First Person

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First Person

•Point of Reference (fixed): front flank (1:30 / 10:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)

•it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting an in-flight aggression

•it demonstrates offense with multiple weapons (open weapons)

•it demonstrates striking with both upper and lower limbs (simultaneously)

•it demonstrates the use of two (2) weapons simultaneously

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Defensive Defense

Economy of Motion

Gauging (depth)

Margin for Error

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - count: single (defense) / double (offense)

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

Unfurling Crane

▪Maneuver (defense) - direction: inward / inward-outward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - direction: inward / outward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / single-double-triple

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / long-close

Flashing Wings

▪Maneuver (defense) - direction: inward / upward (outward)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / close-long

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - type: block / parry

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / partially open-open

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

▪Maneuver (defense) - direction: inward / upward

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Step (initial) - direction: backward / forward

▪Step - elements: distance+rotation / rotation+distance (distance)

Dance of Darkness

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - degree of open: open / partially open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - method: distance+rotation / distance

Thundering Hammers

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward / forward

Unwinding Pendulum

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: inward / downward+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Step (initial) - direction: backward / forward

Snaking Talon

▪Maneuver (defense) - direction: inward / downward-+inward

▪Maneuver (defense) - direction: inward / inward-extended outward

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - method: pushing / pulling+pushing

Circling Fans

▪Maneuver (defense) - direction: inward / downward-downward (offset timing)

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Step - elements: distance+rotation / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward (away) / none

Defensive Cross

▪Maneuver (defense) - direction: inward / downward-+downward

▪Maneuver (defense) - count: single / double

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: inward / inward (anchoring)

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward (away) / downward (maintain)

▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (defense) - direction: inward / downward (push-down)

▪Maneuver (offense) - count: double / single-triple-double

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Step - elements: distance+rotation / distance

Shield and Mace

▪Maneuver (defense) - direction: inward / outward

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: long / long - close

▪Step (initial) - direction: backward (away) / forward (toward)

Five Swords

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

▪Maneuver (defense) - direction: inward / extended outward

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - range: long / close

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Kick / Poke

▪Purposeful Deflection / Purposeful Aggression

Unfurling Crane

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Linear / Circular

Destructive Kneel

▪Block (oppose) / Ride (parry)

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Open Gap / Close Gap

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Striking / Grabbing

Dance of Darkness

▪Block (oppose) / Ride (parry)

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Linear / Circular

▪Stabilize Self / Destabilize Opponent

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

Snaking Talon

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Opposing Forces

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Circling Fans

▪Block (oppose) / Ride (parry)

▪Linear / Circular

Isolation Sequence #2

▪Gauging: Open Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Linear / Circular

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Contact Penetration / Surface Contact

▪Linear / Circular

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Linear / Circular

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

Shield and Mace

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity