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•it contrasts Compelled Compliance + Purposeful Aggression with other scenarios
•it contrasts stepping forward to other directions
•it contrasts using both arms simultaneously (offense) to other combinations
•it contrasts multiple weapon orientations (vertical + horizontal) to other positioning
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing
•it contrasts employing a Zone of Vision to other strategies
•it contrasts a single Focus Point to multiple
•it contrasts a single Reference Point to multiple
Major Principles / Theories / Concepts:
Alignment Base Brace Angle Clear Compelled Compliance Contact Manipulation |
Economy of Motion Margin for Error Offensive Defense Offensive Offense Opposing Forces Outer Rim |
Power (Backup Mass / Torque) Purposeful Aggression Pressing (Checking) (defensively) Pulling Pushing Settle |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive+offensive ▪Start - position: natural stance (hands down) / horse stance (hands up) ▪Step (initial) - direction: forward / flank |
Dance of Death |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive ▪Step (initial) - direction: forward / backward ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural-environment |
Leap of Death |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive+offensive ▪Step (initial) - direction: forward / backward ▪Vise-like- type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural-environment |
Isolation Sequence 1 |
▪Step (initial) - direction: forward / flank ▪Vise-like - weapon type: natural / natural-environment |
Back Breaker |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive ▪Step (initial) - direction: forward / flank |
Hopping Crane |
▪Vise-like - weapon type: natural / natural-environment |
Sleeper |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive |
Brushing the Storm |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive+offensive |
Falling Falcon |
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Circling the Horizon |
▪Defense: indirect / direct |
Leaping Crane |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive+offensive ▪Step (initial) - direction: forward / flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Gauging: close gap / open gap ▪Read Time: respond (after application) / divert (in-flight) |
Leap of Death |
▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Gauging: close gap / open gap ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Back Breaker |
▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Sleeper |
▪Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression |
Circling the Horizon |
▪Compelled Compliance+Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Gauging: close gap / open gap ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts a sophisticated attack to other attack complexities
•it contrasts choking (from front) (high) to other attack types
•it contrasts pulling (from front+to front) (offensive) (high) to other attack possibilities
•it contrasts a long range attack (from front) (high) to other attack ranges
•it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios
•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees
•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios
Major Principles / Theories / Concepts:
Applied Attack (double) Choking (offensively) (high zone) |
Elementary Major Attack (double) |
Sophisticated Web of Knowledge - Locks & Chokes (choke) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / flank ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) |
Dance of Death |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) |
Leap of Death |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) ▪Attack - direction: front / flank |
Isolation Sequence 1 |
▪Attack - sophistication: sophisticated (choke+pull) / none ▪Attack - direction: front / none |
Back Breaker |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) ▪Attack - direction: front / flank |
Hopping Crane |
▪Attack - sophistication: sophisticated (choke+pull) / none ▪Attack - direction: front / none |
Sleeper |
▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) |
Brushing the Storm |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (weapon) ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (grab) |
Circling the Horizon |
▪Attack - count: multiple (simultaneous) / single ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) |
Leaping Crane |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / front flank ▪Attack - sophistication: sophisticated (choke+pull) / elementary (punch) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Isolation Sequence 1 |
▪Attack: actual / none |
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Hopping Crane |
▪Attack: actual / none |
Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Weapon |
Falling Falcon |
▪Web of Knowledge: Locks & Chokes (choke) / Grabs & Tackles (grab) |
Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (choke) / Punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts an initial Zone of Action on both right and left arms to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a foot position of forward (to natural+neither forward) to other positions
•it contrasts stepping 0-degrees forward to other angles and directions
•it contrasts a 45-degree cover to other covers and foot patterns
•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings
•it contrasts the use of the forward, neutral, and horse stances to other stances
Offense
•it contrasts a sophisticated attack to other complexities
Major Principles / Theories / Concepts:
Range (Far-Middle) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - intent: offensive / defensive+offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Dance of Death |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (height zone): upper / lower (leg) ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower (knee) ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - weapon usage (height zone): upper / lower (leg) ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Brushing the Storm |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Falling Falcon |
▪Defense - grip discontinued: immediate / delayed ▪Defense - weapon usage (height zone): upper / upper-lower (leg) ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Defense - weapon usage (height zone): upper / upper+lower (leg) ▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - intent: offensive / defensive+offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Dance of Death |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Leap of Death |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Back Breaker |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Hopping Crane |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Sleeper |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Brushing the Storm |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (weapon) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm (behind) |
Falling Falcon |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (grab) ▪Zone of Action (defense): on arms / inside arm+outside arm |
Circling the Horizon |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |
Leaping Crane |
▪Sophistication (offense): sophisticated (choke+pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): on arms / outside arm |