First Person

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First Person

•Point of Reference (fixed): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

•Point of Reference (fluid): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

•Focal Points (fluid - primary): rear - front - flank (6:00 - 12:00 - 3:00 - 9:00)

•it demonstrates a shift in Focal Point without a shift in stance

•it introduces extending an isolation sequence (on a single side)

•it continues to expand upon information presented in previous isolation sequences (previous forms)

•it introduces new information

•it demonstrates missing information

•it demonstrates attention to both a single and multiple focal points (front - rear - flank)

•it demonstrates maneuvers against a single potential opponent

•it demonstrates maneuvers against multiple potential opponents (simultaneously)

•it demonstrates maneuvers to multiple directions simultaneously

•it demonstrates maneuvers against (potentially) applied and in-flight aggressions

•it demonstrates maneuvers to various depth ranges (long / middle / close) (simultaneously)

•it demonstrates using the both arms in a single direction simultaneously (offensively)

•it demonstrates using the both arms in multiple directions simultaneously (offensively)

•it demonstrates striking with various parts of the upper extremities (hand / arm / elbow)

•it demonstrates breaking with various parts of the upper extremities (arm / elbow)

•it demonstrates Purposeful Aggression

 

Major Principles / Theories / Concepts:

Angle of Incidence

Break

Contour

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Outer Rim

Purposeful Aggression

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Attention (points): single / multiple

▪Reference (points): single / multiple

▪Maneuver (defense) - range: close / middle / long

▪Maneuver (defense) - purpose: strike / break

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - range: close / long

▪Maneuver (defense) - direction: front / rear / flank

Darting Leaves

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Unfurling Crane

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Pattern - figure 8 (intent): offense+offense / defense+defense

▪Pattern - figure 8 (intent): offense+offense / defense+offense

▪Step (initial) - direction: none / backward (away)

Destructive Kneel

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single-double-triple

▪Pattern - figure 8 (intent): offense+offense / defense+offense

▪Step (initial) - direction: none / backward (away)

Flashing Wings

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / forward (toward)

Gathering Clouds

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Pattern - figure 8 (intent): offense+offense / defense+offense

▪Step (initial) - direction: none / sideways (flank)

Circles of Protection

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / forward (toward)

Dance of Darkness

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / backward (away)

Thundering Hammers

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / forward (toward)

Unwinding Pendulum

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / backward (away)

Reversing Circles

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close - long / long

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / forward (toward)

Snaking Talon

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Pattern - figure 8 (intent): offense+offense / defense+defense

▪Pattern - figure 8 (intent): offense+offense / defense-defense

▪Step (initial) - direction: none / backward (away)

Circling Fans

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Pattern - figure 8 (intent): offense+offense / defense-defense

▪Step (initial) - direction: none / backward (away)

Isolation Sequence #2

▪Reference Point (initial) - direction: rear / front

▪Reference (points): multiple / single

▪Maneuver (defense) - purpose: break / strike

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open-closed / open-partially open-closed

▪Maneuver (defense) - direction: front-rear-flank / front

▪Pattern - figure 8 (intent): offense+offense / offense-offense

Defensive Cross

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / backward (away)

Bowing to Buddha

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front - rear - flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / close

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / downward (maintain)

Prance of the Tiger

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / blocking parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front flank)

▪Maneuver (offense) - count: double / single-triple-double

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / backward (away)

Shield and Mace

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / forward (toward)

Five Swords

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / forward (toward)

Twirling Hammers

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - range: close-long / close

▪Pattern - figure 8 (intent): offense+offense / offense-offense

▪Step (initial) - direction: none / sideways (flank)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Circular / Linear

▪Offensive Offense / Offensive Defense

▪Strike / Break

Darting Leaves

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Unfurling Crane

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Destructive Kneel

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Flashing Wings

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Gathering Clouds

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Circles of Protection

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Dance of Darkness

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Thundering Hammers

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Unwinding Pendulum

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Reversing Circles

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Snaking Talon

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Circling Fans

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Isolation Sequence #2

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Gauging: Maintain Gap / Open gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Bowing to Buddha

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Prance of the Tiger

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Shield and Mace

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Five Swords

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Twirling Hammers

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)