First Person

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First Person

Point of Reference (fixed): front (12:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)

it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)

it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)

it demonstrates a shift in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression

it demonstrates offense with single weapons (open-closed weapons)

it demonstrates striking with only upper limbs

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates using isolated pivot points on the limbs (shoulder - elbow)

it demonstrates using multiple dimensions at the same time (diagonal)

it demonstrates a foot maneuver using rotation then distance

 

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Block

Borrowed Force

Defensive Defense

Economy of Motion

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Purposeful Deflection

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

Side: right / left

Maneuver - intent: defense / offense

Maneuver (offense) - degree of open: closed / open

Maneuver (offense) - range: close / long

Maneuver (offense) - contact point: tip / edge

Maneuver (travel): path of travel (defense) / line of travel (offense)

Step - direction: forward (toward) / backward (toward)

Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation

Gathering Clouds

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: upward (extended outward) / inward

Maneuver (defense) - type: block / parry

Maneuver (offense) - degree of open: closed-open / partially open-open

Maneuver (offense) - range: close-long / middle-long-close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Step (initial) - direction: forward / sideways

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Circles of Protection

Maneuver (defense) - direction: upward (extended outward) / upward (outward)

Maneuver (offense) - range: close-long / long

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Dance of Darkness

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: single / single-double

Maneuver (offense) - degree of open: closed-open / partially open-closed

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance

Thundering Hammers

Maneuver (defense) - direction: upward (extended outward) / inward

Maneuver (offense) - range: close-long / middle-long-close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - method: rotation-distance / distance+rotation

Unwinding Pendulum

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - degree of open: closed-open / open-partially open

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: upward (extended outward) / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (offense) - degree of open: closed-open / open

Maneuver (offense) - range: close-long / long

Step (initial) - method: rotation-distance / distance+rotation

Snaking Talon

Maneuver (defense) - direction: upward (extended outward) / downward+inward

Maneuver (defense) - direction: upward (extended outward) / inward-extended outward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: block / parry (block)

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Maneuver (offense) - range: close-long / long

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance+rotation

Circling Fans

Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parry

Maneuver (offense) - range: close-long / long

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (extended outward) / upward

Maneuver (defense) - type: block / parry

Step (initial) - direction: forward (toward) / none

Defensive Cross

Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous)

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - range: close-long / long

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: upward (extended outward) / inward (anchoring)

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - range: close-long / close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - direction: forward (toward) / downward (maintain)

Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: upward (extended outward) / downward (push-down)

Maneuver (offense) - count: single / single-triple-double

Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: rotation-distance (distance+rotation) / distance

Shield and Mace

Maneuver (defense) - direction: upward (extended outward) / outward

Maneuver (offense) - range: close-long / long-close

Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Five Swords

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - degree of open: closed-open / open-closed

Maneuver (offense) - range: close-long / long

Step - elements: rotation-distance (distance+rotation) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: upward (extended outward) / extended outward

Maneuver (offense) - degree of open: closed-open / closed

Maneuver (offense) - count: single / double-single

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pushing / pulling-pushing

Step (initial) - direction: forward (toward) / sideways

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

Block / Strike

Defensive Defense / Offensive Offense

Gauging: Maintain Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Block (oppose) / Ride (parry)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Gauging: Maintain Gap (Close Gap) / Close Gap

Striking / Clawing - Grabbing

Zone of Obscurity / Zone of Visibility

Dance of Darkness

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Thundering Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Reversing Circles

Gauging: Maintain Gap (Close Gap) / Close Gap

Zone of Obscurity / Zone of Visibility

Snaking Talon

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Circling Fans

Gauging: Maintain Gap (Close Gap) / Open Gap

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Maintain Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Block (oppose) / Ride (parrying block)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Maintain Gap (Close Gap) / Open Gap

Stabilize Self / Destabilize Opponent

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Zone of Obscurity / Zone of Visibility

Shield and Mace

Gauging: Maintain Gap (Close Gap) / Close Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

Gauging: Maintain Gap (Close Gap) / Close Gap

Zone of Obscurity / Zone of Visibility

Twirling Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push / Pull