First Person

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First Person

Point of Reference (fixed): front (12:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a (transitory) shift of (fixed) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

it demonstrates a (transitory) shift of (fluid) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

it demonstrates a shift in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting in-flight aggressions

it demonstrates offense with multiple weapons (open weapons)

it demonstrates striking with both upper and lower limbs (simultaneously)

it demonstrates grabbing and pulling (simultaneously with offensive)

it demonstrates the use of three (3) weapons simultaneously

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Side: right / left

Maneuver - intent: defense / offense

Maneuver - double: offset (defense) / simultaneous (offense)

Maneuver - range: long / close

Maneuver (travel): path of travel (circular) (defense) / line of travel (linear) (offense)

Maneuver (offense) - method: pushing / pulling

Isolation Sequence #1

Attention (points): single / multiple

Reference (points): multiple / single

Maneuver - count: double-single / double

Pattern - figure 8 (intent): defense+defense / offense+offense

Step - direction: forward (toward) / none

Darting Leaves

Reference Point (initial) - direction: front / front flank

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (defense) - type: parry / block

Maneuver (defense) - travel: circular / linear

Maneuver (offense) - count: double-single / double

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Unfurling Crane

Maneuver (defense) - direction: inward-outward / outward-downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / defense+offense

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / outward

Maneuver (offense) - count: double-single / single-double-triple

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / defense+offense

Pattern - figure 8 (intent): defense+defense / offense+offense

Step (initial) - direction: forward (toward) / backward (away)

Flashing Wings

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - range: long / close-long

Step (initial) - method: distance-rotation / rotation-distance

Gathering Clouds

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / defense+offense

Step (initial) - direction: forward / sideways

Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long-close / long

Pattern - figure 8 (intent): defense+defense / offense-offense

Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (offense) - degree of open: open / closed-partially open

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense+offense

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: distance+rotation / distance

Thundering Hammers

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense+offense

Unwinding Pendulum

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-partially open

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: inward-outward / inward+downward-upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense+offense

Snaking Talon

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / inward-extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / long

Step (initial) - direction: forward (toward) / backward (away)

Circling Fans

Maneuver (defense) - direction: inward-outward / downward-downward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (offense) - count: double-single / single

Pattern - figure 8 (intent): defense+defense / offense-offense

Step - direction: forward (toward) / none

Defensive Cross

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / downward+downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward (anchoring)

Maneuver (defense) - type: parry / block

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: forward (toward) / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / downward

Maneuver (offense) - count: double-single / single-triple-double

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / outward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Five Swords

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+depth)

Maneuver (offense) - method: pulling+pushing / pushing

Twirling Hammers

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: forward (toward) / sideways

Step (initial) - method: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

 

Protecting Fans

Attention Points: multiple / single

Circular / Linear

Defensive Defense / Offensive Offense

Pull (Opposing Forces) / Push

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Isolation Sequence #1

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Read Time (potentially): divert (in-flight) / respond (after application)

Darting Leaves

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap (Close Gap)

Opposing Forces / Isolated (power)

Ride (parry) / Block (oppose)

Unfurling Crane

Circular / Linear

Contact Penetration / Surface Contact

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Ride (parry) / Block (oppose)

Destructive Kneel

Gauging: Close Gap / Open Gap (Close Gap)

Opposing Forces / Directional Harmony

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Striking / Grabbing

Zone of Visibility / Zone of Obscurity

Flashing Wings

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Dance of Darkness

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Ride (parrying block)

Zone of Visibility / Zone of Obscurity

Reversing Circles

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Push / Pull

Ride (parry) / Block (oppose)

Snaking Talon

Gauging: Open Gap / Open Gap

Circling Fans

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Isolation Sequence #2

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Grabbing / Striking

Opposing Forces / Isolated (power)

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Blocking Parry (oppose) / Parrying Block (ride)

Contact Penetration / Surface Contact

Gauging: Close Gap / Open Gap

Opposing Forces / Vise-like Maneuver

Ride (parry) / Ride (parrying block)

Bowing to Buddha

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Vise-like Maneuver

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Destabilize Opponent / Stabilize Self

Frictional Pull / Pull

Gauging: Close Gap / Open Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Ride (parry) / Block (oppose)

Shield and Mace

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Five Swords

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity