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<< Click to Display Table of Contents >> Navigation: Welcome to the KenpoPedia > Forms > Form 5 > Intra-Form Analysis > Back Breaker > First Person |
•Point of Reference (initial): right rear flank / left rear flank (4:30 / 7:30)
•Point of Reference (fixed): right rear flank / left rear flank (4:30 / 7:30)
•Point of Reference (fluid): right front flank / left front flank (1:30 / 10:30)
•it demonstrates controlling a single potential attacker through destabilization and manipulation
•it demonstrates the strategy of evasion and use of obscure zones
•it demonstrates both realistic maneuvers
•it demonstrates the use of Vise-like maneuvers using natural weapons (grabbing)
•it demonstrates using the environment as a weapon (throw-down)
•it demonstrates bringing the target to the weapon (and weapon to target)
•it demonstrates defense while starting from an awkward position (out of position)
Major Principles / Theories / Concepts:
Angle of Cancellation Contact Manipulation Contour (opponent) Defensive Defense Destabilize Environmental Weapon |
Line of Attack Line of Sight Natural Weapon Obscure Zone (Zone of Obscurity) Offensive Offense Outer Rim |
Pulling Realistic (vs Stylistic) Target-to-Weapon Vise-like Weapon-to-Target |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Back Breaker analysis |
Dance of Death |
▪refer to Dance of Death / Back Breaker analysis |
Leap of Death |
▪refer to Leap of Death / Back Breaker analysis |
Isolation Sequence 1 |
▪refer to Isolation Sequence 1 / Back Breaker analysis |
Back Breaker |
▪Maneuver - destabilize (type): pull / throw-down ▪Maneuver - weapon (type): natural / environmental |
Hopping Crane |
▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (to): body / arm ▪Maneuver - destabilize (type):pull / sweep ▪Maneuver - destabilize (with): hands / foot ▪Vise-like - to: body / head ▪Vise-like - with: hands / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural+environment |
Sleeper |
▪Maneuver - defense: parry / block ▪Maneuver - destabilize (height zone): high+high / low+middle ▪Maneuver - destabilize (practicality): realistic / stylistic ▪Maneuver - destabilize (timing): simultaneous / offset ▪Maneuver - destabilize (type): pull / take-down (buckle) |
Brushing the Storm |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (height zone): high+high / low+middle ▪Maneuver - destabilize (position): face-up / face-down ▪Maneuver - destabilize (type): pull / sweep ▪Maneuver - destabilize (with): hands (rear) / hand+hand (rear+front) ▪Vise-like - to: body / leg+body ▪Vise-like - type: grab / offset sandwich |
Falling Falcon |
▪Maneuver - defense: parry / pin(+offense) ▪Maneuver - destabilize (height zone): high+high / low+high ▪Maneuver - destabilize (type): pull / throw-down(+trip) ▪Maneuver - destabilize (with): hands / hand(+arm) ▪Vise-like - to: body / hand (arm-head) ▪Vise-like - type: grab (defensive) / pin (grab-vise) |
Circling the Horizon |
▪Maneuver - destabilize (height zone): high+high / low+high ▪Maneuver - destabilize (type): pull / sweep ▪Maneuver - destabilize (with): hand+hand (rear) / leg+hand (rear+front) ▪Vise-like - with: hands / foot ▪Vise-like - type: grab (defensive) / vise (offensive) ▪Vise-like - weapon type: natural / natural-environment |
Leaping Crane |
▪Maneuver - defense: parry / parry(+offense) ▪Maneuver - destabilize (height zone): high / low (middle) ▪Maneuver - destabilize (position): face-up / kneeling (face-down) ▪Maneuver - destabilize (type): pull / buckle (kick [push]) ▪Maneuver - destabilize (with): hands (rear) / foot |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪refer to Destructive Fans / Back Breaker analysis |
Dance of Death |
▪refer to Dance of Death / Back Breaker analysis |
Leap of Death |
▪refer to Leap of Death / Back Breaker analysis |
Isolation Sequence 1 |
▪refer to Isolation Sequence 1 / Back Breaker analysis |
Back Breaker |
▪Defensive Defense / Offensive Offense ▪Gauging: Close Gap / Open Gap ▪Purposeful Evasion / Purposeful Aggression ▪Vise-like / Striking |
Hopping Crane |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Mobility (upper): Unconstrained / Constrained (Isolation) ▪Purposeful Evasion-Purposeful Aggression / Purposeful Aggression ▪Striking / Vise-like (Stomp) |
Sleeper |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Degree of (Grabbing): Grab (body) / Hook (neck) ▪Purposeful Evasion-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Throw-down / Take-down |
Brushing the Storm |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Degree of (Grabbing): Grab (body) / Hook (leg) ▪Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
Falling Falcon |
▪Complimentary Forces / Opposing Forces ▪Degree of (Grabbing): Grab (body) / Pin (hand) ▪Purposeful Evasion-Purposeful Aggression / Purposeful Aggression ▪Read Time: Divert (In-flight) / Respond (After Application) ▪Realistic / Stylistic ▪Striking / Pinning ▪Striking / Vise-like ▪Visible Maneuvers / Hidden Maneuvers ▪Take-down (Throw-down) / Throw-down (Trip) |
Circling the Horizon |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Realistic / Stylistic ▪Striking / Vise-like |
Leaping Crane |
▪Complimentary Forces / Opposing Forces ▪Defensive Defense / Offensive Offense ▪Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Take-down / Buckle |