First Person

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First Person

•Point of Reference (initial): right rear flank / left rear flank (4:30 / 7:30)

•Point of Reference (fixed): right rear flank / left rear flank (4:30 / 7:30)

•Point of Reference (fluid): right front flank / left front flank (1:30 / 10:30)

•it demonstrates controlling a single potential attacker through destabilization and manipulation

•it demonstrates the strategy of evasion and use of obscure zones

•it demonstrates both realistic maneuvers

•it demonstrates the use of Vise-like maneuvers using natural weapons (grabbing)

•it demonstrates using the environment as a weapon (throw-down)

•it demonstrates bringing the target to the weapon (and weapon to target)

•it demonstrates defense while starting from an awkward position (out of position)

Major Principles / Theories / Concepts:

Angle of Cancellation

Contact Manipulation

Contour (opponent)

Defensive Defense

Destabilize

Environmental Weapon

Line of Attack

Line of Sight

Natural Weapon

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Pulling

Realistic (vs Stylistic)

Target-to-Weapon

Vise-like

Weapon-to-Target

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Back Breaker analysis

Dance of Death

▪refer to Dance of Death / Back Breaker analysis

Leap of Death

▪refer to Leap of Death / Back Breaker analysis

Isolation Sequence 1

▪refer to Isolation Sequence 1 / Back Breaker analysis

Back Breaker

▪Maneuver - destabilize (type): pull / throw-down

▪Maneuver - weapon (type): natural / environmental

Hopping Crane

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (to): body / arm

▪Maneuver - destabilize (type):pull / sweep

▪Maneuver - destabilize (with): hands / foot

▪Vise-like - to: body / head

▪Vise-like - with: hands / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural+environment

Sleeper

▪Maneuver - defense: parry / block

▪Maneuver - destabilize (height zone): high+high / low+middle

▪Maneuver - destabilize (practicality): realistic / stylistic

▪Maneuver - destabilize (timing): simultaneous / offset

▪Maneuver - destabilize (type): pull / take-down (buckle)

Brushing the Storm

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): high+high / low+middle

▪Maneuver - destabilize (position): face-up / face-down

▪Maneuver - destabilize (type): pull / sweep

▪Maneuver - destabilize (with): hands (rear) / hand+hand (rear+front)

▪Vise-like - to: body / leg+body

▪Vise-like - type: grab / offset sandwich

Falling Falcon

▪Maneuver - defense: parry / pin(+offense)

▪Maneuver - destabilize (height zone): high+high / low+high

▪Maneuver - destabilize (type): pull / throw-down(+trip)

▪Maneuver - destabilize (with): hands / hand(+arm)

▪Vise-like - to: body / hand (arm-head)

▪Vise-like - type: grab (defensive) / pin (grab-vise)

Circling the Horizon

▪Maneuver - destabilize (height zone): high+high / low+high

▪Maneuver - destabilize (type): pull / sweep

▪Maneuver - destabilize (with): hand+hand (rear) / leg+hand (rear+front)

▪Vise-like - with: hands / foot

▪Vise-like - type: grab (defensive) / vise (offensive)

▪Vise-like - weapon type: natural / natural-environment

Leaping Crane

▪Maneuver - defense: parry / parry(+offense)

▪Maneuver - destabilize (height zone): high / low (middle)

▪Maneuver - destabilize (position): face-up / kneeling (face-down)

▪Maneuver - destabilize (type): pull / buckle (kick [push])

▪Maneuver - destabilize (with): hands (rear) / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪refer to Destructive Fans / Back Breaker analysis

Dance of Death

▪refer to Dance of Death / Back Breaker analysis

Leap of Death

▪refer to Leap of Death / Back Breaker analysis

Isolation Sequence 1

▪refer to Isolation Sequence 1 / Back Breaker analysis

Back Breaker

▪Defensive Defense / Offensive Offense

▪Gauging: Close Gap / Open Gap

▪Purposeful Evasion / Purposeful Aggression

▪Vise-like / Striking

Hopping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Mobility (upper): Unconstrained / Constrained (Isolation)

▪Purposeful Evasion-Purposeful Aggression / Purposeful Aggression

▪Striking / Vise-like (Stomp)

Sleeper

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (body) / Hook (neck)

▪Purposeful Evasion-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Throw-down / Take-down

Brushing the Storm

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Degree of (Grabbing): Grab (body) / Hook (leg)

▪Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

▪Complimentary Forces / Opposing Forces

▪Degree of (Grabbing): Grab (body) / Pin (hand)

▪Purposeful Evasion-Purposeful Aggression / Purposeful Aggression

▪Read Time: Divert (In-flight) / Respond (After Application)

▪Realistic / Stylistic

▪Striking / Pinning

▪Striking / Vise-like

▪Visible Maneuvers / Hidden Maneuvers

▪Take-down (Throw-down) / Throw-down (Trip)

Circling the Horizon

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Realistic / Stylistic

▪Striking / Vise-like

Leaping Crane

▪Complimentary Forces / Opposing Forces

▪Defensive Defense / Offensive Offense

▪Purposeful Evasion-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Take-down / Buckle