Desperate Falcons

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Desperate Falcons

First Person

•it contrasts Purposeful Manipulation - Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both hands simultaneously to other combinations

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts pulling using the backs of hands to other pulling methods

•it contrasts two beat timing (2-in-1) to other maneuver timing

•it contrasts employing a Zone of Vision to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Destabilize

Economy of Motion

Offensive Defense

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Purposeful Manipulation

Pull

Zone of Vision

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

Dance of Death

▪Defense: indirect / direct

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural+environment

▪Maneuver (initial) - count: double (simultaneous) / single

Leap of Death

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural+environment

Isolation Sequence 1

▪Maneuver (initial) - count: double (simultaneous) / single

▪Vise-like - weapon type: natural / natural+environment

Back Breaker

▪Maneuver (initial) - count: double (simultaneous) / single

▪Defense: indirect / direct

Hopping Crane

▪Maneuver (initial) - count: double (simultaneous) / single

▪Vise-like - weapon type: natural / natural+environment

Sleeper

▪Defense: indirect / direct

Brushing the Storm

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

Falling Falcon


Circling the Horizon

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Vise-like - type: grab (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural+environment

Leaping Crane

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Defense: indirect / direct

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Gauging (initial): close gap / open gap

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leap of Death

▪Gauging (initial): close gap / open gap

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Circling the Horizon

▪Gauging (initial): close gap / open gap

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Gauging (initial): close gap / open gap

▪Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts grabbing (from front) (low) to other attack types

•it contrasts a long range attack (from front) (low) to other attack ranges

•it contrasts aggression with a both hands (from front) (low) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (grabbing) (wrists) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack

Dead Hand Attack

Grabbing (low zone)

Web of Knowledge - Grabs & Tackles (grab)

Zone of Vision (Obscurity)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: front / flank

Dance of Death

▪Attack - count (weapons): multiple (simultaneous) / single

Leap of Death

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: front / flank

Isolation Sequence 1

▪Attack - count (weapons): multiple (simultaneous) / none

▪Attack - direction: front / none

Back Breaker

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: front / flank

Hopping Crane

▪Attack - count (weapons): multiple (simultaneous) / none

▪Attack - direction: front / none

Sleeper

▪Attack - count (weapons): multiple (simultaneous) / single

Brushing the Storm

▪Attack - count (weapons): multiple (simultaneous) / single

▪weapon type: natural / man-made

Falling Falcon

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Grab - to: body (torso) / body (lapel)

Circling the Horizon

▪Attack - count (weapons): multiple (simultaneous) / single

Leaping Crane

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: front / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

▪Attack: actual / none

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

▪Attack: actual / none

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action outside the arms to other zones

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a timing 2-1 to other timings

•it contrasts the use of the neutral bow stance to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - intent: defensive+offensive / offensive

▪Defense - weapon usage (height zone): upper / lower

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - intent: defensive+offensive / offensive

▪Defense - weapon usage (height zone): upper / lower

▪Vise-like - application: offense / defense

Sleeper

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

Brushing the Storm

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (height zone): upper / upper-lower

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - intent: defensive+offensive / offensive

▪Defense - weapon usage (height zone): upper / upper+lower

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Dance of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Leap of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Brushing the Storm

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm (behind)

Falling Falcon

▪Zone of Action (defense): outside arms / inside arm+outside arm

Circling the Horizon

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm

Leaping Crane

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arms / outside arm