Isolation Sequence

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Isolation Sequence

it contrasts only elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other timings

it contrasts offense only to other response scenarios

it contrasts using only high weapons with other weapon combinations

it contrasts using only major maneuvers to other maneuver combinations

it contrasts non-movement to other foot maneuvering directions

it contrasts multiple Reference Points other directions

it contrasts Focus Point of flanks - front + rear to other directions

Major Reverses / Opposites / Categories:

Destructive Fans

Defense (initial) - type: none / parry

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive - offensive

Weapon height zone - usage (height): upper / upper - lower

Dance of Death

Defense (initial) - type: none / block

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive - offensive

Weapon height zone - usage (height): upper / upper - lower

Leap of Death

Defense (initial) - type: none / parry

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive + offensive

Weapon height zone - usage (height): upper / upper - lower

Isolation Sequence 1

Focus Point - count: multiple  / single

Purpose (primary): establish - define / expound - complete - preview

Weapon height zone - usage (height): upper / lower

Back Breaker

Defense (initial) - type: none / parry

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive - offensive

Weapon height zone - usage (height): upper / upper - lower

Hopping Crane

Focus Point - count: multiple  / single

Weapon height zone - usage (height): upper / lower

Sleeper

Defense (initial) - type: none / block

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive - offensive

Weapon height zone - usage (height): upper / upper - lower

Brushing the Storm

Defense (initial) - type: none / parry (evasion)

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive + offensive

Weapon height zone - usage (height): upper / upper - lower

Falling Falcon

Focus Point - count: multiple  / single

Weapon height zone - usage (height): upper / upper - lower

Circling the Horizon

Focus Point - count: multiple  / single

Weapon height zone - usage (height): upper / upper - lower

Leaping Crane

Defense (initial) - type: none / parry (evasion)

Focus Point - count: multiple  / single

Intention (initial) (primary): offensive / defensive + offensive

Weapon height zone - usage (height): upper / upper - lower