Desperate Falcons

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Desperate Falcons

First Person

it contrasts Purposeful Manipulation - Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both hands simultaneously to other combinations

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts pulling using the backs of hands to other pulling methods

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Destabilize

Economy of Motion

Offensive Defense

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Purposeful Manipulation

Pull

Zone of Vision

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Dance of Death

Defense: indirect / direct

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural+environment

Maneuver (initial) - count: double (simultaneous) / single

Leap of Death

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural+environment

Isolation Sequence 1

Maneuver (initial) - count: double (simultaneous) / single

Vise-like - weapon type: natural / natural+environment

Back Breaker

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Hopping Crane

Maneuver (initial) - count: double (simultaneous) / single

Vise-like - weapon type: natural / natural+environment

Sleeper

Defense: indirect / direct

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / single

Falling Falcon


Circling the Horizon

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / single

Vise-like - type: grab (offense) / vise (defense)

Vise-like - weapon type: natural / natural+environment

Leaping Crane

Maneuver (initial) - count: double (simultaneous) / double (offset)

Defense: indirect / direct

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Gauging (initial): close gap / open gap

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Gauging (initial): close gap / open gap

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Gauging (initial): close gap / open gap

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Gauging (initial): close gap / open gap

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts grabbing (from front) (low) to other attack types

it contrasts a long range attack (from front) (low) to other attack ranges

it contrasts aggression with a both hands (from front) (low) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (wrists) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack

Dead Hand Attack

Grabbing (low zone)

Web of Knowledge - Grabs & Tackles (grab)

Zone of Vision (Obscurity)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: front / flank

Dance of Death

Attack - count (weapons): multiple (simultaneous) / single

Leap of Death

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: front / flank

Isolation Sequence 1

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: front / none

Back Breaker

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: front / flank

Hopping Crane

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: front / none

Sleeper

Attack - count (weapons): multiple (simultaneous) / single

Brushing the Storm

Attack - count (weapons): multiple (simultaneous) / single

weapon type: natural / man-made

Falling Falcon

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: front / flank

Grab - to: body (torso) / body (lapel)

Circling the Horizon

Attack - count (weapons): multiple (simultaneous) / single

Leaping Crane

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: front / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

Attack: actual / none

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

Attack: actual / none

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action outside the arms to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a timing 2-1 to other timings

it contrasts the use of the neutral bow stance to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Vise-like - application: offense / defense

Leap of Death

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - intent: defensive+offensive / offensive

Defense - weapon usage (height zone): upper / lower

Vise-like - application: offense / defense

Back Breaker

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Vise-like - application: offense / defense

Hopping Crane

Defense - intent: defensive+offensive / offensive

Defense - weapon usage (height zone): upper / lower

Vise-like - application: offense / defense

Sleeper

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Brushing the Storm

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (height zone): upper / upper-lower

Vise-like - application: offense / defense

Circling the Horizon

Defense - intent: defensive+offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower

Vise-like - application: offense / defense

Leaping Crane

Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm (behind)

Falling Falcon

Zone of Action (defense): outside arms / inside arm+outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arms / outside arm