (arm)

Hidden Maneuvers / Visible Maneuvers

Stable / Jump (Leap)

Stylistic / Realistic

Take-down / Throw-down

Isolation Sequence 1

Defensive Defense / Offensive Offense

Hidden Maneuvers / Visible Maneuvers

Mobility (upper): Unconstrained / Constrained (Isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

Degree of (Grabbing): Hook (leg) / Grab (body)

Gauging: Open Gap / Close Gap

Hidden Maneuvers / Visible Maneuvers

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stylistic / Realistic

Hopping Crane

Complimentary Forces / Opposing Forces

Gauging: Open Gap / Close Gap

Hidden Maneuvers / Visible Maneuvers

Mobility (upper): Unconstrained / Constrained (Isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper

Complimentary Forces / Opposing Forces

Gauging: Open Gap / Close Gap

Brushing the Storm

Complimentary Forces / Opposing Forces

Gauging: Open Gap / Close Gap

Hidden Maneuvers / Visible Maneuvers

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stylistic / Realistic

Falling Falcon

Degree of (Grabbing): Hook (leg) / Pin (hand)

Complimentary Forces / Opposing Forces

Gauging: Open Gap / Close Gap

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: Divert (In-flight) / Respond (After Application)

Take-down / Throw-down (Trip)

Circling the Horizon

Complimentary Forces / Opposing Forces

Leaping Crane

Complimentary Forces / Opposing Forces