First Person

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First Person

•Point of Reference (fixed): left rear flank (4:30) - right front flank (1:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 10:30 / 1:30) and 180-degrees (to rear) (1:30)

•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00) and 180-degrees (to rear) (6:00)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (closed-partially open)

•it demonstrates offense with both upper and lower limbs (offset timing)

•it demonstrates the use of two (2) weapons simultaneously

•it demonstrates grabbing (a degree of) and pulling (simultaneously with offensive)

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates Purposeful Manipulation (with both the upper and lower limbs)

•it demonstrates a foot maneuver using distance without rotation and distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Frictional Pull

Gauging (depth)

Grabbing

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Poke

Power (Back-up Mass - Gravitational Marriage - Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Sweep

Vice (Sandwich)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: closed / partially open

▪Maneuver (offense) - method: pushing / pulling

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step - direction: backward / forward

▪Step - elements: distance / distance+rotation / rotation

Thundering Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - type: parry / parrying block-block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - method: distance / distance-rotation

Reversing Circles

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - type: parry / block

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

▪Maneuver (defense) - type: parry / parry (block)

▪Maneuver (offense) - count: double-single / single

▪Pattern - figure 8 (intent): defense+defense / defense-defense

▪Step (initial) - method: distance / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / defense-defense

▪Step (initial) - method: distance (from front) / distance (from flank)

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (outward) / upward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long / long-close

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step - direction: backward / none

Defensive Cross

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

▪Maneuver (defense) - type: parry / parrying block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - method: distance / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: downward-inward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block (anchoring)

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward / downward (maintain)

▪Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - count: double-single / single-triple-double

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - method: distance (from front) / distance (from front flank)

Shield and Mace

▪Maneuver (defense) - direction: downward-inward (offset timing) / outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - range: long / long - close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step (initial) - method: distance / distance+rotation

Five Swords

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step (initial) - method: distance / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - degree of open: closed-partially open / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Pattern - figure 8 (intent): defense+defense / offense-offense

▪Step (initial) - direction: backward (away) / sideways

▪Step (initial) - method: distance (depth) / distance (width)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

▪Block (Parry) / Strike (Poke) / Grab / Sweep

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Grab-Strike / Sweep

▪Purposeful Deflection / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Thundering Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: close gap / close gap - close gap

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Reversing Circles

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Opposing Forces / Vise-like Maneuver

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Zone of Obscurity / Zone of Visibility

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Grab / Strike

▪Pull / Frictional Pull

▪Vise-like Maneuver / Opposing Forces

▪Zone of Obscurity / Zone of Visibility

Shield and Mace

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Five Swords

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Twirling Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push / Pull

▪Vise-like Maneuver / Opposing Forces