Protecting Fans

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Protecting Fans

First Person

it contrasts Purposeful Deflection with other scenarios

it contrasts stepping forward to other directions

it contrasts reaction in-flight to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts employing a Zone of Vision to other strategies

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (initial) - intent: defensive / defensive+offensive

Start - position: natural stance (hands down) / horse stance (hands up)

Step (initial) - direction: forward / flank

Dance of Death

Step (initial) - direction: forward / backward

Vise-like - type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Leap of Death

Maneuver (initial) - intent: defensive / defensive+offensive

Step (initial) - direction: forward / backward

Vise-like- type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Isolation Sequence 1

Step (initial) - direction: forward / flank

Vise-like- type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Back Breaker

Step (initial) - direction: forward / flank

Vise-like- type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Hopping Crane

Maneuver (initial) - intent: defensive / offensive

Vise-like- type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Sleeper

Step (initial) - direction: forward / backward

Maneuvers: realistic / idealistic

Brushing the Storm

Step (initial) - direction: forward / flank

Maneuver (initial) - intent: defensive / defensive+offensive

Falling Falcon

Defense: in-flight (major) / applied (minor)

Maneuver (initial) - intent: defensive / defensive(pin)+offensive

Circling the Horizon

Vise-like- type: grab (offense) / vise (offense)

Vise-like - weapon type: natural / natural-environment

Leaping Crane

Maneuver (initial) - intent: defensive / defensive+offensive

Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

 

Destructive Fans

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Dance of Death

Gauging: close gap / open gap

Leap of Death

Gauging: close gap / open gap

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper

Gauging: close gap / open gap

Brushing the Storm

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Circling the Horizon

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Leaping Crane

Gauging: close gap / open gap

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Second Person

it contrasts multiple attacks to other attack scenarios

it contrasts punching (from front) with both hands (offset timing) to other attack types

it contrasts elementary attacks to other attack complexities

it contrasts a long range attack (from front) to other attack ranges

it contrasts aggression with both hands offset (from front) to other attack scenarios

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: multiple (offset timing) / single

Attack - direction: front / flank

Dance of Death

Attack - count: multiple (offset timing) / single

Leap of Death

Attack - count: multiple (offset timing) / single

Attack - direction: front / flank

Isolation Sequence 1

Attack - count: multiple (offset timing) / none

Attack - direction: front / none

Back Breaker

Attack - count: multiple (offset timing) / single

Attack - direction: front / flank

Hopping Crane

Attack - count: multiple (offset timing) / none

Attack - direction: front / none

Sleeper

Attack: fully defined / partially defined

Brushing the Storm

Attack - count: multiple (offset timing) / single

Attack - weapon: natural / man-made

Falling Falcon

Attack - count: multiple (offset timing) / single

Attack - intent: major (in-flight) / minor (applied)

Circling the Horizon

Attack - count: multiple (offset timing) / single

Leaping Crane

Attack - count: multiple (offset timing) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of: vision / obscurity

Dance of Death


Leap of Death

Zone of: vision / obscurity

Isolation Sequence 1

Web of Knowledge: punches / none

Back Breaker

Zone of: vision / obscurity

Hopping Crane

Web of Knowledge: punches / none

Sleeper


Brushing the Storm

Web of Knowledge: punches / weapons (stick)

Falling Falcon

Degree of Completion: diverted / fully

Intent: major (in-flight) / minor (applied)

Web of Knowledge: punches / grabs and tackles (grab)

Zone of: obscurity / vision

Circling the Horizon


Leaping Crane


Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action between the arms (and outside the arms) to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a 2-in-1 timing to other timings

it contrasts the use of the neutral bow and horse stances to other stances

Offense

it contrasts defense against multiple elementary attacks (punches) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: front / flank

Dance of Death

Defense - maneuver (count): double (simultaneous) / single

Leap of Death

Defense - direction: front / flank

Isolation Sequence 1

Attack: fully defined / partially defined

Defense - weapon usage (extremities): upper-lower / lower (leg)

Defense - maneuver (count): double (simultaneous) / single

Back Breaker

Defense - direction: front / flank

Defense - weapon usage (extremities): upper-lower (foot) / upper-lower (knee)

Hopping Crane

Defense - maneuver (count): double (simultaneous) / single

Defense - weapon usage (extremities): upper-lower / lower (leg)

Sleeper


Brushing the Storm

Attack - weapon type: natural / man-made

Defense - maneuver (count): double (simultaneous) / single

Falling Falcon

Attack - completion: diverted / applied

Defense - maneuver (count): double (simultaneous) / single

Circling the Horizon


Leaping Crane

Defense - maneuver (count): double (simultaneous) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between arms (outside arm) / outside arm

Dance of Death

Zone of Action (defense): between arms (outside arm) / outside arm

Leap of Death

Zone of Action (defense): between arms (outside arm) / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Zone of Action (defense): between arms (outside arm) / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Zone of Action (defense): between arms (outside arm) / outside arm

Brushing the Storm

Zone of Action (defense): between arms (outside arm) / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between arms (outside arm) / inside arm - outside arm

Circling the Horizon

Zone of Action (defense): between arms (outside arm) / outside arm

Leaping Crane

Zone of Action (defense): between arms (outside arm) / outside arm