Five Swords

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Five Swords

First Person

it contrasts Purposeful Deflection with other scenarios

it contrasts reaction in-flight (major) to other scenarios

it contrasts elementary and sophisticated maneuvers to other maneuver scenarios

it contrasts employing a Zone of Visibility to other strategies

it contrasts single beat timing (1-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Chop

Defensive Defense

Directional Harmony

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Gravitational Marriage)

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (defense) - type: block / parry

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

Maneuver (defense) - count (block): double / single

Leap of Death

Maneuver (defense) - type: block / parry

Isolation Sequence 1

Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

Maneuver (defense) - height: low-high / high-high

Maneuver (defense) - type: block / parry

Hopping Crane

Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

Maneuver (defense) - type: block / parry

Falling Falcon

Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Dance of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Leap of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Brushing the Storm

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Circling the Horizon

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Leaping Crane

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Second Person

it contrasts multiple attacks to other attack scenarios

it contrasts elementary attacks to other attack complexities

it contrasts major (in-flight) attacks to other attack types

it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types

it contrasts a long range attack (from front) (low-high) to other attack ranges

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone) (roundhouse)

Web of Knowledge - Kicks & Punches


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Dance of Death

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Leap of Death

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Isolation Sequence 1

Attack - count: double (offset timing) / none

Back Breaker

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Hopping Crane

Attack - count: double (offset timing) / none

Sleeper

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Attack: fully defined / partially defined

Brushing the Storm

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Weapon type: natural / man-made

Falling Falcon

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Circling the Horizon

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Leaping Crane

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Dance of Death

Web of Knowledge: kicks & punches / punches

Leap of Death

Web of Knowledge: kicks & punches / punches

Isolation Sequence 1

Web of Knowledge: kicks & punches / none

Back Breaker

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Hopping Crane

Web of Knowledge: kicks & punches / none

Sleeper

Web of Knowledge: kicks & punches / punches

Brushing the Storm

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Falling Falcon

Degree of Completion: re-directed / fully

Web of Knowledge: kicks & punches / grabs & tackles (grab)

Circling the Horizon

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Leaping Crane

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action inside the leg and arm to other zones

it contrasts a 1-in-1 timing to other timings

it contrasts the use of the neutral bow and forward bow stances to other stances

Offense

it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Range (Attack) (Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset) / single

Dance of Death

Attack - count: double (offset) / single

Leap of Death

Attack - count: double (offset) / single

Isolation Sequence 1

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper-lower / lower

Back Breaker

Attack - count: double (offset) / single

Hopping Crane

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper-lower / lower

Sleeper

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper-lower / upper+lower

Brushing the Storm

Attack - count: double (offset) / single

Falling Falcon

Attack - count: double (offset) / single

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper-lower / upper+lower

Circling the Horizon

Attack - count: double (offset) / single

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper-lower / upper+lower

Leaping Crane

Attack - count: double (offset) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): inside leg - arm / outside arm

Dance of Death

Zone of Action (defense): inside leg - arm / outside arm

Leap of Death

Zone of Action (defense): inside leg - arm / outside arm

Isolation Sequence 1

Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

Zone of Action (defense): inside leg - arm / outside arm

Hopping Crane

Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

Zone of Action (defense): inside leg - arm / outside arm

Brushing the Storm

Zone of Action (defense): inside leg - arm / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): inside leg - arm / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): inside leg - arm / outside arm

Leaping Crane

Zone of Action (defense): inside leg - arm / outside arm