First Person

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First Person

•Point of Reference (fixed): front (12:00)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a (transitory) shift of (fixed) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

•it demonstrates a (transitory) shift of (fluid) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (open weapons)

•it demonstrates striking with both upper and lower limbs (simultaneously)

•it demonstrates grabbing and pulling (simultaneously with offensive)

•it demonstrates the use of three (3) weapons simultaneously

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - double: offset (defense) / simultaneous (offense)

▪Maneuver - range: long / close

▪Maneuver (travel): path of travel (circular) (defense) / line of travel (linear) (offense)

▪Maneuver (offense) - method: pushing / pulling

Isolation Sequence #1

▪Attention (points): single / multiple

▪Reference (points): multiple / single

▪Maneuver - count: double-single / double

▪Pattern - figure 8 (intent): defense+defense / offense+offense

▪Step - direction: forward (toward) / none

Darting Leaves

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (defense) - travel: circular / linear

▪Maneuver (offense) - count: double-single / double

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

Unfurling Crane

▪Maneuver (defense) - direction: inward-outward / outward-downward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / defense+offense

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / outward

▪Maneuver (offense) - count: double-single / single-double-triple

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / defense+offense

▪Pattern - figure 8 (intent): defense+defense / offense+offense

▪Step (initial) - direction: forward (toward) / backward (away)

Flashing Wings

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - range: long / close-long

▪Step (initial) - method: distance-rotation / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / defense+offense

▪Step (initial) - direction: forward / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long-close / long

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (offense) - degree of open: open / closed-partially open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense+offense

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: distance+rotation / distance

Thundering Hammers

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense+offense

Unwinding Pendulum

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (defense) - type: parry / parrying block-block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-partially open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: inward-outward / inward+downward-upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense+offense

Snaking Talon

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / inward-extended outward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / long

▪Step (initial) - direction: forward (toward) / backward (away)

Circling Fans

▪Maneuver (defense) - direction: inward-outward / downward-downward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (offense) - count: double-single / single

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step - direction: forward (toward) / none

Defensive Cross

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / downward+downward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward (anchoring)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: forward (toward) / downward (maintain)

▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / downward

▪Maneuver (offense) - count: double-single / single-triple-double

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance

Shield and Mace

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / outward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

Five Swords

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+depth)

▪Maneuver (offense) - method: pulling+pushing / pushing

Twirling Hammers

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / extended outward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: forward (toward) / sideways

▪Step (initial) - method: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

 

Protecting Fans

▪Attention Points: multiple / single

▪Circular / Linear

▪Defensive Defense / Offensive Offense

▪Pull (Opposing Forces) / Push

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Isolation Sequence #1

▪Gauging: Close Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Read Time (potentially): divert (in-flight) / respond (after application)

Darting Leaves

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Opposing Forces / Isolated (power)

▪Ride (parry) / Block (oppose)

Unfurling Crane

▪Circular / Linear

▪Contact Penetration / Surface Contact

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Ride (parry) / Block (oppose)

Destructive Kneel

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

Dance of Darkness

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Ride (parrying block)

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Push / Pull

▪Ride (parry) / Block (oppose)

Snaking Talon

▪Gauging: Open Gap / Open Gap

Circling Fans

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

Isolation Sequence #2

▪Gauging: Close Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Grabbing / Striking

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Blocking Parry (oppose) / Parrying Block (ride)

▪Contact Penetration / Surface Contact

▪Gauging: Close Gap / Open Gap

▪Opposing Forces / Vise-like Maneuver

▪Ride (parry) / Ride (parrying block)

Bowing to Buddha

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Vise-like Maneuver

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Destabilize Opponent / Stabilize Self

▪Frictional Pull / Pull

▪Gauging: Close Gap / Open Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Ride (parry) / Block (oppose)

Shield and Mace

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity