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•it contrasts Purposeful Manipulation - Purposeful Aggression with other scenarios
•it contrasts stepping forward to other directions
•it contrasts using both hands simultaneously to other combinations
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts pulling using the backs of hands to other pulling methods
•it contrasts two beat timing (2-in-1) to other maneuver timing
•it contrasts employing a Zone of Vision to other strategies
•it contrasts a single Focus Point to multiple
•it contrasts a single Reference Point to multiple
Major Principles / Theories / Concepts:
Alignment Base Brace Angle Contact Manipulation Destabilize |
Economy of Motion Offensive Defense Offensive Offense Outer Rim Power (Backup Mass / Torque) |
Purposeful Manipulation Pull Zone of Vision |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) |
Dance of Death |
▪Defense: indirect / direct ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural+environment ▪Maneuver (initial) - count: double (simultaneous) / single |
Leap of Death |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural+environment |
Isolation Sequence 1 |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Vise-like - weapon type: natural / natural+environment |
Back Breaker |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Defense: indirect / direct |
Hopping Crane |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Vise-like - weapon type: natural / natural+environment |
Sleeper |
▪Defense: indirect / direct |
Brushing the Storm |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / single |
Falling Falcon |
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Circling the Horizon |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / single ▪Vise-like - type: grab (offense) / vise (defense) ▪Vise-like - weapon type: natural / natural+environment |
Leaping Crane |
▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Defense: indirect / direct |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Gauging (initial): close gap / open gap ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leap of Death |
▪Gauging (initial): close gap / open gap ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Back Breaker |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Sleeper |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression |
Circling the Horizon |
▪Gauging (initial): close gap / open gap ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Gauging (initial): close gap / open gap ▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts an elementary attack to other attack complexities
•it contrasts grabbing (from front) (low) to other attack types
•it contrasts a long range attack (from front) (low) to other attack ranges
•it contrasts aggression with a both hands (from front) (low) to other attack scenarios
•it contrasts a degree of grabbing (using both hands) (grabbing) (wrists) (front) to other attack degrees
Major Principles / Theories / Concepts:
Applied Minor Attack Dead Hand Attack |
Grabbing (low zone) Web of Knowledge - Grabs & Tackles (grab) |
Zone of Vision (Obscurity) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count (weapons): multiple (simultaneous) / single ▪Attack - direction: front / flank |
Dance of Death |
▪Attack - count (weapons): multiple (simultaneous) / single |
Leap of Death |
▪Attack - count (weapons): multiple (simultaneous) / single ▪Attack - direction: front / flank |
Isolation Sequence 1 |
▪Attack - count (weapons): multiple (simultaneous) / none ▪Attack - direction: front / none |
Back Breaker |
▪Attack - count (weapons): multiple (simultaneous) / single ▪Attack - direction: front / flank |
Hopping Crane |
▪Attack - count (weapons): multiple (simultaneous) / none ▪Attack - direction: front / none |
Sleeper |
▪Attack - count (weapons): multiple (simultaneous) / single |
Brushing the Storm |
▪Attack - count (weapons): multiple (simultaneous) / single ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - count (weapons): multiple (simultaneous) / single ▪Attack - direction: front / flank ▪Grab - to: body (torso) / body (lapel) |
Circling the Horizon |
▪Attack - count (weapons): multiple (simultaneous) / single |
Leaping Crane |
▪Attack - count (weapons): multiple (simultaneous) / single ▪Attack - direction: front / front flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Isolation Sequence 1 |
▪Attack: actual / none |
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Hopping Crane |
▪Attack: actual / none |
Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Weapon |
Falling Falcon |
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Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action outside the arms to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a timing 2-1 to other timings
•it contrasts the use of the neutral bow stance to other stances
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - weapon usage (height zone): upper / upper-lower |
Dance of Death |
▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - intent: defensive+offensive / offensive ▪Defense - weapon usage (height zone): upper / lower ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - intent: defensive+offensive / offensive ▪Defense - weapon usage (height zone): upper / lower ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower |
Brushing the Storm |
▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower |
Falling Falcon |
▪Defense - grip discontinued: immediate / delayed ▪Defense - weapon usage (height zone): upper / upper-lower ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Defense - intent: defensive+offensive / offensive ▪Defense - weapon usage (height zone): upper / upper+lower ▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - weapon usage (height zone): upper / upper-lower |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Dance of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Leap of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Back Breaker |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Hopping Crane |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Sleeper |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Brushing the Storm |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm (behind) |
Falling Falcon |
▪Zone of Action (defense): outside arms / inside arm+outside arm |
Circling the Horizon |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |
Leaping Crane |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arms / outside arm |