First Person

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First Person

Point of Reference (initial): right rear flank / left rear flank (4:30 / 7:30)

Point of Reference (fixed): right rear flank / left rear flank (4:30 / 7:30)

Point of Reference (fluid): right front flank / left front flank (1:30 / 10:30)

it demonstrates controlling a single potential attacker through destabilization and manipulation

it demonstrates the strategy of evasion and use of obscure zones

it demonstrates both realistic maneuvers

it demonstrates the use of Vise-like maneuvers using natural weapons (grabbing)

it demonstrates using the environment as a weapon (throw-down)

it demonstrates bringing the target to the weapon (and weapon to target)

it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Pulling

Realistic (vs Stylistic)

Target-to-Weapon

Vise-like

Weapon-to-Target

Major Physical Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Back Breaker analysis

Dance of Death

refer to Dance of Death / Back Breaker analysis

Leap of Death

refer to Leap of Death / Back Breaker analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Back Breaker analysis

Back Breaker

Maneuver - destabilize (type): pull / throw-down

Maneuver - weapon (type): natural / environmental

Hopping Crane

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (to): body / arm

Maneuver - destabilize (type):pull / sweep

Maneuver - destabilize (with): hands / foot

Vise-like - to: body / head

Vise-like - with: hands / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural+environment

Sleeper

Maneuver - defense: parry / block

Maneuver - destabilize (height zone): high+high / low+middle

Maneuver - destabilize (practicality): realistic / stylistic

Maneuver - destabilize (timing): simultaneous / offset

Maneuver - destabilize (type): pull / take-down (buckle)

Brushing the Storm

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (height zone): high+high / low+middle

Maneuver - destabilize (position): face-up / face-down

Maneuver - destabilize (type): pull / sweep

Maneuver - destabilize (with): hands (rear) / hand+hand (rear+front)

Vise-like - to: body / leg+body

Vise-like - type: grab / offset sandwich

Falling Falcon

Maneuver - defense: parry / pin(+offense)

Maneuver - destabilize (height zone): high+high / low+high

Maneuver - destabilize (type): pull / throw-down(+trip)

Maneuver - destabilize (with): hands / hand(+arm)

Vise-like - to: body / hand (arm-head)

Vise-like - type: grab (defensive) / pin (grab-vise)

Circling the Horizon

Maneuver - destabilize (height zone): high+high / low+high

Maneuver - destabilize (type): pull / sweep

Maneuver - destabilize (with): hand+hand (rear) / leg+hand (rear+front)

Vise-like - with: hands / foot

Vise-like - type: grab (defensive) / vise (offensive)

Vise-like - weapon type: natural / natural-environment

Leaping Crane

Maneuver - defense: parry / parry(+offense)

Maneuver - destabilize (height zone): high / low (middle)

Maneuver - destabilize (position): face-up / kneeling (face-down)

Maneuver - destabilize (type): pull / buckle (kick [push])

Maneuver - destabilize (with): hands (rear) / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

refer to Destructive Fans / Back Breaker analysis

Dance of Death

refer to Dance of Death / Back Breaker analysis

Leap of Death

refer to Leap of Death / Back Breaker analysis

Isolation Sequence 1

refer to Isolation Sequence 1 / Back Breaker analysis

Back Breaker

Defensive Defense / Offensive Offense

Gauging: Close Gap / Open Gap

Purposeful Evasion / Purposeful Aggression

Vise-like / Striking

Hopping Crane

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Mobility (upper): Unconstrained / Constrained (Isolation)

Purposeful Evasion-Purposeful Aggression / Purposeful Aggression

Striking / Vise-like (Stomp)

Sleeper

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Degree of (Grabbing): Grab (body) / Hook (neck)

Purposeful Evasion-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Throw-down / Take-down

Brushing the Storm

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Degree of (Grabbing): Grab (body) / Hook (leg)

Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

Complimentary Forces / Opposing Forces

Degree of (Grabbing): Grab (body) / Pin (hand)

Purposeful Evasion-Purposeful Aggression / Purposeful Aggression

Read Time: Divert (In-flight) / Respond (After Application)

Realistic / Stylistic

Striking / Pinning

Striking / Vise-like

Visible Maneuvers / Hidden Maneuvers

Take-down (Throw-down) / Throw-down (Trip)

Circling the Horizon

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Realistic / Stylistic

Striking / Vise-like

Leaping Crane

Complimentary Forces / Opposing Forces

Defensive Defense / Offensive Offense

Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Take-down / Buckle