First Person

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First Person

•Point of Reference (initial): front / front (12:00 / 12:00)

•Point of Reference (fixed): front / rear (12:00 / 6:00)

•Point of Reference (fluid): front / front (12:00 / 12:00)

•it demonstrates controlling a single potential attacker through cancellation and destabilization

•it demonstrates the strategy of evasion with aggression and use of obscure zones

•it demonstrates realistic maneuvers

•it demonstrates the use of Vise-like maneuvers using Natural Weapons (offset sandwiching)

•it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Contact Manipulation

Contour (opponent)

Destabilize

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Realistic (vs Stylistic)

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Brushing the Storm analysis

Dance of Death

▪refer to Dance of Death / Brushing the Storm analysis

Leap of Death

▪refer to Leap of Death / Brushing the Storm analysis

Isolation Sequence 1

▪refer to Isolation Sequence 1 / Brushing the Storm analysis

Back Breaker

▪refer to Back Breaker / Brushing the Storm analysis

Hopping Crane

▪refer to Hopping Crane / Brushing the Storm analysis

Sleeper

▪refer to Sleeper / Brushing the Storm analysis

Brushing the Storm

▪Maneuver - defense: parry / offense

▪Maneuver - destabilize (height zone): low / middle

▪Maneuver - destabilize (type): sweep / push

▪Maneuver - destabilize (with): hand (front) / hand (rear)

▪Vise-like - to: leg / body

Falling Falcon

▪Maneuver - defense: parry(+offense) / pin(+offense)

▪Maneuver - destabilize (height zone): low+middle / low+high

▪Maneuver - destabilize (type): sweep (+push) / throw-down(+trip)

▪Maneuver - destabilize (with): hand+hand / hand(+arm)

▪Vise-like - to: body / hand (arm-head)

▪Vise-like - type: hook / pin (grab-vise)

Circling the Horizon

▪Maneuver - destabilize (height zone): low+middle / low+high

▪Maneuver - destabilize (type): sweep (+push) / sweep

▪Maneuver - destabilize (with): hand+hand (front+rear) / leg+hand (rear+front)

▪Vise-like - to: body / body

▪Vise-like - with: hand+hand / foot

▪Vise-like - type: offset sandwich / vise (offensive)

▪Vise-like - weapon type: natural / natural-environment

Leaping Crane

▪Maneuver - destabilize (position): face-down / kneeling (face-down)

▪Maneuver - destabilize (type): sweep (+push) / buckle (kick [push])

▪Maneuver - destabilize (with): hand+hand (front+rear) / foot (rear)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Brushing the Storm analysis

Dance of Death

▪refer to Dance of Death / Brushing the Storm analysis

Leap of Death

▪refer to Leap of Death / Brushing the Storm analysis

Isolation Sequence 1

▪refer to Isolation Sequence 1 / Brushing the Storm analysis

Back Breaker

▪refer to Back Breaker / Brushing the Storm analysis

Hopping Crane

▪refer to Hopping Crane / Brushing the Storm analysis

Sleeper

▪refer to Sleeper / Brushing the Storm analysis

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Gauging: Close Gap / Open Gap

▪Purposeful Evasion / Purposeful Aggression

Falling Falcon

▪Degree of (Grabbing): Hook (leg) / Pin (hand)

▪Purposeful Evasion+Purposeful Aggression / Purposeful Aggression

▪Read Time: Divert (In-flight) / Respond (After Application)

▪Take-down (sweep+push) / Throw-down (trip)

Circling the Horizon


Leaping Crane

▪Take-down (sweep+push) / Take-down (buckle)