Isolation Sequence #3

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Inter-Form Analysis > Long Form Three >

Isolation Sequence #3

First Person

it contrasts Purposeful Manipulation+Purposeful Aggression with other scenarios

it contrasts constrained mobility to other scenarios

it contrasts single beat timing (1-in-1) and two beat (2-in-1) to other timings

it contrasts using only high weapons with other weapon combinations

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts entwining and contouring to other scenarios

it contrasts reaction after application to other scenarios

it contrasts multiple Focus Points to single

it contrasts multiple Reference Points to single

Major Principles / Theories / Concepts:

Applied Attack

Base

Break

Circle

Contour

Economy of Motion

Line

Line of Travel

Margin for Error

Outer Rim

Path of Travel

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Dance of Death

Defense: indirect / direct

Focus (points): multiple / single

Maneuver (vise-like): entwine / vise

Reference (points): multiple / single

Leap of Death

Defense: indirect / direct

Focus (points): multiple / single

Maneuver (vise-like): entwine / vise

Reference (points): multiple / single

Isolation Sequence 1

Focus (points): multiple / single

Maneuver (vise-like): entwine / vise

Reference (points): multiple / single

Back Breaker

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Hopping Crane

Focus (points): multiple / single

Maneuver (vise-like): entwine / vise

Reference (points): multiple / single

Sleeper

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Brushing the Storm

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Falling Falcon

Focus (points): multiple / single

Maneuver (vise-like): entwine / pin

Reference (points): multiple / single

Circling the Horizon

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Leaping Crane

Defense: indirect / direct

Focus (points): multiple / single

Reference (points): multiple / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility: constrained (lower) / constrained (upper)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility: constrained (lower) / constrained (upper)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts conceptual attacks to real attacks

it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

Applied Attack

Elementary

Minor Attack

Web of Knowledge - Grabs & Tackles (grab)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: multiple / flank

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Dance of Death

Attack - direction: multiple / front

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Leap of Death

Attack - direction: multiple / front

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Isolation Sequence 1

Attack - direction: multiple / none

Attack - scenarios: multiple / singular

Back Breaker

Attack - direction: multiple / flank

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Hopping Crane

Attack - direction: multiple / none

Attack - scenarios: multiple / none

Sleeper

Attack - direction: multiple / front

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Brushing the Storm

Attack - direction: multiple / front

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Falling Falcon

Attack - direction: multiple / front

Attack - scenarios: multiple / singular

Attack - type: applied (wrist) / applied (body)

Circling the Horizon

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Leaping Crane

Attack - direction: multiple / front flank

Attack - scenarios: multiple / singular

Attack - type: applied / in-flight

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Attack: conceptual / actual

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

Attack: conceptual / actual

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

Attack: conceptual / actual

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

Attack: conceptual / none

Back Breaker

Attack: conceptual / actual

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

Attack: conceptual / none

Sleeper

Attack: conceptual / actual

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

Attack: conceptual / actual

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon

Attack: conceptual / actual

Circling the Horizon

Attack: conceptual / actual

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Attack: conceptual / actual

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

it contrasts purposes+expound-complete-preview to establish-define

Major Principles / Theories / Concepts:

Range (Close-Middle-Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - weapon usage (height zone): upper / upper-lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

Defense - grip discontinued: maintained / delayed

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (height zone): upper / upper+lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Falling Falcon


Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (initial): multiple / single