First Person

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First Person

Point of Reference (fixed): rear flanks (4:30 / 7:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 7:30)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting multiple in-flight aggressions (offset timing)

it demonstrates the use of two (2) defensive weapons simultaneously (universal block)

it demonstrates offense with single weapons (open weapons)

it demonstrates striking with only the upper limbs

it demonstrates Purposeful Deflection (followed by Purposeful Aggression) - then Purposeful Deflection with Purposeful aggression

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contour (opponent)

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Point of Origin

Power (Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles

Side: right / left

Maneuver - intent: defense / offense

Maneuver (defense) - count: double (simultaneous) / single (offset timing)

Maneuver (defense) - direction: downward+inward / upward

Maneuver (defense) - type: block+block / parry-parry

Step - elements: distance+rotation / rotation (without distance)

Snaking Talon

Maneuver (defense) - direction: downward+inward (simultaneous) / downward+inward (simultaneous)

Maneuver (defense) - direction: upward-upward / inward-extended outward

Maneuver (defense) - direction: downward / inward-extended outward

Maneuver (defense) - type: block+block / parry+parry

Maneuver (offense) - method: pushing / pulling+pushing

Pattern - figure 8 (intent): offense-offense / defense+defense

Pattern - figure 8 (intent): offense-offense / defense-defense

Circling Fans

Maneuver (defense) - direction: downward+inward (simultaneous) / downward-downward (offset timing)

Maneuver (defense) - direction: upward-upward / downward-downward

Maneuver (defense) - type: block+block / parry-parry

Pattern - figure 8 (intent): offense-offense / defense-defense

Step (initial) - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: downward+inward (simultaneous) / upward

Maneuver (defense) - type: block+block / parry

Maneuver (offense) - range: long / long-close

Step - direction: forward / none

Defensive Cross

Maneuver (defense) - direction: downward+inward (simultaneous) / downward+downward (simultaneous)

Maneuver (defense) - type: block+block / parrying block

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - degree of open: open / closed-open

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward+inward (simultaneous) / inward

Maneuver (defense) - direction: upward / inward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - degree of open: open / open-closed

Step (initial) - direction: forward / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: downward+inward / downward (push-down)

Maneuver (defense) - direction: upward / downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - count: single / single-triple-double

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (defense) - direction: downward+inward / outward

Maneuver (defense) - direction: upward / outward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / long - close

Five Swords

Maneuver (defense) - direction: downward+inward (simultaneous) / downward-inward (offset timing)

Maneuver (defense) - direction: upward / downward-inward

Maneuver (defense) - type: parry / block

Maneuver (defense) - count: double (simultaneous)-single / double (offset timing)

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long / long-close

Twirling Hammers

Maneuver (defense) - direction: downward+inward (simultaneous) / extended outward

Maneuver (defense) - direction: upward / extended outward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - pushing / pulling-pushing

Step (initial) - direction: forward / sideways

Step - elements: distance+rotation / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles

Block (oppose) / Ride (parrying block)

Block / Strike

Defensive Defense / Offensive Offense

Purposeful Deflection / Purposeful Aggression

Snaking Talon

Chop / Kick

Directional Harmony / Opposing Forces

Push / Pull

Circling Fans

Chop / Kick

Gauging: Close Gap / Open Gap

Oppose (Block) / Ride (Parry)

Isolation Sequence #2

Directional Harmony / Isolated (power)

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

Chop / Kick

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Close Gap / Open Gap

Push / Pull

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Close Gap / Maintain Gap (Close Gap)

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Chop / Kick

Directional Harmony / Opposing Forces

Gauging: Close Gap / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Shield and Mace

Chop / Kick

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Five Swords

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Directional Harmony / Opposing Forces

Push / Pull

Zone of Visibility / Zone of Obscurity