First Person

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First Person

•Point of Reference (fixed): rear flanks (4:30 / 7:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (4:30) and 90-degrees (to flank) (7:30)

•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00) and 90-degrees (to flank) (9:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight major aggressions (both low and high)

•it demonstrates defense with both riding (parry) and opposing (blocking)

•it demonstrates offense with multiple weapons (open-partially open)

•it demonstrates offense with both upper and lower limbs (offset timing)

•it demonstrates the use of single offensive weapons

•it demonstrates Gravitational Marriage (Gravitational Opposition) in an upward direction

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates an Angle of Cancellation using defenses

•it demonstrates Orbital Reversal

•it demonstrates a Sophisticated Basic with the lower limb (Kicking + Sweeping)

•it demonstrates a foot maneuver using distance then rotation and distance without rotation

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Poke

Point of Origin

Power (Back-up Mass / Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (defense) - type: parrying block / block

▪Maneuver (offense) - degree of open: open / partially open

▪Step - direction: backward / forward

▪Step - elements: distance-rotation / distance (without rotation)

Reversing Circles

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - type: parrying block-block / block+block

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - degree of open: open-partially open / open

▪Step (initial) - direction: backward / forward

▪Step - elements: distance-rotation (distance) / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

▪Maneuver (defense) - type: parrying block-block / parry (block)

▪Step - elements: distance-rotation (distance) / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

▪Maneuver (defense) - type: parrying block-block / parry-parry

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step - elements: distance-rotation (distance) / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (outward) / upward

▪Maneuver (defense) - type: parrying block-block / parry

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward / none

Defensive Cross

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

▪Maneuver (defense) - type: parrying block (single)-block / parrying block (double)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Step - elements: distance-rotation (distance) / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: downward-inward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block (anchoring)

▪Maneuver (offense) - degree of open: open-partially open / open-closed

▪Step (initial) - direction: backward / downward (maintain)

▪Step (initial) - method: distance-rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Maneuver (offense) - count: single / single-triple-double

▪Step - elements: distance-rotation (distance) / distance

Shield and Mace

▪Maneuver (defense) - direction: downward-inward (offset timing) / outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Maneuver (offense) - range: long / long - close

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: distance-rotation (distance) / distance+rotation

Five Swords

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: distance-rotation (distance) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: closed-partially open / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: backward (away) / sideways

▪Step - elements: distance-rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

▪Ride (parrying block) / Block (oppose)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Reversing Circles

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Directional Harmony / Opposing Forces

▪Push / Pull

▪Sweep / Kick

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Destabilize Opponent / Stabilize Self

▪Opposing Forces / Directional Harmony

▪Sweep / Kick

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Push / Pull

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Destabilize Opponent / Stabilize Self

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Sweep / Kick

▪Push / Frictional Pull

Shield and Mace

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

▪Destabilize Opponent / Stabilize Self

▪Opposing Forces / Directional Harmony

Twirling Hammers

▪Destabilize Opponent / Stabilize Self

▪Directional Harmony / Opposing Forces

▪Push / Pull