Second Person

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Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates major attacks from front (12:00)

it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

it demonstrates aggression (kick / punch) on linear paths

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles

Attack - path: linear / circular-linear

Snaking Talon

Attack: fully defined / partially defined

Circling Fans

Attack - height zone: low-high / high

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Attack - height zone: low-high / high

Defensive Cross

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Shield and Mace

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Five Swords


Twirling Hammers

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles


Snaking Talon

Intent: major / minor (potentially)

Circling Fans

Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

Web of Knowledge: Kicks - Punches / Punches