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•Point of Reference (fixed): front (12:00)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)
•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)
•it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)
•it demonstrates a shift in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting an in-flight aggression
•it demonstrates offense with single weapons (open-closed weapons)
•it demonstrates striking with only upper limbs
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates using isolated pivot points on the limbs (shoulder - elbow)
•it demonstrates using multiple dimensions at the same time (diagonal)
•it demonstrates a foot maneuver using rotation then distance
Major Principles / Theories / Concepts:
Angle of Deflection
Angle of Incidence
Block
Borrowed Force
Defensive Defense
Economy of Motion
Line
Offensive Offense
Outer Rim
Path
Point of Origin
Power (Back-up Mass / Gravitational Marriage / Torque)
Pushing
Purposeful Deflection
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver (offense) - degree of open: closed / open ▪Maneuver (offense) - range: close / long ▪Maneuver (offense) - contact point: tip / edge ▪Maneuver (travel): path of travel (defense) / line of travel (offense) ▪Step - direction: forward (toward) / backward (toward) ▪Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation |
Gathering Clouds |
▪Maneuver (initial) - intent: defensive+offensive / defense ▪Maneuver (defense) - direction: upward (extended outward) / inward ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - degree of open: closed-open / partially open-open ▪Maneuver (offense) - range: close-long / middle-long-close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Step (initial) - direction: forward / sideways ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Circles of Protection |
▪Maneuver (defense) - direction: upward (extended outward) / upward (outward) ▪Maneuver (offense) - range: close-long / long ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Dance of Darkness |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: single / single-double ▪Maneuver (offense) - degree of open: closed-open / partially open-closed ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance |
Thundering Hammers |
▪Maneuver (defense) - direction: upward (extended outward) / inward ▪Maneuver (offense) - range: close-long / middle-long-close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - method: rotation-distance / distance+rotation |
Unwinding Pendulum |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parrying block-block ▪Maneuver (offense) - degree of open: closed-open / open-partially open ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: upward (extended outward) / downward+inward ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (offense) - degree of open: closed-open / open ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - method: rotation-distance / distance+rotation |
Snaking Talon |
▪Maneuver (defense) - direction: upward (extended outward) / downward+inward ▪Maneuver (defense) - direction: upward (extended outward) / inward-extended outward ▪Maneuver (defense) - count: single / double ▪Maneuver (defense) - type: block / parry (block) ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance+rotation |
Circling Fans |
▪Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing) ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (defense) - direction: upward (extended outward) / upward ▪Maneuver (defense) - type: block / parry ▪Step (initial) - direction: forward (toward) / none |
Defensive Cross |
▪Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous) ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (defense) - type: block / parrying block ▪Maneuver (offense) - range: close-long / long ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: upward (extended outward) / inward (anchoring) ▪Maneuver (defense) - type: block / block (anchoring) ▪Maneuver (offense) - range: close-long / close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - direction: forward (toward) / downward (maintain) ▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front (rear) / front flank ▪Maneuver (defense) - direction: upward (extended outward) / downward (push-down) ▪Maneuver (offense) - count: single / single-triple-double ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: rotation-distance (distance+rotation) / distance |
Shield and Mace |
▪Maneuver (defense) - direction: upward (extended outward) / outward ▪Maneuver (offense) - range: close-long / long-close ▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance) |
Five Swords |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (offense) - degree of open: closed-open / open-closed ▪Maneuver (offense) - range: close-long / long ▪Step - elements: rotation-distance (distance+rotation) / distance+rotation |
Twirling Hammers |
▪Maneuver (defense) - direction: upward (extended outward) / extended outward ▪Maneuver (offense) - degree of open: closed-open / closed ▪Maneuver (offense) - count: single / double-single ▪Maneuver (offense) - range: long-close / close ▪Maneuver (offense) - method: pushing / pulling-pushing ▪Step (initial) - direction: forward (toward) / sideways ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
▪Block / Strike ▪Defensive Defense / Offensive Offense ▪Gauging: Maintain Gap / Close Gap ▪Purposeful Deflection / Purposeful Aggression ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Striking / Clawing - Grabbing ▪Zone of Obscurity / Zone of Visibility |
Dance of Darkness |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap) ▪Stabilize Self / Destabilize Opponent ▪Strike / Sweep |
Thundering Hammers |
▪Gauging: Maintain Gap (Close Gap) / Close Gap |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap) ▪Stabilize Self / Destabilize Opponent ▪Strike / Sweep |
Reversing Circles |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Zone of Obscurity / Zone of Visibility |
Snaking Talon |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Obscurity / Zone of Visibility |
Circling Fans |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Zone of Obscurity / Zone of Visibility |
Isolation Sequence #2 |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Maintain Gap (Close Gap) / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Opposing Forces / Isolated (power) |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Obscurity / Zone of Visibility |
Bowing to Buddha |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Striking / Vise-like Maneuver |
Prance of the Tiger |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Push / Frictional Pull ▪Zone of Obscurity / Zone of Visibility |
Shield and Mace |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Five Swords |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Zone of Obscurity / Zone of Visibility |
Twirling Hammers |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression ▪Push / Pull |