First Person

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First Person

•Point of Reference (fixed): front (12:00)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)

•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)

•it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting an in-flight aggression

•it demonstrates offense with single weapons (open-closed weapons)

•it demonstrates striking with only upper limbs

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates using isolated pivot points on the limbs (shoulder - elbow)

•it demonstrates using multiple dimensions at the same time (diagonal)

•it demonstrates a foot maneuver using rotation then distance

 

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Block

Borrowed Force

Defensive Defense

Economy of Motion

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Purposeful Deflection

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (offense) - degree of open: closed / open

▪Maneuver (offense) - range: close / long

▪Maneuver (offense) - contact point: tip / edge

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Step - direction: forward (toward) / backward (toward)

▪Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation

Gathering Clouds

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: upward (extended outward) / inward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - degree of open: closed-open / partially open-open

▪Maneuver (offense) - range: close-long / middle-long-close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Step (initial) - direction: forward / sideways

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Circles of Protection

▪Maneuver (defense) - direction: upward (extended outward) / upward (outward)

▪Maneuver (offense) - range: close-long / long

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Dance of Darkness

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / single-double

▪Maneuver (offense) - degree of open: closed-open / partially open-closed

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance

Thundering Hammers

▪Maneuver (defense) - direction: upward (extended outward) / inward

▪Maneuver (offense) - range: close-long / middle-long-close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - method: rotation-distance / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - degree of open: closed-open / open-partially open

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: upward (extended outward) / downward+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (offense) - degree of open: closed-open / open

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - method: rotation-distance / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: upward (extended outward) / downward+inward

▪Maneuver (defense) - direction: upward (extended outward) / inward-extended outward

▪Maneuver (defense) - count: single / double

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing)

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (extended outward) / upward

▪Maneuver (defense) - type: block / parry

▪Step (initial) - direction: forward (toward) / none

Defensive Cross

▪Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous)

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - range: close-long / long

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: upward (extended outward) / inward (anchoring)

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - range: close-long / close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - direction: forward (toward) / downward (maintain)

▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: upward (extended outward) / downward (push-down)

▪Maneuver (offense) - count: single / single-triple-double

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: rotation-distance (distance+rotation) / distance

Shield and Mace

▪Maneuver (defense) - direction: upward (extended outward) / outward

▪Maneuver (offense) - range: close-long / long-close

▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Five Swords

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - degree of open: closed-open / open-closed

▪Maneuver (offense) - range: close-long / long

▪Step - elements: rotation-distance (distance+rotation) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: upward (extended outward) / extended outward

▪Maneuver (offense) - degree of open: closed-open / closed

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pushing / pulling-pushing

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Gauging: Maintain Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Striking / Clawing - Grabbing

▪Zone of Obscurity / Zone of Visibility

Dance of Darkness

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Thundering Hammers

▪Gauging: Maintain Gap (Close Gap) / Close Gap

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Reversing Circles

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Maintain Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

▪Zone of Obscurity / Zone of Visibility

Shield and Mace

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Zone of Obscurity / Zone of Visibility

Twirling Hammers

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push / Pull