First Person

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First Person

Point of Reference (fixed): front flank (1:30 / 10:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)

it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression

it demonstrates offense with multiple weapons (open weapons)

it demonstrates striking with both upper and lower limbs (simultaneously)

it demonstrates the use of two (2) weapons simultaneously

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Defensive Defense

Economy of Motion

Gauging (depth)

Margin for Error

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: single (defense) / double (offense)

Maneuver (travel): path of travel (defense) / line of travel (offense)

Unfurling Crane

Maneuver (defense) - direction: inward / inward-outward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - direction: inward / outward

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / single-double-triple

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / long-close

Flashing Wings

Maneuver (defense) - direction: inward / upward (outward)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / close-long

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

Step (initial) - direction: backward / forward

Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - type: block / parry

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / partially open-open

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward / sideways

Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

Maneuver (defense) - direction: inward / upward

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Step (initial) - direction: backward / forward

Step - elements: distance+rotation / rotation+distance (distance)

Dance of Darkness

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / double-single

Maneuver (offense) - degree of open: open / partially open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - method: distance+rotation / distance

Thundering Hammers

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward / forward

Unwinding Pendulum

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-partially open

Maneuver (offense) - range: long / long-close

Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (offense) - count: double / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

Step (initial) - direction: backward / forward

Snaking Talon

Maneuver (defense) - direction: inward / downward-+inward

Maneuver (defense) - direction: inward / inward-extended outward

Maneuver (defense) - type: block / parry (block)

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - method: pushing / pulling+pushing

Circling Fans

Maneuver (defense) - direction: inward / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Step - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (offense) - count: double / single

Maneuver (offense) - range: long / long-close

Step - direction: backward (away) / none

Defensive Cross

Maneuver (defense) - direction: inward / downward-+downward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: inward / inward (anchoring)

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward (away) / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: inward / downward (push-down)

Maneuver (offense) - count: double / single-triple-double

Maneuver (offense) - method: pushing / pulling+pushing

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (defense) - direction: inward / outward

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - count: double / single

Maneuver (offense) - range: long / long - close

Step (initial) - direction: backward (away) / forward (toward)

Five Swords

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

Maneuver (defense) - direction: inward / extended outward

Maneuver (offense) - count: double / double-single

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: long / close

Step (initial) - direction: forward (toward) / sideways

Step - elements: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Block / Strike

Defensive Defense / Offensive Offense

Kick / Poke

Purposeful Deflection / Purposeful Aggression

Unfurling Crane

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Linear / Circular

Destructive Kneel

Block (oppose) / Ride (parry)

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Striking / Grabbing

Zone of Visibility / Zone of Obscurity

Flashing Wings

Gauging: Open Gap / Maintain Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Block (oppose) / Ride (parry)

Gauging: Open Gap / Maintain Gap (Close Gap)

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Gauging: Open Gap / Close Gap

Directional Harmony / Opposing Forces

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Striking / Grabbing

Dance of Darkness

Block (oppose) / Ride (parry)

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: Open Gap / Open Gap (Close Gap)

Linear / Circular

Stabilize Self / Destabilize Opponent

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Reversing Circles

Block (oppose) / Ride (parry)

Gauging: Open Gap / Close Gap

Linear / Circular

Snaking Talon

Block (oppose) / Ride (parry)

Directional Harmony / Opposing Forces

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Circling Fans

Block (oppose) / Ride (parry)

Linear / Circular

Isolation Sequence #2

Gauging: Open Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Linear / Circular

Opposing Forces / Isolated (power)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Block (oppose) / Ride (parrying block)

Contact Penetration / Surface Contact

Linear / Circular

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap / Maintain Gap (Close Gap)

Linear / Circular

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Directional Harmony / Opposing Forces

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Shield and Mace

Gauging: Open Gap / Close Gap

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Five Swords

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Directional Harmony / Opposing Forces

Gauging: Open Gap / Close Gap

Linear / Circular

Push / Pull

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity