Third Person

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Third Person

Defense

•Point of Reference (form): front flank (1:30 / 10:30)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00)

•it demonstrates only linear motions

•it demonstrates a Zone of Action outside the arm (and potentially inside the arm)

•it demonstrates a defenses against a single attack (in-flight major)

•it demonstrates simultaneous major offensive maneuvers (poke + kick)

•it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates stepping backward (but not through)

•it demonstrates elementary timing

•it demonstrates elementary maneuvers

•it utilizes only long range weapons

•it utilizes open weapon with partially open weapon (simultaneously)

•it demonstrates an initial stance shift 45-degrees

•it demonstrates no shift of focus

•it utilizes the cat stance

•it utilizes both the top and bottom weapon of the same side

 

Offense

•Point of Reference (form): rear flank (7:30 / 4:30)

•it demonstrates a defense against a single elementary attack (punch)

•it demonstrates a defense against a not fully defined attack (punch - push - attempted grab)

 

Major Principles / Theories / Concepts:

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Defense - maneuver (count): single / double (simultaneous)

▪Defense - weapon height zone - usage: upper / lower

Unfurling Crane

▪Attack - count: single / multiple

▪Attack - path: linear / circular

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - weapon height zone - usage: upper+lower / upper

Destructive Kneel

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / backward-forward-shift

▪Defense - maneuver (count): single-double / double-triple

Flashing Wings

▪Attack: partially defined / fully defined

▪Defense - weapon height zone - usage: upper-lower / upper

▪Defense - foot maneuver: backward(+cover) / cover-forward-shift

▪Defense - maneuver (count): single-double / single

Gathering Clouds

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): single-double / double-single

▪Defense - weapon height zone - usage: upper+lower / upper

Circles of Protection

▪Attack: partially defined / fully defined

▪Attack - path: linear / circular

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): single-double / single

▪Defense - weapon height zone - usage: upper+lower / upper

Dance of Darkness

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover

▪Defense - maneuver (count): single-double / double-single

Thundering Hammers

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / forward-shift(-spin)

▪Defense - maneuver (count): single-double / single

Unwinding Pendulum

▪Attack: partially defined / fully defined

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover

▪Defense - weapon height zone - usage: upper+lower / upper

Reversing Circles

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: linear / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - maneuver (count): single-double / double-single

▪Defense - weapon height zone - usage: upper+lower / upper

Snaking Talon

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - maneuver (count): single-double / double-single

Circling Fans

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Defense - maneuver (count): single-double / single

Isolation Sequence #2

▪Attack - count: single / multiple (potentially)

▪Defense - foot maneuver: backward(+cover) / none

▪Defense - weapon height zone - usage: upper+lower / upper

Defensive Cross

▪Attack: partially defined / fully defined

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: backward(+cover) / backward(step-thru)

Bowing to Buddha

▪Attack: partially defined / fully defined

▪Attack - weapon height zone - usage: upper / lower

▪Defense - weapon height zone - usage: upper+lower / upper

▪Defense - foot maneuver: backward(+cover) / downward(-switch)

Prance of the Tiger

▪Attack: partially defined / fully defined

▪Attack - angle (from front): direct / offset

▪Defense - foot maneuver: backward(+cover) / backward

Shield and Mace

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - maneuver (count): single-double / double-single

Five Swords

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - weapon height zone - usage: upper+lower / upper

Twirling Hammers

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward

▪Defense - weapon height zone - usage: upper+lower / upper

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Zone of Action (defense): inside the arm / (potentially) outside the arm

Unfurling Crane

▪Zone of Action (defense) (primary): inside the arm / between the arms

Destructive Kneel

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Flashing Wings

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Gathering Clouds

▪Zone of Action (defense) (primary): inside the arm / on the arm (right / left)

Circles of Protection

▪Zone of Action (defense) (primary): inside the arm / underneath the arm (right / left)

Dance of Darkness

▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Thundering Hammers

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Unwinding Pendulum

▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary): inside the arm / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Prance of the Tiger

▪Directional Zone: front / front flank

▪Zone of Action (defense) (primary): inside the arm / on top of the arm

Shield and Mace

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Five Swords

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): inside the arm / outside the arm (left / right)