<< Click to Display Table of Contents >> Navigation: »No topics above this level« First Person |
•Point of Reference (fixed): front flank (1:30 / 10:30)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)
•it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)
•it demonstrates a shift (initially) in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting an in-flight aggression
•it demonstrates offense with multiple weapons (open weapons)
•it demonstrates striking with both upper and lower limbs (simultaneously)
•it demonstrates the use of two (2) weapons simultaneously
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates a foot maneuver using distance with rotation
Major Principles / Theories / Concepts:
Alignment
Angle of Cancellation
Angle of Deflection
Angle of Incidence
Block
Defensive Defense
Economy of Motion
Gauging (depth)
Margin for Error
Line
Offensive Offense
Outer Rim
Point of Origin
Power (Back-up Mass)
Purposeful Aggression
Purposeful Deflection
Strike
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver - count: single (defense) / double (offense) ▪Maneuver (travel): path of travel (defense) / line of travel (offense) |
Unfurling Crane |
▪Maneuver (defense) - direction: inward / inward-outward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Step - elements: distance+rotation / rotation (distance) |
Destructive Kneel |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - direction: inward / outward ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / single-double-triple ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / long-close |
Flashing Wings |
▪Maneuver (defense) - direction: inward / upward (outward) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / close-long ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width) ▪Step (initial) - direction: backward / forward ▪Step (initial) - method: distance+rotation / rotation-distance |
Gathering Clouds |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - type: block / parry ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / partially open-open ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward / sideways ▪Step - elements: distance+rotation / distance (rotation+distance) |
Circles of Protection |
▪Maneuver (defense) - direction: inward / upward ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Step (initial) - direction: backward / forward ▪Step - elements: distance+rotation / rotation+distance (distance) |
Dance of Darkness |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / double-single ▪Maneuver (offense) - degree of open: open / partially open-closed ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - method: distance+rotation / distance |
Thundering Hammers |
▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / middle-long-close ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward / forward |
Unwinding Pendulum |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parrying block-block ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-partially open ▪Maneuver (offense) - range: long / long-close ▪Step - elements: distance+rotation / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: inward / downward+inward ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height) ▪Step (initial) - direction: backward / forward |
Snaking Talon |
▪Maneuver (defense) - direction: inward / downward-+inward ▪Maneuver (defense) - direction: inward / inward-extended outward ▪Maneuver (defense) - type: block / parry (block) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - method: pushing / pulling+pushing |
Circling Fans |
▪Maneuver (defense) - direction: inward / downward-downward (offset timing) ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Step - elements: distance+rotation / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: long / long-close ▪Step - direction: backward (away) / none |
Defensive Cross |
▪Maneuver (defense) - direction: inward / downward-+downward ▪Maneuver (defense) - count: single / double ▪Maneuver (defense) - type: block / parrying block ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step - elements: distance+rotation / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: inward / inward (anchoring) ▪Maneuver (defense) - type: block / block (anchoring) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward (away) / downward (maintain) ▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front / front flank ▪Maneuver (defense) - direction: inward / downward (push-down) ▪Maneuver (offense) - count: double / single-triple-double ▪Maneuver (offense) - method: pushing / pulling+pushing ▪Step - elements: distance+rotation / distance |
Shield and Mace |
▪Maneuver (defense) - direction: inward / outward ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: long / long - close ▪Step (initial) - direction: backward (away) / forward (toward) |
Five Swords |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward (away) / forward (toward) |
Twirling Hammers |
▪Maneuver (defense) - direction: inward / extended outward ▪Maneuver (offense) - count: double / double-single ▪Maneuver (offense) - degree of open: open / closed ▪Maneuver (offense) - range: long / close ▪Step (initial) - direction: forward (toward) / sideways ▪Step - elements: distance+rotation / distance (rotation+distance) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Block / Strike ▪Defensive Defense / Offensive Offense ▪Kick / Poke ▪Purposeful Deflection / Purposeful Aggression |
Unfurling Crane |
▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Linear / Circular |
Destructive Kneel |
▪Block (oppose) / Ride (parry) ▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) ▪Striking / Grabbing ▪Zone of Visibility / Zone of Obscurity |
Flashing Wings |
▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Gauging: Open Gap / Close Gap ▪Directional Harmony / Opposing Forces ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Striking / Grabbing |
Dance of Darkness |
▪Block (oppose) / Ride (parry) ▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Thundering Hammers |
▪Gauging: Open Gap / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Linear / Circular ▪Stabilize Self / Destabilize Opponent ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Reversing Circles |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap / Close Gap ▪Linear / Circular |
Snaking Talon |
▪Block (oppose) / Ride (parry) ▪Directional Harmony / Opposing Forces ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Circling Fans |
▪Block (oppose) / Ride (parry) ▪Linear / Circular |
Isolation Sequence #2 |
▪Gauging: Open Gap / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Linear / Circular ▪Opposing Forces / Isolated (power) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Contact Penetration / Surface Contact ▪Linear / Circular ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Bowing to Buddha |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Linear / Circular ▪Zone of Visibility / Zone of Obscurity |
Prance of the Tiger |
▪Directional Harmony / Opposing Forces ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Push / Frictional Pull |
Shield and Mace |
▪Gauging: Open Gap / Close Gap ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Five Swords |
▪Gauging: Open Gap / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Twirling Hammers |
▪Directional Harmony / Opposing Forces ▪Gauging: Open Gap / Close Gap ▪Linear / Circular ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |