Five Swords

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Five Swords

First Person

•it contrasts Purposeful Deflection with other scenarios

•it contrasts reaction in-flight (major) to other scenarios

•it contrasts elementary and sophisticated maneuvers to other maneuver scenarios

•it contrasts employing a Zone of Visibility to other strategies

•it contrasts single beat timing (1-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Chop

Defensive Defense

Directional Harmony

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Gravitational Marriage)

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (defense) - type: block / parry

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

▪Maneuver (defense) - count (block): double / single

Leap of Death

▪Maneuver (defense) - type: block / parry

Isolation Sequence 1

▪Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

▪Maneuver (defense) - height: low-high / high-high

▪Maneuver (defense) - type: block / parry

Hopping Crane

▪Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

▪Maneuver (defense) - type: block / parry

Falling Falcon

▪Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

▪Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

▪Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Dance of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Brushing the Storm

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Second Person

•it contrasts multiple attacks to other attack scenarios

•it contrasts elementary attacks to other attack complexities

•it contrasts major (in-flight) attacks to other attack types

•it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types

•it contrasts a long range attack (from front) (low-high) to other attack ranges

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone) (roundhouse)

Web of Knowledge - Kicks & Punches


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Dance of Death

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Leap of Death

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Isolation Sequence 1

▪Attack - count: double (offset timing) / none

Back Breaker

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Hopping Crane

▪Attack - count: double (offset timing) / none

Sleeper

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

▪Attack: fully defined / partially defined

Brushing the Storm

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

▪Weapon type: natural / man-made

Falling Falcon

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Circling the Horizon

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Leaping Crane

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Dance of Death

▪Web of Knowledge: kicks & punches / punches

Leap of Death

▪Web of Knowledge: kicks & punches / punches

Isolation Sequence 1

▪Web of Knowledge: kicks & punches / none

Back Breaker

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Hopping Crane

▪Web of Knowledge: kicks & punches / none

Sleeper

▪Web of Knowledge: kicks & punches / punches

Brushing the Storm

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: kicks & punches / grabs & tackles (grab)

Circling the Horizon

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Leaping Crane

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action inside the leg and arm to other zones

•it contrasts a 1-in-1 timing to other timings

•it contrasts the use of the neutral bow and forward bow stances to other stances

Offense

•it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Range (Attack) (Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset) / single

Dance of Death

▪Attack - count: double (offset) / single

Leap of Death

▪Attack - count: double (offset) / single

Isolation Sequence 1

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Back Breaker

▪Attack - count: double (offset) / single

Hopping Crane

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Sleeper

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Brushing the Storm

▪Attack - count: double (offset) / single

Falling Falcon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Circling the Horizon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Leaping Crane

▪Attack - count: double (offset) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): inside leg - arm / outside arm

Dance of Death

▪Zone of Action (defense): inside leg - arm / outside arm

Leap of Death

▪Zone of Action (defense): inside leg - arm / outside arm

Isolation Sequence 1

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

▪Zone of Action (defense): inside leg - arm / outside arm

Hopping Crane

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

▪Zone of Action (defense): inside leg - arm / outside arm

Brushing the Storm

▪Zone of Action (defense): inside leg - arm / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): inside leg - arm / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): inside leg - arm / outside arm

Leaping Crane

▪Zone of Action (defense): inside leg - arm / outside arm