First Person

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First Person

•Point of Reference (fixed): front flank (10:30 / 1:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 90-degrees (to front flank) (1:30)

•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (open - closed weapons)

•it demonstrates striking with only the upper limbs

•it demonstrates clawing and striking

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using rotation without distance

•it demonstrates a foot maneuver using distance without rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Claw

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - count: double (defense) / single (offense)

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Pattern - figure 8 (intent): defense-defense / defense+offense

▪Step - direction: backward (away) / forward (toward)

▪Step - elements: rotation (without distance) / distance (without rotation)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / single-double-triple

▪Maneuver (offense) - range: long / long-close

▪Pattern - figure 8 (intent): defense+defense / defense+offense

▪Pattern - figure 8 (intent): defense+offense / offense+offense

▪Step - elements: rotation (distance) / distance+rotation

Flashing Wings

▪Maneuver (defense) - direction: outward / upward (outward)

▪Maneuver (defense) - count: double / single

▪Maneuver (offense) - range: long / close-long

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: rotation (distance) / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - type: block / parry

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - degree of open: closed-open / partially open-open

▪Maneuver (offense) - range: long / long-close

▪Pattern - figure 8 (intent): defense+defense / defense+offense

▪Step (initial) - direction: backward / sideways

▪Step - elements: rotation (distance) / distance (distance+rotation)

Circles of Protection

▪Maneuver (defense) - direction: outward / upward

▪Maneuver (defense) - count: double (offset timing) / single

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation (distance)

Dance of Darkness

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - degree of open: closed-open / partially open-closed

▪Maneuver (offense) - range: long / long-close

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - method: rotation (distance) / distance

Thundering Hammers

▪Maneuver (defense) - direction: outward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - degree of open: closed-open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Step - elements: rotation (distance) / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: outward / downward-+inward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - degree of open: closed-open / open

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: outward / downward-+inward

▪Maneuver (defense) - direction: outward / inward-extended outward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Pattern - figure 8 (intent): defense+defense / defense-defense

▪Pattern - figure 8 (intent): defense+offense / defense-defense

▪Step - elements: rotation (distance) / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: outward-outward / downward-downward

▪Maneuver (defense) - type: block / parry

▪Pattern - figure 8 (intent): defense+defense / defense-defense

▪Pattern - figure 8 (intent): defense+offense / defense-defense

▪Step - elements: rotation (distance) / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: outward / upward

▪Maneuver (offense) - range: long / long-close

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step - direction: backward (away) / none

Defensive Cross

▪Maneuver (defense) - direction: outward / downward-+downward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step - elements: rotation (distance) / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: outward / inward (anchoring)

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - direction: backward (away) / downward (maintain)

▪Step - elements: rotation (distance) / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (defense) - direction: outward / downward (push-down)

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - count: single / single-triple-double

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step - elements: rotation (distance) / distance

Shield and Mace

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - range: long / long - close

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: rotation (distance) / distance+rotation

Five Swords

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: rotation (distance) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: outward / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - degree of open: closed-open / closed

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - range: long / close

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Pattern - figure 8 (intent): defense+offense / offense-offense

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: rotation (distance) / distance(distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Block / Strike

▪Contact Penetration / Surface Contact

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

Destructive Kneel

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Striking / Grabbing

Dance of Darkness

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Stabilize Self / Destabilize Opponent

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Close Gap

Snaking Talon

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Circling Fans

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Open Gap

Isolation Sequence #2

▪Gauging: Open Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

Shield and Mace

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity