First Person

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First Person

Point of Reference (fixed): left rear flank (4:30) - right front flank (1:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 10:30 / 1:30) and 180-degrees (to rear) (1:30)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00) and 180-degrees (to rear) (6:00)

it demonstrates a shift in both stance and Focal Point

it demonstrates redirecting in-flight aggressions

it demonstrates offense with multiple weapons (closed-partially open)

it demonstrates offense with both upper and lower limbs (offset timing)

it demonstrates the use of two (2) weapons simultaneously

it demonstrates grabbing (a degree of) and pulling (simultaneously with offensive)

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates Purposeful Manipulation (with both the upper and lower limbs)

it demonstrates a foot maneuver using distance without rotation and distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Frictional Pull

Gauging (depth)

Grabbing

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Poke

Power (Back-up Mass - Gravitational Marriage - Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Sweep

Vice (Sandwich)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

Side: right / left

Maneuver - intent: defense / offense

Maneuver (travel): path of travel (defense) / line of travel (offense)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: closed / partially open

Maneuver (offense) - method: pushing / pulling

Pattern - figure 8 (intent): defense+defense / offense-offense

Step - direction: backward / forward

Step - elements: distance / distance+rotation / rotation

Thundering Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: backward / forward

Step (initial) - method: distance / distance+rotation

Unwinding Pendulum

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-partially open

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - method: distance / distance-rotation

Reversing Circles

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - type: parry / block

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: backward / forward

Step (initial) - method: distance / distance+rotation

Snaking Talon

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

Maneuver (defense) - type: parry / parry (block)

Maneuver (offense) - count: double-single / single

Pattern - figure 8 (intent): defense+defense / defense-defense

Step (initial) - method: distance / distance+rotation

Circling Fans

Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / defense-defense

Step (initial) - method: distance (from front) / distance (from flank)

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (outward) / upward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long / long-close

Pattern - figure 8 (intent): defense+defense / offense-offense

Step - direction: backward / none

Defensive Cross

Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - method: distance / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward-inward / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: backward / downward (maintain)

Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - count: double-single / single-triple-double

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - method: distance (from front) / distance (from front flank)

Shield and Mace

Maneuver (defense) - direction: downward-inward (offset timing) / outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - range: long / long - close

Maneuver (offense) - method: pulling+pushing / pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: backward (away) / forward (toward)

Step (initial) - method: distance / distance+rotation

Five Swords

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Step (initial) - method: distance / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: closed-partially open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Pattern - figure 8 (intent): defense+defense / offense-offense

Step (initial) - direction: backward (away) / sideways

Step (initial) - method: distance (depth) / distance (width)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

Block (Parry) / Strike (Poke) / Grab / Sweep

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Grab-Strike / Sweep

Purposeful Deflection / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Thundering Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: close gap / close gap - close gap

Stabilize Self / Destabilize Opponent

Strike / Sweep

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Reversing Circles

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Snaking Talon

Gauging: Open Gap (Close Gap) / Open Gap

Opposing Forces / Vise-like Maneuver

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Circling Fans

Gauging: Open Gap (Close Gap) / Open Gap

Grab / Strike

Opposing Forces / Directional Harmony

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Open Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Zone of Obscurity / Zone of Visibility

Defensive Cross

Block (oppose) / Ride (parrying block)

Gauging: Open Gap (Close Gap) / Open Gap

Stabilize Self / Destabilize Opponent

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Open Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Grab / Strike

Pull / Frictional Pull

Vise-like Maneuver / Opposing Forces

Zone of Obscurity / Zone of Visibility

Shield and Mace

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Opposing Forces / Directional Harmony

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Five Swords

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Twirling Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push / Pull

Vise-like Maneuver / Opposing Forces