First Person

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First Person

Point of Reference (fixed): flanks (3;00 / 9:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (3:00) and 180-degrees (to rear) (9:00)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00) and 180-degrees (to rear) (6:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression (with an offensive maneuver)

it demonstrates offense with singular weapons (partially open-open weapons)

it demonstrates parrying and striking with both upper limbs (simultaneously)

it demonstrates Purposeful Deflection with Purposeful Aggression

it demonstrates a foot maneuver using (width) distance without rotation (then rotation with distance)

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: / double (defense+offense) / single (offense)

Maneuver - degree of open: open / partially open / closed

Maneuver (offense) - range: middle / long / close

Step - direction: sideways / forward (toward)

Step - elements: distance (width) / distance+rotation)

Circles of Protection

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / upward (outward)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: partially open-open-closed / open

Maneuver (offense) - range: middle-long-close / long

Maneuver (offense) - method: pushing / pulling+pushing

Maneuver (offense) - purpose: strike / claw-strike-grab

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation (distance)

Dance of Darkness

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: partially open-open-closed / partially open-closed

Pattern - figure 8 (intent): defense+offense / defense+defense

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / backward

Step (initial) - method: distance (width) / distance (depth)

Thundering Hammers

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - type: parry / block

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Unwinding Pendulum

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - degree of open: partially open-open-closed / open-partially open

Maneuver (offense) - dimension (primary): horizontal (depth) / horizontal (depth) - vertical (height)

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: partially open-open-closed / open

Maneuver (offense) - range: middle-long-close / long

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Snaking Talon

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - direction: inward / inward-extended outward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: parry / parry (block)

Maneuver (offense) - range: middle-long-close / long

Pattern - figure 8 (intent): defense+offense / defense+defense

Pattern - figure 8 (intent): defense+offense / defense-defense

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Circling Fans

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - range: middle-long-close / long

Pattern - figure 8 (intent): defense+offense / defense-defense

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: inward / upward

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / none

Defensive Cross

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+downward (simultaneous)

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - range: middle-long-close / long

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance-rotation

Bowing to Buddha

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / inward (anchoring)

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - range: middle-long-close / close

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / downward

Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: inward / downward (push-down)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single / single-triple-double

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (width+height)

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / backward

Step (initial) - method: distance / distance (depth)

Shield and Mace

Maneuver (defense) - direction: inward / outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: middle-long-close / close-long

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Five Swords

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: middle-long-close / long-close

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: inward / extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: partially open-open-closed / closed

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pushing / pulling-pushing

Pattern - figure 8 (intent): defense+offense / offense-offense

Step (initial) - direction: sideways (open center line) / sideways (close center line)

Step (initial) - method: distance (width - open) / distance (width - cross over)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds

Block (Parry) / Strike

Defensive Defense / Offensive Offense

Gauging: Maintain Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Circles of Protection

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Dance of Darkness

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Opposing Forces / Vise-like Maneuver

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Parry (ride) / Parrying Block (ride)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Strike / Sweep

Zone of Visibility / Zone of Obscurity

Reversing Circles

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Snaking Talon

Gauging: Maintain Gap (Close Gap) / Open Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Circling Fans

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Isolation Sequence #2

Gauging: Maintain Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Gauging: Maintain Gap (Close Gap) / Open Gap

Opposing Forces / Vise-like Maneuver

Parry (ride) / Parrying Block (ride)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Bowing to Buddha

Opposing Forces / Vise-like Maneuver

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Maintain Gap (Close Gap) / Open Gap

Parry (ride) / Block (oppose)

Push / Frictional Pull

Shield and Mace

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Five Swords

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Twirling Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of Visibility / Zone of Obscurity