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•it contrasts Purposeful Manipulation+Purposeful Aggression with other scenarios
•it contrasts constrained mobility to other scenarios
•it contrasts single beat timing (1-in-1) and two beat (2-in-1) to other timings
•it contrasts using only high weapons with other weapon combinations
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts entwining and contouring to other scenarios
•it contrasts reaction after application to other scenarios
•it contrasts multiple Focus Points to single
•it contrasts multiple Reference Points to single
Major Principles / Theories / Concepts:
Applied Attack Base Break Circle |
Contour Economy of Motion Line Line of Travel |
Margin for Error Outer Rim Path of Travel |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Dance of Death |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Maneuver (vise-like): entwine / vise ▪Reference (points): multiple / single |
Leap of Death |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Maneuver (vise-like): entwine / vise ▪Reference (points): multiple / single |
Isolation Sequence 1 |
▪Focus (points): multiple / single ▪Maneuver (vise-like): entwine / vise ▪Reference (points): multiple / single |
Back Breaker |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Hopping Crane |
▪Focus (points): multiple / single ▪Maneuver (vise-like): entwine / vise ▪Reference (points): multiple / single |
Sleeper |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Brushing the Storm |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Falling Falcon |
▪Focus (points): multiple / single ▪Maneuver (vise-like): entwine / pin ▪Reference (points): multiple / single |
Circling the Horizon |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Leaping Crane |
▪Defense: indirect / direct ▪Focus (points): multiple / single ▪Reference (points): multiple / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leap of Death |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Mobility: constrained (lower) / constrained (upper) ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Mobility: constrained (lower) / constrained (upper) ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression |
Sleeper |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression |
Circling the Horizon |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts conceptual attacks to real attacks
•it contrasts multiple attack scenarios to single
Major Principles / Theories / Concepts:
Applied Attack Elementary |
Minor Attack Web of Knowledge - Grabs & Tackles (grab) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: multiple / flank ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Dance of Death |
▪Attack - direction: multiple / front ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Leap of Death |
▪Attack - direction: multiple / front ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Isolation Sequence 1 |
▪Attack - direction: multiple / none ▪Attack - scenarios: multiple / singular |
Back Breaker |
▪Attack - direction: multiple / flank ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Hopping Crane |
▪Attack - direction: multiple / none ▪Attack - scenarios: multiple / none |
Sleeper |
▪Attack - direction: multiple / front ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Brushing the Storm |
▪Attack - direction: multiple / front ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Falling Falcon |
▪Attack - direction: multiple / front ▪Attack - scenarios: multiple / singular ▪Attack - type: applied (wrist) / applied (body) |
Circling the Horizon |
▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Leaping Crane |
▪Attack - direction: multiple / front flank ▪Attack - scenarios: multiple / singular ▪Attack - type: applied / in-flight |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Attack: conceptual / actual ▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Dance of Death |
▪Attack: conceptual / actual ▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leap of Death |
▪Attack: conceptual / actual ▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Isolation Sequence 1 |
▪Attack: conceptual / none |
Back Breaker |
▪Attack: conceptual / actual ▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Hopping Crane |
▪Attack: conceptual / none |
Sleeper |
▪Attack: conceptual / actual ▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Brushing the Storm |
▪Attack: conceptual / actual ▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Weapon |
Falling Falcon |
▪Attack: conceptual / actual |
Circling the Horizon |
▪Attack: conceptual / actual ▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leaping Crane |
▪Attack: conceptual / actual ▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
•it contrasts purposes+expound-complete-preview to establish-define
Major Principles / Theories / Concepts:
Range (Close-Middle-Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Dance of Death |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (height zone): upper / lower (leg) ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - weapon usage (height zone): upper / upper-lower (knee) ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - weapon usage (height zone): upper / lower (leg) ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Brushing the Storm |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Falling Falcon |
▪Defense - grip discontinued: maintained / delayed ▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Defense - weapon usage (height zone): upper / upper+lower (leg) ▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Dance of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) |
Leap of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Isolation Sequence 1 |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Back Breaker |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Hopping Crane |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Sleeper |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Brushing the Storm |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Falling Falcon |
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Circling the Horizon |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |
Leaping Crane |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (initial): multiple / single |