Destructive Twins

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 5 > Inter-Form Analysis > Long Form Three >

Destructive Twins

First Person

•it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both arms simultaneously (offense) to other combinations

•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts employing a Zone of Vision to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Clear

Compelled Compliance

Contact Manipulation

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass / Torque)

Purposeful Aggression

Pressing (Checking) (defensively)

Pulling

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

▪Start - position: natural stance (hands down) / horse stance (hands up)

▪Step (initial) - direction: forward / flank

Dance of Death

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

▪Step (initial) - direction: forward / backward

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Leap of Death

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

▪Step (initial) - direction: forward / backward

▪Vise-like- type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Isolation Sequence 1

▪Step (initial) - direction: forward / flank

▪Vise-like - weapon type: natural / natural-environment

Back Breaker

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

▪Step (initial) - direction: forward / flank

Hopping Crane

▪Vise-like - weapon type: natural / natural-environment

Sleeper

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

Brushing the Storm

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

Falling Falcon


Circling the Horizon

▪Defense: indirect / direct

Leaping Crane

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

▪Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

Leap of Death

▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression

Circling the Horizon

▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts a sophisticated attack to other attack complexities

•it contrasts choking (from front) (high) to other attack types

•it contrasts pulling (from front+to front) (offensive) (high) to other attack possibilities

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees

•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Attack (double)

Choking (offensively) (high zone)

Elementary

Major Attack (double)

Sophisticated

Web of Knowledge - Locks & Chokes (choke)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Dance of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Leap of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

▪Attack - direction: front / flank

Isolation Sequence 1

▪Attack - sophistication: sophisticated (choke+pull) / none

▪Attack - direction: front / none

Back Breaker

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

▪Attack - direction: front / flank

Hopping Crane

▪Attack - sophistication: sophisticated (choke+pull) / none

▪Attack - direction: front / none

Sleeper

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Brushing the Storm

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (weapon)

▪weapon type: natural / man-made

Falling Falcon

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (grab)

Circling the Horizon

▪Attack - count: multiple (simultaneous) / single

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Leaping Crane

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / front flank

▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence 1

▪Attack: actual / none

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Hopping Crane

▪Attack: actual / none

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Weapon

Falling Falcon

▪Web of Knowledge: Locks & Chokes (choke) / Grabs & Tackles (grab)

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts an initial Zone of Action on both right and left arms to other zones

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural+neither forward) to other positions

•it contrasts stepping 0-degrees forward to other angles and directions

•it contrasts a 45-degree cover to other covers and foot patterns

•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

•it contrasts the use of the forward, neutral, and horse stances to other stances

Offense

•it contrasts a sophisticated attack to other complexities

Major Principles / Theories / Concepts:

Range (Far-Middle)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (height zone): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (height zone): upper / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - weapon usage (height zone): upper / upper+lower (leg)

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Dance of Death

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Leap of Death

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Brushing the Storm

▪Sophistication (offense): sophisticated (choke+pull) / elementary (weapon)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm (behind)

Falling Falcon

▪Sophistication (offense): sophisticated (choke+pull) / elementary (grab)

▪Zone of Action (defense): on arms / inside arm+outside arm

Circling the Horizon

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm

Leaping Crane

▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): on arms / outside arm