First Person

<< Click to Display Table of Contents >>

Navigation:  »No topics above this level«

First Person

Point of Reference (fixed): rear flanks (4:30 / 7:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (4:30) and 90-degrees (to flank) (7:30)

it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00) and 90-degrees (to flank) (9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting in-flight major aggressions (both low and high)

it demonstrates defense with both riding (parry) and opposing (blocking)

it demonstrates offense with multiple weapons (open-partially open)

it demonstrates offense with both upper and lower limbs (offset timing)

it demonstrates the use of single offensive weapons

it demonstrates Gravitational Marriage (Gravitational Opposition) in an upward direction

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates an Angle of Cancellation using defenses

it demonstrates Orbital Reversal

it demonstrates a Sophisticated Basic with the lower limb (Kicking + Sweeping)

it demonstrates a foot maneuver using distance then rotation and distance without rotation

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Poke

Point of Origin

Power (Back-up Mass / Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

Side: right / left

Maneuver - intent: defense / offense

Maneuver (defense) - type: parrying block / block

Maneuver (offense) - degree of open: open / partially open

Step - direction: backward / forward

Step - elements: distance-rotation / distance (without rotation)

Reversing Circles

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - type: parrying block-block / block+block

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (offense) - degree of open: open-partially open / open

Step (initial) - direction: backward / forward

Step - elements: distance-rotation (distance) / distance+rotation

Snaking Talon

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

Maneuver (defense) - type: parrying block-block / parry (block)

Step - elements: distance-rotation (distance) / distance+rotation

Circling Fans

Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

Maneuver (defense) - type: parrying block-block / parry-parry

Maneuver (offense) - method: pulling+pushing / pushing

Step - elements: distance-rotation (distance) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (outward) / upward

Maneuver (defense) - type: parrying block-block / parry

Maneuver (offense) - range: long / long-close

Step - direction: backward / none

Defensive Cross

Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

Maneuver (defense) - type: parrying block (single)-block / parrying block (double)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - degree of open: open-partially open / closed-open

Step - elements: distance-rotation (distance) / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward-inward / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block (anchoring)

Maneuver (offense) - degree of open: open-partially open / open-closed

Step (initial) - direction: backward / downward (maintain)

Step (initial) - method: distance-rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: open-partially open / closed-open

Maneuver (offense) - count: single / single-triple-double

Step - elements: distance-rotation (distance) / distance

Shield and Mace

Maneuver (defense) - direction: downward-inward (offset timing) / outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: open-partially open / closed-open

Maneuver (offense) - range: long / long - close

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: distance-rotation (distance) / distance+rotation

Five Swords

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: distance-rotation (distance) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: closed-partially open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: backward (away) / sideways

Step - elements: distance-rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

Block / Strike

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Ride (parrying block) / Block (oppose)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Reversing Circles

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Strike / Sweep

Zone of Obscurity / Zone of Visibility

Snaking Talon

Directional Harmony / Opposing Forces

Push / Pull

Sweep / Kick

Zone of Obscurity / Zone of Visibility

Circling Fans

Destabilize Opponent / Stabilize Self

Opposing Forces / Directional Harmony

Sweep / Kick

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Open Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Push / Pull

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Destabilize Opponent / Stabilize Self

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap / Maintain Gap (Close Gap)

Striking / Vise-like Maneuver

Prance of the Tiger

Directional Harmony / Opposing Forces

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Sweep / Kick

Push / Frictional Pull

Shield and Mace

Opposing Forces / Directional Harmony

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

Destabilize Opponent / Stabilize Self

Opposing Forces / Directional Harmony

Twirling Hammers

Destabilize Opponent / Stabilize Self

Directional Harmony / Opposing Forces

Push / Pull