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•Point of Reference (fixed): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)
•Point of Reference (fluid): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)
•Focal Points (fluid - primary): rear - front - flank (6:00 - 12:00 - 3:00 - 9:00)
•it demonstrates a shift in Focal Point without a shift in stance
•it introduces extending an isolation sequence (on a single side)
•it continues to expand upon information presented in previous isolation sequences (previous forms)
•it introduces new information
•it demonstrates missing information
•it demonstrates attention to both a single and multiple focal points (front - rear - flank)
•it demonstrates maneuvers against a single potential opponent
•it demonstrates maneuvers against multiple potential opponents (simultaneously)
•it demonstrates maneuvers to multiple directions simultaneously
•it demonstrates maneuvers against (potentially) applied and in-flight aggressions
•it demonstrates maneuvers to various depth ranges (long / middle / close) (simultaneously)
•it demonstrates using the both arms in a single direction simultaneously (offensively)
•it demonstrates using the both arms in multiple directions simultaneously (offensively)
•it demonstrates striking with various parts of the upper extremities (hand / arm / elbow)
•it demonstrates breaking with various parts of the upper extremities (arm / elbow)
•it demonstrates Purposeful Aggression
Major Principles / Theories / Concepts:
Angle of Incidence
Break
Contour
Economy of Motion
Margin for Error
Offensive Defense
Offensive Offense
Outer Rim
Purposeful Aggression
Purposeful Manipulation
Strike
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Isolation Sequence #1 analysis |
Isolation Sequence #1 |
▪Attention (points): single / multiple ▪Reference (points): single / multiple ▪Maneuver (defense) - range: close / middle / long ▪Maneuver (defense) - purpose: strike / break ▪Maneuver (offense) - degree of open: open / closed ▪Maneuver (offense) - range: close / long ▪Maneuver (defense) - direction: front / rear / flank |
Darting Leaves |
▪Reference Point (initial) - direction: rear / front flank ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - direction: none / backward (away) |
Unfurling Crane |
▪Reference Point (initial) - direction: rear / front flank ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / long ▪Pattern - figure 8 (intent): offense+offense / defense+defense ▪Pattern - figure 8 (intent): offense+offense / defense+offense ▪Step (initial) - direction: none / backward (away) |
Destructive Kneel |
▪Reference Point (initial) - direction: rear / front ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single-double-triple ▪Pattern - figure 8 (intent): offense+offense / defense+offense ▪Step (initial) - direction: none / backward (away) |
Flashing Wings |
▪Reference Point (initial) - direction: rear / front (rear) ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Step (initial) - direction: none / forward (toward) |
Gathering Clouds |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Pattern - figure 8 (intent): offense+offense / defense+offense ▪Step (initial) - direction: none / sideways (flank) |
Circles of Protection |
▪Reference Point (initial) - direction: rear / front (rear) ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / long ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / forward (toward) |
Dance of Darkness |
▪Reference Point (initial) - direction: rear / front ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / backward (away) |
Thundering Hammers |
▪Reference Point (initial) - direction: rear / front ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / forward (toward) |
Unwinding Pendulum |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Step (initial) - direction: none / backward (away) |
Reversing Circles |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close - long / long ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / forward (toward) |
Snaking Talon |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / long ▪Pattern - figure 8 (intent): offense+offense / defense+defense ▪Pattern - figure 8 (intent): offense+offense / defense-defense ▪Step (initial) - direction: none / backward (away) |
Circling Fans |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / long ▪Pattern - figure 8 (intent): offense+offense / defense-defense ▪Step (initial) - direction: none / backward (away) |
Isolation Sequence #2 |
▪Reference Point (initial) - direction: rear / front ▪Reference (points): multiple / single ▪Maneuver (defense) - purpose: break / strike ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open-closed / open-partially open-closed ▪Maneuver (defense) - direction: front-rear-flank / front ▪Pattern - figure 8 (intent): offense+offense / offense-offense |
Defensive Cross |
▪Reference Point (initial) - direction: rear / front ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / long ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / backward (away) |
Bowing to Buddha |
▪Reference Point (initial) - direction: rear / front ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front - rear - flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: close-long / close ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / downward (maintain) |
Prance of the Tiger |
▪Reference Point (initial) - direction: rear / front flank ▪Maneuver (defense) - intent (initial): strike (offensive) / blocking parry (defensive) + strike (offensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front flank) ▪Maneuver (offense) - count: double / single-triple-double ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / backward (away) |
Shield and Mace |
▪Reference Point (initial) - direction: rear / front (rear) ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) + strike (offensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / forward (toward) |
Five Swords |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / single ▪Step (initial) - direction: none / forward (toward) |
Twirling Hammers |
▪Reference Point (initial) - direction: rear / front (flank) ▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) ▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front) ▪Maneuver (offense) - count: double / double-single ▪Maneuver (offense) - range: close-long / close ▪Pattern - figure 8 (intent): offense+offense / offense-offense ▪Step (initial) - direction: none / sideways (flank) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Isolation Sequence #1 analysis |
Isolation Sequence #1 |
▪Circular / Linear ▪Offensive Offense / Offensive Defense ▪Strike / Break |
Darting Leaves |
▪Gauging: Maintain Gap / Open Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Unfurling Crane |
▪Gauging: Maintain Gap / Open Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Destructive Kneel |
▪Gauging: Maintain Gap / Open Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense + Offensive Offense ▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Flashing Wings |
▪Gauging: Maintain Gap / Maintain Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Gathering Clouds |
▪Gauging: Maintain Gap / Maintain Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense + Offensive Offense ▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Circles of Protection |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Dance of Darkness |
▪Gauging: Maintain Gap / Open Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Thundering Hammers |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Unwinding Pendulum |
▪Gauging: Maintain Gap / Open Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Reversing Circles |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Snaking Talon |
▪Gauging: Maintain Gap / Open Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Circling Fans |
▪Gauging: Maintain Gap / Open Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Isolation Sequence #2 |
▪Offensive Offense / Defensive Defense + Offensive Offense ▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Defensive Cross |
▪Gauging: Maintain Gap / Open gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Bowing to Buddha |
▪Gauging: Maintain Gap / Maintain Gap (Close Gap) ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Prance of the Tiger |
▪Gauging: Maintain Gap / Open Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense + Offensive Offense ▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Shield and Mace |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense + Offensive Offense ▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Five Swords |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |
Twirling Hammers |
▪Gauging: Maintain Gap / Close Gap ▪Mobility: constrained (isolation) / unconstrained (non-stationary) ▪Offensive Offense / Defensive Defense ▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time (potentially): respond (after application) / divert (in-flight) |