Destructive Twins

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Destructive Twins

First Person

it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously (offense) to other combinations

it contrasts multiple weapon orientations (vertical + horizontal) to other positioning

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Clear

Compelled Compliance

Contact Manipulation

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass / Torque)

Purposeful Aggression

Pressing (Checking) (defensively)

Pulling

Pushing

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Start - position: natural stance (hands down) / horse stance (hands up)

Step (initial) - direction: forward / flank

Dance of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Step (initial) - direction: forward / backward

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Leap of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Step (initial) - direction: forward / backward

Vise-like- type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Isolation Sequence 1

Step (initial) - direction: forward / flank

Vise-like - weapon type: natural / natural-environment

Back Breaker

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Step (initial) - direction: forward / flank

Hopping Crane

Vise-like - weapon type: natural / natural-environment

Sleeper

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Falling Falcon


Circling the Horizon

Defense: indirect / direct

Leaping Crane

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Gauging: close gap / open gap

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Compelled Compliance+Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Gauging: close gap / open gap

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Compelled Compliance+Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Compelled Compliance+Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Compelled Compliance+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Compelled Compliance+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Compelled Compliance+Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Compelled Compliance+Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Compelled Compliance+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Gauging: close gap / open gap

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts a sophisticated attack to other attack complexities

it contrasts choking (from front) (high) to other attack types

it contrasts pulling (from front+to front) (offensive) (high) to other attack possibilities

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Attack (double)

Choking (offensively) (high zone)

Elementary

Major Attack (double)

Sophisticated

Web of Knowledge - Locks & Chokes (choke)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Dance of Death

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Leap of Death

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Attack - direction: front / flank

Isolation Sequence 1

Attack - sophistication: sophisticated (choke+pull) / none

Attack - direction: front / none

Back Breaker

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Attack - direction: front / flank

Hopping Crane

Attack - sophistication: sophisticated (choke+pull) / none

Attack - direction: front / none

Sleeper

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Brushing the Storm

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (weapon)

weapon type: natural / man-made

Falling Falcon

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (grab)

Circling the Horizon

Attack - count: multiple (simultaneous) / single

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Leaping Crane

Attack - count: multiple (simultaneous) / single

Attack - direction: front / front flank

Attack - sophistication: sophisticated (choke+pull) / elementary (punch)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Dance of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Leap of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence 1

Attack: actual / none

Back Breaker

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Hopping Crane

Attack: actual / none

Sleeper

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Brushing the Storm

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Weapon

Falling Falcon

Web of Knowledge: Locks & Chokes (choke) / Grabs & Tackles (grab)

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts an initial Zone of Action on both right and left arms to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural+neither forward) to other positions

it contrasts stepping 0-degrees forward to other angles and directions

it contrasts a 45-degree cover to other covers and foot patterns

it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

it contrasts the use of the forward, neutral, and horse stances to other stances

Offense

it contrasts a sophisticated attack to other complexities

Major Principles / Theories / Concepts:

Range (Far-Middle)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - intent: offensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (height zone): upper / upper+lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - intent: offensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Dance of Death

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Leap of Death

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Brushing the Storm

Sophistication (offense): sophisticated (choke+pull) / elementary (weapon)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm (behind)

Falling Falcon

Sophistication (offense): sophisticated (choke+pull) / elementary (grab)

Zone of Action (defense): on arms / inside arm+outside arm

Circling the Horizon

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm

Leaping Crane

Sophistication (offense): sophisticated (choke+pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms / outside arm